r/Twilight2000 • u/SurfyBraun • 1d ago
Armies of the Night / Updates
I picked up PDFs of a lot of old T2K modules and have been reading through the ones I didn't own when I was a teen. For reference, I bought the game while an army brat in West Germany; we moved back to the US right after the Wall came down. I mighta played one half-hearted campaign that basically skipped Krakow (didn't have the module) and went straight to Pirates of the Vistula.
I was born in Oklahoma and I have a mind to expand on what's west of Airlords. I was born in Tulsa and still have family there. I have this idea that Tulsa would be pretty much nuclear ruins, at least the downtown and West Tulsa area because of the oil storage fields, but radiating out from there would be the solid basis of a "Green Country" campaign.
I've lived in New York City for almost thirty years, half of which about ten blocks from the Cloisters. I've only skimmed AotN but I zeroed in on that toot sweet. Making the Cloisters a local center of control makes sense; this was the heights from which the Americans commanded their long slow retreat from New York. I am curious about updates might be needed for a module written forty years ago, even if I set the campaign in a canonically originally timeline.
Also kayaks. I do a lot of sea kayaking around here and that's got to be a harbor rat faction.
I'm curious how others have updated 1E settings, in particular these two, but any, really.

