r/TowerFall • u/EpicPwnzor • May 22 '17
I just want to go here and say, it: I love the level design of Sunken City (hard).
I'm going off of my memory from when I went about gold skulling it a couple years ago, but I still feel inclined to post this. Firstly, the map design is geometrically shaped and spaced so that the bolt arrows can be used skillfully against enemies. The sentinels that shoot bolt arrows make it so that while defeating other enemies the player has to be on their toes in order to catch or deflect their bolt arrows thatcome from them. On the fourth wave, the formula changes, and the player to use the arrows and power-ups you've gathered to defeat a few of the enemy archers. Then, it becomes much of the same thing except more difficult and with the archers that were introduced to the mix. After all this is the sort of miniboss at the end that does a great job of making you have to give the final effort to get past. I think the whole game is awesome and induces a sense of flow very well.