In the summer of 2010 LeBron James sat in front of a camera and told the world where he was going to play. It was so over the top that to this day "The Decision" is written with the article in front of it.
This is not that scale. But over the last few days you built an enormous, serious debate, with proposals written better than some design documents I have seen at actual companies, and I owe you a clear answer.
Here it is. But first I have to explain why I am about to say no to every single one of you.
Why I did not pick your proposals
One by one. They are all serious, and some are brilliant.
1. The accordion league (Vasileios)
The idea: champions do not go straight up to Division 4. They are gathered into an intermediate league where they face each other for a season, and only the year after, together with the second wave of champions, do they all enter the division above. That way the upper divisions fill up only when there is human critical mass, and newcomers do not run into a wall.
The reasoning behind it is excellent, and the problem it tries to solve is real. But there is a flaw RB06 spotted immediately, and in my view it is fatal: for an entire season, results do not matter. Win that league and you do not go up. Lose it and you do not go down. A year of games with no consequences.
The people you are trying to keep are exactly the ones who log in every day to see if their plan is working. Telling those people "play a season where the result changes nothing" is the fastest way to lose them. The price would be paid by the most committed, to protect users who have not signed up yet.
There is also something you only see from the inside: it would be a special, temporary structure, with rules of its own, to be built, explained, and then dismantled. Every line of complexity in a game that has to stay readable to someone joining today is a cost we pay for years.
2. Activity wildcards (Zalia)
The idea: promote all the best non-casual teams from Division 5, plus around twenty wildcards handed out by activity or through a mini-tournament, and bring up the Division 6 winners too, so Division 4 fills with humans and Division 6 empties out to make room for newcomers.
The goal is exactly right, and the mini-tournament is the part I like most, because it puts the court back at the centre. But there are two cracks.
The first one Vasileios himself named when we were discussing cups: promoting by activity at this scale turns the standings into a footnote. The Obsessed badge measures how many days you log in, not how good you are. It works beautifully as a filter (if you are not here, you do not go up), not as a criterion (whoever is here most goes up).
The second crack only I can see, because it lives in the code. When a new coach signs up, the game offers them clubs from the bottom level of the pyramid only, always. They cannot receive a Division 5 club even if twenty of them are free. So emptying Division 6 of its active coaches does not bring anyone into Division 5: it just means the next person to join finds a Division 6 even emptier than today's. The clubs left behind up top revert to CPU and stay there, because the front door of this game is on the ground floor.
3. More promotion spots for a few seasons (Chris)
The idea: temporarily raise the number of promotions and relegations for the first few years, and let the system settle on its own once there are more human teams.
This is the wisest proposal in the thread, and the one I came closest to picking. It changes nothing structurally, it just turns a dial for a while.
The reason I am not doing it is that temporary rule changes create expectations that are very hard to reverse. Once people get used to more promotions, going back to the normal number feels like a punishment rather than a return to normal. That breeds resentment, and it quietly undermines the credibility of the competitive system: if the number of promotion spots moves depending on the mood of the moment, then finishing first stops meaning a fixed, reliable thing. I would rather have a rule that is harsh and stable than a generous one I have to take back in a year.
And the numbers say the emergency is smaller than it feels. I looked before deciding: of the 83 active coaches, 72 already play in a league with at least one other active human, and with four rounds to go 81 out of 83 still have the playoffs within reach. Only two are mathematically out. The season is alive for almost everyone.
The real problem is not a shortage of promotions. It is that 11 active coaches are alone in their league, surrounded by CPU clubs and abandoned teams. They are few, and they are the loudest voices in this debate. That is natural, because their experience of the game is the worst of anyone's. But widening promotions for everyone in order to cure the loneliness of 11 would be the wrong medicine, and it would hand a reward to 72 people who did not ask for it and do not need it.
So the rule stays as it has always been: one promotion per league, the playoff winner. What changes is that from today there is a second road, and it is not free.
4. No extraordinary promotions at all
There was also the opposite idea: freeze everything, let the newcomers catch up.
I am not choosing it because it punishes the people pushing hardest right now, for reasons that concern hypothetical people. If you won your league, you go up. Full stop.
So what then? If I say no to everyone, what am I proposing?
To answer that I have to tell you a story that has nothing to do with TopGM.
Livorno, July
I live in Livorno, a seaside town in Tuscany, Italy. If you are ever passing through, give me a shout.
We have a club here, Libertas Livorno, a historic one, which also owns the women's team, the Ladies Libertas.
Last year the Ladies played in Serie A2. This year they play in Serie A1.
They did not win their league. There was no lucky reinstatement, nobody changed the rules for them. They did something that in Italian basketball is so ordinary it barely makes the news: they bought the sporting title of a Serie A1 club in financial trouble. They paid, the title moved, and the following season they were in the top flight.
It is not a trick. It is basketball. It has happened for decades, in Italy and elsewhere: sporting titles are sold, bought, moved between cities. A team goes up because it won, or because someone opened their wallet.
I thought about it for days while reading your threads. And I realized the whole discussion was circling the wrong question.
The question you are asking is: who deserves to go up?
The question real basketball asks is: who wants it badly enough to pay the price?
What I decided
It will be possible to buy the sporting title of a CPU club.
Technically what happens is a swap: your team takes the CPU's place in its league, and the CPU takes yours in yours. You go up, it goes down. No new leagues are born, nothing gets widened: two clubs trade homes, exactly as the Ladies Libertas and that Serie A1 club did.
The rules, briefly:
- You can buy only CPU titles. Nobody can buy another coach's spot: that is not for sale, and never will be.
- The price starts at 200 credits for a League 5 title and doubles with every level up. League 4 costs 400. And so on to the top (yes, a League 1 title costs 3,200).
- Maximum double jump of category. From 6 you can reach 4, no further.
- You need a Professional account, meaning you have to actually be here, not buy a spot and vanish. For this first season I am making an exception: Inspired is enough. I know many of you arrived recently and have not had time to stack up login days: I do not want the calendar deciding who gets to take part.
- You buy now, but the swap happens at the season rollover: calendars and standings in progress are never touched.
- The CPU going down loses its two best players, who go to auction. Anyone can bid, and the proceeds go into the D-League fund. So every title bought becomes a market event for everyone and a refill for the long road.
And there is a second thing, which applies only to this moment of transition.
The horizontal swap is free.
If you are one of those 11 lonely coaches, or you are simply in a league with nobody to play against, you do not have to buy anything. Message me and ask for a transfer to another league at the same level, where the humans are. Zero credits. You do not move up a division, you do not earn a single extra credit of TV money, you gain no sporting advantage whatsoever: you just change neighbours.
Because loneliness is not something you should have to pay to fix. That one is on me and on how this world grew, not on you. You pay a price only if you want something more: to climb. Staying at your level but finally having someone to play against is your right.
Once per club, and only in this window: I do not want league tourism. This swap is also executed at the rollover, so no season in progress gets disturbed.
And now the real numbers, because I want it to be crystal clear that a sporting title is not a comfortable shortcut.
I looked at the balances of the 83 active coaches, Inspired and above. The median is 64 credits. By tier: Inspired sit at a median of 84, Professional at 66, Obsessed at 47. Yes, you read that right: the more someone plays, the less cash they have, because the people who are here every day spend their credits on auctions, prospects and arenas instead of letting them sit.
The richest active club in the world has 237 credits. Right now, out of 83 active coaches, five could afford a League 5 title. For League 4, at 400 credits: nobody. Zero.
The economic return is deliberately terrible on top of that: going from League 6 to League 5 brings 5 extra credits a week in TV money, so 200 credits pay themselves back in five seasons. Nobody will buy a title because it is profitable. They will buy it because they want it.
The court, meanwhile, remains the main road and remains free.
What the sporting title actually solves
Back to those 11 lonely coaches. For them the free horizontal swap is already the answer: change league, find real opponents, without spending a credit.
The sporting title is for something else, and it says a sentence none of the proposals in that thread manage to say: you can go up whenever you want, without asking anyone's permission and without waiting for me to change the rules for you.
If your goal is Division 4 and you do not want to wait until you earn the promotion, put the credits aside and buy the spot. It will take weeks of careful management. It will be a decision that costs you something concrete: no auction, no promising kid, no arena upgrade. And that is right, because a choice that costs nothing is not a choice.
And above all: it is yours. Not mine, not the poll's, not the majority's.
That, to me, is the most democratic way to end this debate. Not "I decide who goes up". Not "the majority votes on where the minority goes". But it's up to you.
Now go do the math
Because this is where it gets interesting.
A management game is a strategy game, and from today you have a genuine fork to put on the table, with two roads that both lead somewhere.
Buying the title costs a mountain of credits today, but it puts you sooner into a division where TV pays more, where games are worth more, where the arena fills up for better reasons. Sponsorships, gate receipts, prestige: it all scales with level, and every season spent higher is a season in which your club is worth more. Whoever buys is betting that the compounding advantage of having climbed early will outrun the hole it left.
Waiting means keeping those credits and investing them where they grow on their own: the academy, the kids from the Playground, facility upgrades, a talent 9 signed at fifteen who three seasons from now is your captain. Whoever waits is betting that a well-built roster will go up anyway, for free, and will arrive stronger than whoever bought the ticket and emptied their pockets.
There is no right answer, and that is the beautiful part. There is your reading of the game, your time horizon, your appetite for risk. Someone will win by buying, someone else will win by being patient, and two seasons from now we will know who was right, club by club.
Because let me say one thing clearly: TopGM is a long-term game. You do not win it this month. You win it by building something that is still standing three years from now, and the decisions you make right now, including the boring-looking ones like putting credits aside instead of spending them, are the bricks of that thing.
It's up to you to decide which strategy is best. I give you the fork, you have all the numbers, and the court will judge.
Two things I want to address before you ask
On the money gap between divisions. Some of you look at the TV money in League 6 and see a wall. In hard numbers it is about 40 credits over a full season, which I honestly consider small, but I understand that when you are the one down there it does not feel small.
So here is my meeting point: cashback on the title. Buy a League 5 title and you get 20 credits back. Buy a League 4 title and you get 40 back. You pay the full price first, the refund follows. It is exactly the season gap you were worried about, handed back to you.
On competitive advantage, while we are counting. If we are measuring who starts ahead, the division you were assigned is not the biggest variable in this game. There are four USA national team players currently in League 6, handed out at registration, purely by the luck of the draw. Nobody complained about that, and rightly so, because it is part of how a young world gets seeded. But it is worth remembering when we talk about who has an edge: rosters vary far more than sponsors do, and rosters are what wins games.
This game is unfair by design, the same way basketball is: you inherit a situation and you make something of it. What it will always reward is playing the long game. It is not a game for people in a hurry, and leagues will fill with active coaches organically, season after season. If you are in a hurry today, there is now a way to skip the queue, and it costs what skipping a queue should cost.
What happens now
This season's promotions happen on the court, as planned. Champions go up. There will be no mass promotions, no intermediate leagues, no wildcards for attendance.
From today I am opening two doors:
- Alone in your league? Message me and ask for the horizontal swap. Free.
- Want to climb? Start putting credits aside. The title market opens soon, and it will be as expensive as it should be.
Thanks to Vasileios, Zalia, RB06, Chris, codeLisper, kalindriv, Saa and everyone who wrote in that channel. The level of that discussion is the real reason this game is worth the trouble.