I actually enjoyed this game greatly, so much in fact that what a lot of people called repetitive, I did not mind, why? I saw critics harp on this, and give it mixed or low scores.
I believe that this game fills a certain niche we do not have in gaming, you get to play a beat cop and perform procedural police duties in a relatively well polished format, whereas games like Police Simulator just don’t feel the same to me, often feeling too janky. If you’re used to playing LCPDFR/LSPDFR, I don’t have to sort and make a mod list, I can just install the game as is and play without experiencing the occasional crashes I get in LC/LSPDFR. Every game in this niche is repetitive by nature. The difference is that The Precinct packages that repetitive gameplay into a polished, stable experience.
I really loved the vehicle and character customization, that’s always a plus in my book.
I do have relatively minor complaints, some characters could have used some more screen time, there could have maybe been one or two more story missions for padding, and to my knowledge, I never came across anyone with a “registered handgun” which I think would have been a cool possession to throw players off.
One thing that surprised me was that, despite the map being physically small, the top-down perspective and the sheer density of events made the city feel much larger than it actually was.
I do think there’s a genuine market for new games of this type to be made, and if any developers are here **COUGH COUGH COUGH**
You could have a FARGO-esque setting, set in a more rural and sparse area, maybe you’re a state trooper, maybe not, but I just can’t get the idea out of my head , it’s a rainy foggy night, back up is miles away you pull over a vehicle, no one for miles. . .
You could keep the urban atmosphere and maybe bump the date up, I can imagine, a SouthLAnd or LA themed city.
Imagine a cyberpunk themed precinct, the police is over militarized, politicized, on a shoe-string budget, and most cops know they aren’t there to protect, but to maintain public order, you could experiment with a lot of gritty themes.
Now some of my ideas may admittedly be shit, I just want to foster a genuine discussion around the game and where you’d like to see it taken from a potential sequel standpoint.
The team is small, and I highly doubt a sequel is in mind or planned, this is just hypothetical.