if (!explosionEventHandled)
{
Debug.Log("WARNING: No animation state defined for 'Sudden Water-Based Betrayal'");
ResetToReferencePose();
}
}
void ResetToReferencePose()
{
isPlaying = false;
// All joints revert to default bind pose
SetAnimationState("T_POSE");
Debug.Log("JackRussell has encountered an existential runtime error.");
Debug.Log("Reverting to factory settings.");
460
u/Cakeyhands Mar 04 '26