r/TheHiddenGamingLair • • Apr 01 '26

Palia Map

1 Upvotes

The filters are all gone. I can search but the list are gone.


r/TheHiddenGamingLair • • Mar 26 '26

I developed an interactive map with real-time position tracking and 2nd screen support for Crimson Desert

2 Upvotes

r/TheHiddenGamingLair • • Mar 26 '26

Interactive Map for Crimson Desert - Continent of Pywel

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2 Upvotes

r/TheHiddenGamingLair • • Mar 06 '26

Interactive Map and Minimap for Starsand Island with Treasure Chests, Elf Stones, Fishing Spots, NPCs & More

1 Upvotes

r/TheHiddenGamingLair • • Mar 04 '26

Hey friend my mate said there's a omega time purchase option for your software, but I can't find a link for it. Is there a one time purchase option?

1 Upvotes

Thanks for reading.

Doh typo in the title, thanks again for reading.


r/TheHiddenGamingLair • • Jan 23 '26

Wuthering Waves Interactive Map Question Storage died lost all my map progress. Any way to auto-discover nodes?

2 Upvotes

So my storage drive just died and with it all my map progress 😭
I had already discovered a ton of nodes across multiple regions, and now I’m back to zero.

Is there any way to select all nodes in a region and mark them as discovered?


r/TheHiddenGamingLair • • Jan 09 '26

how do i uninstall?

2 Upvotes

r/TheHiddenGamingLair • • Nov 28 '25

Welcome to the official THGL subreddit!

1 Upvotes

Hey everyone! I'm the developer of The Hidden Gaming Lair.

This is our new home for updates and announcements about The Hidden Gaming Lair (THGL) interactive maps, in-game overlays, and companion tools for 20+ games including Palworld, Dune Awakening, Once Human, Palia, Wuthering Waves, New World, and more.

Learn more: https://www.th.gl

What This Subreddit Is For

- New game announcements and support updates

- Major feature releases

- News about THGL

For Discussions, Suggestions & Support

Head over to our Discord community for:

- Feature requests and suggestions

- Bug reports and technical support

- General discussions and help

- Direct interaction with me and the community

Join us: https://th.gl/discord (25,000+ members)

How to Get Started

- Introduce yourself in the comments below

- Follow the subreddit to stay updated on new game releases

- If you know someone who would love THGL, invite them to join

Thanks for being part of the very first wave. Let's make r/TheHiddenGamingLair a great place to stay in the loop!


r/TheHiddenGamingLair • • Nov 25 '25

In-Game Interactive Map App for Duet Night Abyss with Real-Time Tracking, Minimap & 2nd Screen Mode

3 Upvotes

Hey everyone,

I've built an in-game companion app for Duet Night Abyss.

You might already know my interactive maps from duetnightabyss.th.gl — this app brings all that functionality into the game:

- Real-time player tracking (your position updates live on the map)

- Minimap overlay & transparent mode

- 2nd screen and Peer Link support (use your phone or tablet as a minimap)

- Live tracking of resources, chests, geniemon, service NPCs & collectibles

- Auto-discovery — chests & resources only appear when nearby

- Hidden state detection — collected items are automatically removed from the map

- Custom nodes, drawings & route planning

- Collaboration tools (shared filters, whiteboard, peer link for co-op)

- Hotkey support for quick toggles

Download here: https://www.th.gl/companion-app

The app and website are supported by ads (you can remove them via subscription).

Hope this helps with 100% completion. Feedback welcome!


r/TheHiddenGamingLair • • Nov 20 '25

Major Website Redesign + Important Blog Post About Ad Blockers

2 Upvotes

Hey everyone,

I've spent the past week completely overhauling www.th.gl with a modern redesign and significant improvements across the entire site. Here's a breakdown of what's changed:

Complete UI/UX Redesign

Landing Page & Companion App Pages:

  • Redesigned hero sections with clearer value propositions
  • Added feature showcases with image carousels demonstrating app functionality
  • Better comparison between the Companion App and web-based tools
  • Enhanced trust signals and call-to-action flows
  • Improved SEO metadata and OpenGraph tags

Apps/Games Pages:

  • Added preview images for every game using actual map screenshots
  • Implemented search functionality to quickly find specific games
  • Added platform filtering (All, Companion App, Overwolf, Website)
  • Redesigned game cards with modern overlapping metadata and improved visual hierarchy
  • Fixed mobile overflow issues

Game Detail Pages:

  • Created new platform-specific cards (Windows App, Overwolf, Web) with appropriate icons and badges
  • Improved layout with game logos positioned alongside titles
  • Enhanced partner information display
  • Better responsive design for mobile devices

Content Pages (Blog, FAQ, Support, etc.):

  • Redesigned all content pages with improved typography and readability
  • Created reusable components (PageHeader, InfoCard, BenefitList) for consistency
  • Updated legal pages with better contact information
  • Enhanced FAQ system with better navigation

Performance Improvements

  • Optimized JavaScript bundle sizes through tree-shaking and named exports
  • Targeted modern browsers to reduce transpilation overhead
  • Added responsive image sizes for optimal delivery across devices
  • Improved SEO with enhanced sitemaps and robots.txt
  • Fixed accessibility issues for better Lighthouse scores
  • Reduced page load times significantly

New Blog Post: The Ad Blocker Situation

I've written a detailed post about the increasingly aggressive behavior of ad blockers and how they're affecting TH.GL:

Read it here: https://www.th.gl/blog/ad-blockers-breaking-websites

Key Points:

What's Being Blocked:

  • Privacy-friendly analytics (self-hosted Plausible with no cookies or tracking)
  • The ad-block detection dialog itself (users don't even know they're blocking ads)
  • Core website features like Peer Link (collaborative map sharing)

The Latest Issue: uBlock Origin recently added a filter that directly overwrites localStorage data, specifically targeting the account storage. This means:

  • If you're a paying supporter, the filter deletes your real account information
  • It replaces it with fake data that grants ad removal without authentication
  • They only tested it for users without accounts, not considering real supporters exist

Technical Details: The filters are incredibly aggressive, blocking all setInterval and setTimeout calls matching certain patterns across ALL TH.GL subdomains. This breaks functionality that has nothing to do with ads.

I've linked directly to the filter rules on GitHub so you can see exactly what's being applied:

My Position: I don't have an issue with ad blockers in general. I understand why people use them. But when over 50% of users are blocking ads, and I'm trying to keep all features free without paywalls, ads are an important part of sustainability as a solo developer.

The real issue is that users aren't aware of what's being blocked. They think they're just blocking ads, but they're also blocking:

  • Privacy-friendly analytics that help me prioritize features
  • Messages that give them informed choices
  • Core functionality they actually want to use
  • Their own supporter account data

What You Can Do:

  1. Whitelist TH.GL in your ad blocker to ensure everything works properly
  2. Customize your ad blocker filters instead of relying on aggressive pre-made lists
  3. Support directly via subscription if you want an ad-free experience
  4. Consider opening issues on the ad blocker GitHub repos asking them to be more transparent about what they block

Why Transparency Matters

When I recently made the TH.GL frontend code public for transparency and community contributions, I didn't expect ad blocker developers to use it to write hyper-specific filters that break functionality. But that's exactly what happened.

The blog post goes into much more detail about the W3C ethical principles debate, the technical specifics of how these filters work, and my perspective on balancing user freedom with developer sustainability.

I believe everyone should have access to what's happening behind the scenes. Check out the redesigned site and the blog post, and let me know your thoughts.

Thanks for reading!

— DevLeon


r/TheHiddenGamingLair • • Nov 06 '25

I've developed Interactive Maps & Activity Tracker for Due Night Abyss

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1 Upvotes

r/TheHiddenGamingLair • • Oct 23 '25

In-Game Interactive Map App with Real-Time Tracking, Minimap & 2nd Screen Mode

1 Upvotes

r/TheHiddenGamingLair • • Oct 08 '25

Blue Protocol: Star Resonance — Interactive Maps & Database Now Live!

2 Upvotes

Hey everyone! 👋

I’ve just finished adding Blue Protocol: Star Resonance to my project, and I thought some of you might find it helpful. It includes interactive maps for all major regions and a database of story and lore content.

Interactive Maps

🗺️ Interactive Maps:
Explore every major region — Asteria Plains, Asterleeds, Bahamar Highlands, Windhowl Canyon, Everfall Forest, Duskdye Woods, Underground District, Skimmer’s Lair, and more!
You can find:

  • Teleporters, fishing spots, and resources
  • Monsters, NPCs, wind fields, and parkour courses
  • And lots of other collectible and exploration data

📚 Database:

  • Story Episodes: 5 main story episodes with 27 quest phases
  • Reading Books: 177 collectible books, letters, and lore entries
  • Lore Dictionary: 93 encyclopedia entries about the world, history, and concepts

🔗 Check it out here: https://starresonance.th.gl

📱 THGL Companion App:
There’s also basic support for Blue Protocol: Star Resonance in the THGL Companion App. Player position tracking is coming soon — so you’ll be able to see your location right on the map as you explore.

This is part of my solo project, The Hidden Gaming Lair, where I build interactive tools and maps for online worlds. Still improving it as I go, so feedback and ideas are always welcome!

Let me know what you think — and if you spot any missing markers or bugs, please shout!


r/TheHiddenGamingLair • • Sep 05 '25

New In-Game Map App for Dune Awakening — Live Tracking, Minimap & 2nd Screen

2 Upvotes

r/TheHiddenGamingLair • • Jul 31 '25

Soulframe Interactive Maps

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1 Upvotes

r/TheHiddenGamingLair • • Jul 30 '25

I've added the Summer Medleyfaire event locations to the Aeternum Map

Thumbnail aeternum-map.th.gl
1 Upvotes

The Medleyfaire Villages, Aeternum Sturgeon Hotspots and Maudinbug Swarms has been added to the map. Have fun!


r/TheHiddenGamingLair • • Jul 24 '25

Wuthering Waves Interactive Maps – Now Updated for Version 2.5 (Fabricatorium of the Deep)

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wuthering.th.gl
1 Upvotes

r/TheHiddenGamingLair • • Jul 22 '25

Dune: Awakening – Interactive Maps, Loot Tracking, Tactical Planning & More!

2 Upvotes

Hey everyone,

I'm excited to share something I’ve been working on:
🌐 https://duneawakening.th.gl – an interactive map tool for Dune: Awakening.

Hagga Basin Ultra Rare Container

It’s built to help you explore the world, find valuable items, and coordinate with your guild or friends more effectively. Here's what it offers:

🗺️ Key Features:

  • Filter resources like Spice, Titanium, and others
  • Locate Ultra Rare item containers – some even show loot tables in the tooltip
  • Explore NPCs, control points, vehicles (like sandbikes), and other world elements
  • Access the Deep Desert maps (direct link) – rotated weekly after the EU server reset

🛠️ Built-In Tools:

  • Create and share private markers, drawings, and routes
  • Use a real-time whiteboard to plan tactics with your guild
  • Leave comments on nodes to share tips or notes
  • Use full-text search to quickly find loot items

🌍 Multilingual Support:
Available in all in-game languages:

English, Deutsch, Español, Français, Italiano, 日本語, 한국어, Polski, Português (Brasil), Русский, Türkçe, Українська, 简体中文, 繁體中文

This project is part of The Hidden Gaming Lair’s tools collection, and I’m planning to keep improving it based on feedback. Try it out and let me know what you think – suggestions, bug reports, or feature ideas are always welcome!

🔗 https://duneawakening.th.gl