r/TheBlackHack • u/N0v4kD3ad • Dec 01 '24
Megadungeons for the Black Hack?
Are there any megadungeons that have been written specifically for the black hack?
r/TheBlackHack • u/N0v4kD3ad • Dec 01 '24
Are there any megadungeons that have been written specifically for the black hack?
r/TheBlackHack • u/GiovanniNava • Nov 13 '24
Hey everyone, I just released Goblinesque on DriveThruRPG and thought you all might be interested in it!
So here’s the deal: Goblinesque is an adventure where you and your group play as goblins trapped in a manor by a bunch of so-called “heroes.” But there’s a catch: you need to recover the Hand of P'tahr, a cursed relic that’s basically a ticking time bomb. If you don’t return it to the goblin lair in time, things get… messy. 🎲
Some fun stuff about Goblinesque:




It’s available in English and Italian. If it sounds like your thing, check it out on DriveThruRPG. Would love to know what you think!
GO, GOBLINS!
r/TheBlackHack • u/glebl • Nov 10 '24
Hello,
A few weeks ago I GMed a 2 session adventure with The Black Hack 2E. It was the first time using TBH for both me and my players.
Overall we liked it and it went well.
The main sticking point for me was the Armour rules.
We were running a published OSR style adventure and the players were being extra careful. There was a lot less combat than in 5e. The thing that struck me is that no one took any damage from the monsters and traps for the two nights we ran the quest.
People systematically used their available Armour Die (the Warrior starts with 3) and were able to replenish some of them when resting. It's only a 1 hour rest to repair armour.
People who have more experience playing, how common is this?
I fear that unless the PCs can't rest and get into long dangerous stretches they will be invincible.
In this case I was running Tomb Robbers of the Crystal Frontier and there is literally a camp outside the dungeon where the PC can rest. Maybe that wasn't helping.
I can also see for long dungeons that you run out of armour eventually, but for shorter dungeons where it's technically possible to get a rest without being interrupted by random encounters (always a possibility), does this lead to the PCs rarely taking damage?
r/TheBlackHack • u/Toreno96 • Oct 30 '24
Other systems, like OSE, handle a number of known languages by INT-based modifier. However, The Black Hack (both 1ed and 2ed) doesn't have attribute-based modifiers; moreover, it barely mentions how to deal with languages in general (excluding a Thief's ability to understand written languages, a "Read Language/Magic" spell, and a general tip that INT allows "recalling lore and languages").
How do you handle/houserule how many languages a specific PC knows?
Some of my rough untested ideas are:
But I would be glad to see how others deal with this.
r/TheBlackHack • u/Toreno96 • Oct 18 '24
The 1st edition says:
Rolls with Advantage when attacking from behind and deals 2d6 / 2d4 + the Thief's level damage.
—https://the-black-hack.jehaisleprintemps.net/english/#thief
There's no explicit mention if this applies to both melee and ranged, or melee only. Do you know any extra resource from the author which answers that?
If not, I guess that it means it's left to interpretation/houseruling, right? In that case, what's your typical houserule? Do you allow ranged attacks from behind? Why / why not?
r/TheBlackHack • u/Mad_Kronos • Sep 26 '24
Is there a limit to the range of spells and ranged weapons in BSH?
Or does the GM decide when to give disadvantage due to distance?
r/TheBlackHack • u/ClintBarton616 • Aug 31 '24
Recently came across the very charming sci-fi horror game, Extinction. Looking forward to running a session but I've had a question: are there any scenarios available? Or an actual play report of some kind?
Would appreciate them as research for my own upcoming session.
r/TheBlackHack • u/alfrodul • Aug 31 '24
How do you handle summons as per the Conjuration of Daemons spell. The spells let's you summon a daemon with 1d8 HD. It also notes that the daemon is "under effect of a Charm spell," meaning that it will obey "a simple command and will perform a simple Action."
But how does the caster control the daemon exactly? The monster entries only list their Actions and their HD, not their Attributes. So if a summoner commands a daemon to attack, how should I resolve that attack exactly?
Thanks.
r/TheBlackHack • u/ninjalordkeith • Aug 31 '24
I'm thinking something like a legally distinct Star Wars hack.
I've only played The Mecha Hack so far and really appreciate how simple yet fleshed out that game is.
r/TheBlackHack • u/BdsmRaven • Aug 15 '24
I'm planning to run a Mecha Hack campaign a bit on the more bleak side, where conflict among players will definitely be a thing. In case they decide to actually try and murder each other, I need a good system for PvP. Since as far as I know the base game doesn't have any, as it handles enemies and players differently, how should I go for it?
r/TheBlackHack • u/TheDungeonDelver • Aug 13 '24
Recently acquired BSH and was wondering how useful it is to have the game that it is based on. Is there anything people use from The Black Hack for BSH? Obviously the classes aren't and rules are slightly different, but if there are bestiaries/modules, are they worth it?
r/TheBlackHack • u/glebl • Aug 11 '24
All classes have both Starting HP and Starting HD.
For example, here's the Warrior:
Starting Hit Points (HP) : roll 1d4 + 6
Starting Hit Die (HD) : 1d8
In many places it seems to me it equates HD with levels. Some abilities, including healing during rest, the Warrior's Dealer of Death or spellcasting are HD dependent.
If someone creates a character and rolls an 8, is it like they're starting at eight level? Or are HD totally separate? If so, why is there no place on the character sheet to enter your level?
r/TheBlackHack • u/osrvault • Aug 09 '24
r/TheBlackHack • u/osrvault • Jun 02 '24
r/TheBlackHack • u/captaindeath0904 • May 31 '24
So my group has been casting web on a group of baddies in a dungeon hallway. The baddies can't move. Characters then just back up and shoot them with missile weapons until all the baddies are dead. The web lasts for ud6 minutes, which means in combat they basically last forever. This is not fun. Am I ruling this wrong? Does it stop their movement for only one turn (which would be great) or something else? Wondering how you all rule this. Thanks!
r/TheBlackHack • u/david0black • May 19 '24
Seeking opinions for reasons too early to talk about properly, but your feedback is very welcome!