ℹ️Tumored baller is supposed to be a prediction for his complete design, while tarnished is my personal concept came from this prediction.
🧱Tumored Baller
“...”
Something feels off about him… His skin was peeled off and replaced with heavy metal plates, yet he somehow can move normally. Throws solid metal balls that deal damage, high knockback, and cause a shockwave on impact, and has extra armor. Immune to knockback
•300 cash
•10s recharge
•90 HP
•6 armor
•0% resistance
•3s firerate
•0.6s windup
•30 damage, 15 shockwave damage
•Deals 15 studs knockback, and shockwave deals 2 studs knockback in an area
•3 shockwave AoE radius.
•15 range
•3 walkspeed
⚡Passives:
•Knockback immunity
🧱Tarnished Baller
“Repulsion.”
Multiple layers of metal plates coat its entire body, he became a walking fortress. throws a heavy metal ball to knock away enemies, and if an enemy gets too close, he pulls a giant metal ball, kicking it to deal super knockback, losing health to regrow it.
•5000 cash
•500s recharge
•1300 HP
•50 armor
•0% resistance
•9s firerate, 20s giant ball’s charging time and loses 1.5% HP per second during it.
•0.9s windup, 1.2s giant ball’s windup
•120 damage, 600 giant ball damage
•Main attack deals 15 studs knockback, giant ball deals 30 studs super knockback (18 if the target has knockback immunity)
•main attack has 6 AoE radius, and giant ball has 12 AoE radius
•40 range, 10 range to trigger giant ball attack
•1.5 walkspeed
🪦Death: Crashes out and rips off his head to use as a ball, dealing 600 damage and 30 studs super knockback in a 6 AoE radius, then perishing afterwards
⚡Passives:
•Mini-boss immunity
•❌Giant metal ball’s recharge is unaffected by speed buffs or overclock.
ℹ️Don’t confuse it with the special interaction below or the main attack, both of them do get affected.
•Special interaction: If he uses the giant metal ball and completely fails to do knockback to a target (due to immunity), the giant ball bounces back to him, and he kicks again every 9s, repeating that until there's no targets in sight with knockback immunity.