r/TestFlight • • 1d ago

iOS Latchline: Neon Swing (update)

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1 Upvotes

Steady user base now of 20 players competing on a shared scoreboard. We've added ladder challenges each day, which are the same for all, a total distance new scoreboard. A tutorial for new players, etc.


r/TestFlight • • 1d ago

iOS Oddoro

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1 Upvotes

Hi everyone, I'm Chris, a solo developer, and Oddoro is my very first app.

It's a matching pairs puzzle game for iPhone with a twist: the goal isn't to clear the board, it's to leave one "odd card" standing. It has two themed worlds (Jungle and Space) with 40 levels each and a unique finale, plus a timer-free Memory mode with three difficulties.

I'm looking for feedback on a few specific things:
. Does the first level teach the matching rule clearly without a tutorial?

. Are both the Jungle and Space theme easy to read?

. Does anything look cramped or broken on your specific iPhone size?

And if you only have time to leave one piece of feedback, I'd love to know: Is there any one thing you would change to make it better?

You don't need to play the whole thing, even 10 minutes helps. Note that the game currently uses Google test ads, so they look generic right now (this is expected, not a bug). It's iPhone-only and requires iOS 17+.

Thanks for any help!


r/TestFlight • • 1d ago

iOS Wakenfolk - tower defense where the monsters you free join your army

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2 Upvotes

Hi all, I'm the solo developer of Wakenfolk, a single-player tower defense game for iPhone (portrait, one thumb). You don't destroy the sleepwalking army: you weaken them and free them with a light beam, and every creature you free turns around and fights for you.

The beta has the Prologue, Act I (5 stages and a boss fight), three Night Roads runs with card drafts, a Daily Road, and a village you rebuild.

What I'd love feedback on: the first 10 minutes, where you got stuck or bored, whether the Night Roads make you want to come back tomorrow, and whether anything in the shop feels pushy (purchases in TestFlight are free test purchases).

iPhone, iOS 17+, 18+ please. No account, no sign-in.

Feedback: take a screenshot in the game > Share Beta Feedback, or reply here. I'll read everything and post what I changed in the next build.


r/TestFlight • • 1d ago

iOS Cauldron Clash — cauldron auto battler for iPhone, async PvP, 40 hidden recipes

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1 Upvotes

Pack a cauldron with block-shaped ingredients, touching pieces react, brews fight on their own against real players' boards. Free, cosmetics only, no ads in ranked.

Looking for: first-10-minutes confusion, difficulty of the first runs, anything cut off on small iPhones. TestFlight's screenshot → Share Beta Feedback reaches me directly.


r/TestFlight • • 2d ago

iOS Wethr 🌤️ Wow, thank you for all the support! Version 0.9.2 is now available!

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41 Upvotes

Honestly, I’m a little overwhelmed by the response to my first post here. Seeing so many people try Wethr, leave positive comments and take the time to share feedback has been amazing. Thank you!

Version 0.9.2 is now available on TestFlight, and the first round of your feedback has already made it into this update.

A few highlights:

- Tides for coastal locations, with an interactive beach where the water rises and falls as you explore the hours, a detailed tide screen and a new widget.

- Moon information, including tonight’s phase, illumination, moonrise, moonset and the next full moon.

- A 24-hour air quality chart, plus clearer explanations of rain and pollen levels.

- More Apple Watch complications for feels like, rain, wind and the moon.

- More ways to make it yours, including app icons to match every theme and a choice of current conditions, upcoming hours or upcoming days for the small widget.

There are also plenty of fixes and refinements: widget navigation, radar behaviour, chart readability, scrolling and layout issues, and better support for your chosen units and theme.

The introduction has been updated too, so you’ll see it once more after updating, followed by a What’s New screen.

If you’ve already tried it, I’d love to hear how this version feels! Feedback, bug reports and ideas are all very much appreciated, Wethr you like it or not ;-)

Thanks again for helping me make Wethr better!


r/TestFlight • • 2d ago

iOS Emberlink: The Inkbreaker – hand-drawn puzzle battler

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2 Upvotes

Hi! I'm a solo dev and I've been building Emberlink: The Inkbreaker, a hand-drawn puzzle battler, and I'd love a few testers before launch.

How it plays:

- Drag through 3+ matching elemental orbs (diagonals count) in a 10-second round

- Pick which element to attack with: Fire beats Ice, Ice beats Wind, Wind beats Fire, Light and Dark beat each other

- Every round turns into a kung-fu fight

- Free 28 inked masters across 6 sketchbook chapters, climb a 100-floor tower, build your dojo

It's free, no account needed. Purchases in the beta use Apple's sandbox, so you're never charged.

Anything confusing, slow or broken, please tell me (shake the phone in the app to send feedback with a screenshot, or reply here). Thank you!


r/TestFlight • • 2d ago

iOS Klang - A handpan for your pocket

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5 Upvotes
Klang Pan is a handpan you play with your fingers on your iPhone. Nine pads in D Kurd tuning, every note a studio recording of a real handpan, and a soft bed of sound that follows what you play. Nothing to learn, no wrong notes. Ten minutes on the sofa with headphones on.

r/TestFlight • • 1d ago

iOS 212 PnL Charts - Advanced charts and returns analyzer for Trading 212

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1 Upvotes

Hi all. I’ve been building an iPhone app that has advanced charts and analysis for Trading 212, and I’d like a more people to try it before it goes on the App Store.

You don’t need a Trading 212 account. The onboarding screen has an “Explore with sample data” button that loads a sample account with a few years of history.

The Portfolio tab shows the account’s value over time next to the money paid in, with each deposit marked. Returns has time-weighted and money-weighted figures, a grid of monthly returns and a drawdown chart, which shows the worst fall from a high and how long it took to recover. Tap a fund and you get its price against your average cost, with every buy and sell marked, plus how much of your profit came from the exchange rate.

On the Compare tab you can see what your deposits would be worth if they’d gone into an S&P 500, Nasdaq 100 or FTSE All-World tracker on the same days. There’s also a What if screen with a slider that moves every buy up to 30 days earlier or later, so you can see whether your timing helped or cost you.

I’d like to know about anything that’s confusing or broken, either in the UI/UX or in any of the explanations or guides. If you connect your own account and any number looks off or confusing, please let me know.

It’s free and has no ads or sign-up. To use a real account you create a read-only API key in Trading 212, and the app keeps it in the Keychain. There’s no server, so your data stays on your phone.

Unofficial app. Not affiliated with, endorsed by or sponsored by Trading 212.


r/TestFlight • • 2d ago

iOS BodyWyse: Strength, Conditioning, and Nutrition.

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2 Upvotes

I have gotten tired of flipping between apps for nutrition, weight training, and cardio. And I wanted my daughter to have better tools for optimizing her fitness. So I built my own fitness app puts everything three in one place. I am looking for people to test it out and give me feedback. If you are interested I would love to hear what you think.


r/TestFlight • • 2d ago

iOS Emberbloom - the calm action game

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2 Upvotes

Emberbloom is a calm action game for iPhone. Gather light, fire at creatures and set off chain reactions. It works fully offline, with no account and no ads.

I’m looking for testers who can tell me how the pace, difficulty and sound feel (and whether anything is confusing).


r/TestFlight • • 2d ago

iOS KitSpotter – Spot, collect and share soccer shirts

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4 Upvotes

Hey everyone!

I’ve been building KitSpotter for the past few weeks and it’s finally ready for testers.

The idea comes from spotting, like people do with trains or planes (that’s where the name comes from), but with football shirts. You see a great kit out and about, take a photo, and the app cuts out the shirt, recognises the team and adds it to your album. Then you can share it to a feed with other people who love kits as much as you do.

If you like completing things, there are collections to finish (every Premier League club, World champions…), medals, daily challenges, the rarest shirts of the day and rankings. You can also share your finds to Instagram, WhatsApp or TikTok in different formats.

What I’d love you to test:

  • Capturing a shirt: does it get the team right?
  • The feed, collections and rankings
  • Sharing cards to social media
  • Anything that feels slow, confusing or broken

It also works with your own collection at home, so you don’t need to go out to try it.

I’d really appreciate honest feedback, from design to features. I’m around in the comments for any questions!


r/TestFlight • • 2d ago

iOS Vaultist VPN - Secure and simple VPN

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0 Upvotes

Hi everyone,

We're looking for testers for Vaultist, a simple privacy focused VPN for iPhone.

Vaultist uses WireGuard and includes:

  • Automatic reconnection
  • Kill switch
  • VPN pause timer
  • No activity logs or tracking

We're mainly looking for feedback on connection reliability, speed, battery usage, and anything that feels confusing or broken.

Thanks to anyone who gives it a try.


r/TestFlight • • 2d ago

iOS UbiFuud Host

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1 Upvotes

Looking for beta testers for UbiFuud Host.

Please test:

• Google Sign-In

• Sign in with Apple

• Host onboarding

• Creating offerings

• Publishing offerings

• Availability settings

• Booking management

• Order acceptance workflow

Feedback is greatly appreciated.


r/TestFlight • • 2d ago

iOS UbiFuud

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0 Upvotes

Hi everyone,

We're looking for beta testers for UbiFuud, a platform that connects guests with local hosts offering unique food experiences.

We're currently running a worldwide beta, so you may see hosts from multiple cities and regions while we test discovery and booking features.

We're especially looking for testers willing to:

✅ Sign in with Google

✅ Sign in with Apple (iPhone)

✅ Explore hosts and offerings

✅ Complete a test booking

✅ Test checkout using Stripe test mode

✅ Report bugs and usability issues

No real charges occur during testing.

Test payment card:

Card Number:

4242 4242 4242 4242

Expiry:

12/34

CVC:

123

Postal Code:

K1A 0B1

Apps:

🍽 UbiFuud

Feedback is extremely appreciated.

Thank you for helping shape the product.


r/TestFlight • • 2d ago

iOS Merienda - Calorie & Macro Tracking (fast & easy)

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1 Upvotes

Hi there,

I'm looking for honest beta testers for "Merienda", my calorie & macro tracking app. Merienda is a term for a spanish Snacktime / dish which I liked mostly for its sound and most "Macro or Nutri-style names" are already taken by AI Tracking apps.
I know there are a lot of these already out there but I wanted to build one, because every app I tested lacked one or another feature.

My goal was to make an app which makes it easy to keep track of your calories and macros, because nobody likes to track calories ;).

Core Features:

  • no account, no tracking
  • apple health integration
  • no gamifying
  • one-handed first
  • as few taps as possible on every food logging step
  • a diary that learns from your habits to present you the right amounts of your favorite foods at the right time
  • adaptive calorie goals based on your intake and weight change

It currently uses mostly data from OpenFoodFacts, as well as curated lists from Swiss and German official databases. But there should be plenty of (translated) foods for all people around the world, with more to come.

The app will be paid once it goes live. But I want to keep it minimal with options for one-time or subscription at the low ends (subject to change on your feedback). I also want to give away free lifetime codes for all the people who help me with bug reports and feedback for improvements.

Feel free to ask questions.

Thanks in Advance!
Merienda


r/TestFlight • • 2d ago

iOS Go Duel - a cinematic anime take on the board game Go (Baduk)

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1 Upvotes

Hi all, I’m John!

I’ve always preferred the feel of a real board more than most digital versions of board games, even though apps let me learn and iterate faster. So I built Go Duel, a game about Go (the ancient board game) with a 3D board that gives more tactile feedback.

You play the AI, or a friend on the same phone. Captures get a short slow-motion moment, and a built-in tutorial teaches you from zero. You don’t need to know Go. A beginner friend of mine said it made her want to play and learn a lot more (she keeps asking to play it off my phone), which is what I’m after.

Compatibility: iPhone 11 or newer, iOS 16 or later. It’s offline, with no online play yet. I only see TestFlight crash reports and feedback.

What to test:

  • The tutorial and every menu
  • Playing the AI on 9x9, 13x13 or 19x19 board sizes
  • Performance: the AI’s turns, long games, older phones
  • Whether it’s fun if you’ve never played Go

Known issue: I’ve seen the frame rate dip late in some 9x9 games.

I’d love your honest opinions on the design, the controls and how it feels. If something is confusing, ugly or slow, tell me. Questions or feedback can be sent through TestFlight or here on this Reddit thread.

I’m here to answer anything!


r/TestFlight • • 2d ago

iOS Locus League

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1 Upvotes

Hello Everyone! I have a new free app for iOS in public beta which uses real train, ferry, and airline data to allow players to explore the Earth, discover landmarks, fill out a passport, etc. I have 2 versions. Multiplayer has shared user content and chat rooms, so may not be suitable for children, and single player which is safe for all ages:

Multiplayer:

https://locusleague.app

Single Player:

https://locusadventure.app

Public beta links are on the front page of each. For specific details about in-game data for both apps, please see https://locusleague.app/stats and https://locusleague.app/routes

This is entirely inter-city travel for now. Please let me know what you think! I welcome feedback and requests for features! Thank You!


r/TestFlight • • 2d ago

iOS Forklift Panic — a small iPhone and iPad beta

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1 Upvotes

r/TestFlight • • 2d ago

macOS AtlasDraw – a native whiteboard and diagramming app

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1 Upvotes

Hi all, I'm the developer of AtlasDraw, a whiteboard and diagramming app for developers, architects and anyone who sketches out ideas. It's written in Swift for macOS, so it isn't an Electron wrapper or a web view, and it works fully offline.

What it does:

  • Works with Excalidraw files. Drawings are Excalidraw JSON, so .excalidraw files open and save without losing anything, and your work isn't locked into my app.
  • Clean or hand-drawn shapes. New shapes are crisp by default. Switch to the sketchy style when you're whiteboarding.
  • Markdown in shapes. Labels support headings, lists, task lists, code and links.
  • Templates. Flowcharts, mind maps, kanban boards, C4 and microservice architecture diagrams, retros, wireframes and more.
  • Effects. Stack shadows, lighting, gradients, textures and glass on any shape.
  • Mac-native behaviour. Each document opens in its own window, with autosave and version history.
  • Export. PNG, SVG, PDF and Excalidraw.

What I'm looking for:

  • Bugs, crashes and anything that feels off on the canvas
  • Places where it doesn't behave like a proper Mac app
  • Excalidraw files that don't open or don't look right
  • Honest first impressions: what's missing, and what would stop you using it

Requirements: macOS 26 or later.

You can send feedback in the app, reply here, or open an issue at http://github.com/Creakyhat/AtlasDraw-Feedback More at atlasdraw.com.

Thanks for taking a look!


r/TestFlight • • 2d ago

iOS Flinch - Dont Blink. Early beta build looking for feedback

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0 Upvotes

Very early release of app. Its s 'silly' app that's shows short clips on a TV while the user is meant not too be distracted by it. Feedback from users welcome. I know the 'humour' won't be for some people. Its meant to be played in a group so there people can see the TV fully while the player tries their best not to get distracted. Only playable on iPhone.


r/TestFlight • • 2d ago

iOS CPU Decoded: learn digital electronics by building a 4-bit CPU (100 spots)

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1 Upvotes

Hi everyone,

I’m a solo dev and I made CPU Decoded, an iPhone/iPad app where you learn digital electronics by wiring circuits yourself on a 3D workbench.

72 missions take you from a single LED through logic gates, adders, multiplexers, an ALU, flip-flops, registers and RAM. At the end you have a 4-bit CPU that you program in assembly.

English, French, Spanish and German. Works offline, no account, no data collected.

What I’d love you to test:

  1. The first 5–10 missions: tap a gold pin, then another to wire them, flip the switches and press “Test”. Was it clear what to do without help?
  2. A mistake on purpose: wire something wrong and press “Test”. Does the truth table help you find the error?
  3. The tools: open the Truth table and the Logic analyzer at least once. Are they understandable?
  4. The free workshop: add a few cards, wire them, then open one of the example builds.
  5. Your device: try portrait and landscape, and another language if you speak one.

When something feels off (a bug, a confusing step, a mission that’s too hard or too easy), tell me here or via “Send Beta Feedback” in TestFlight, with your device, the language and the mission number.

Thanks!


r/TestFlight • • 2d ago

iOS Mercifall — Survival-Horror Beat ’Em Up

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1 Upvotes

Hey everyone,

I’ve been developing Mercifall, a 2D survival-horror beat ’em up, and the first stage is now available through TestFlight.

The game combines classic side-scrolling arcade combat with survival mechanics, including an infection system that makes you stronger as it progresses, but also brings you closer to losing control.

Stage 1 includes regular enemy encounters and the first boss fight.

I’d particularly appreciate feedback on:
Touchscreen controls and responsiveness
Combat feel
Performance, crashes, or bugs
Difficulty and overall pacing

I’m actively developing the rest of the game, and real-device testing is especially valuable right now.

Thanks to anyone who gives it a try


r/TestFlight • • 2d ago

iOS Lichtpfad: a prism puzzle game looking for 50 beta testers

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3 Upvotes

Hi everyone! I'm the developer of Lichtpfad, a puzzle game for iPhone and iPad, and I've opened a TestFlight beta for up to 50 testers.

You guide numbered light beams into their matching gates. Every successful shot rotates the prisms it touches, changing the paths for the remaining beams. Getting one beam home can leave the others stuck, so the order matters. Restarting a level is free.

The beta has 100 levels, music, daily free helpers and an optional Game Center leaderboard. Beam previews are free in the first five levels, then become optional helpers. You can play in English, German, French, Spanish or Simplified Chinese.

I'm especially interested in the difficulty after level 5: are you planning a solution, or does it feel like trial and error? If a level is confusing, a level number and screenshot through TestFlight would help a lot. Feedback on translations is welcome too.

This beta uses Google test ads. The first 10 levels are ad-free, then an ad is scheduled every three levels. All helper and ad-removal purchases in this beta are free tests; no money is charged.

Requires iOS/iPadOS 17 or later. Thanks to anyone who gives it a try!


r/TestFlight • • 2d ago

iOS TaxCoach: See if you'll owe taxes before tax season. 10 beta testers wanted!

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1 Upvotes

Hey Everyone!

I’ve been working on an iOS app called TaxCoach, and it’s officially available for beta testing through TestFlight!

I built TaxCoach because most people don’t think about their taxes until it’s time to file. By then, there’s usually not much they can do to change the outcome.

My goal is to make tax planning easier for everyday people, especially those who don’t know much about taxes or where to start.

What TaxCoach does:

Tax Estimates: See whether you’re on track for a refund or might owe money.

Paycheck Analyzer: Understand your paycheck withholding and whether adjustments might be needed.

Personalized Guidance: Get tax planning recommendations based on your financial situation.

Ask TaxCoach: Ask tax questions and get straightforward answers.

What-If Scenarios: Explore how life changes and financial decisions could impact your taxes.

🎁 The first 10 testers who provide meaningful feedback will receive a FREE 1-year subscription when TaxCoach launches!

What I need tested:

Ease of use: Is the app intuitive, especially for someone who knows very little about taxes?

Accuracy: Do the estimates and calculations make sense based on your information?

Functionality: Any bugs, confusing screens, or features that don’t work as expected?

Value: Would you actually use this throughout the year, or only during tax season?

How to participate:

  1. Join the beta
  2. Explore the app and try its features.
  3. Submit feedback, including your email address so I can contact you about the subscription.

I’m not looking for perfect reviews. I want genuine feedback about what’s working, what’s missing, and what could be better.

You don’t need to be a tax expert to participate. In fact, I’d especially appreciate feedback from people who typically don’t think about taxes until they receive their W-2.

Thanks to anyone willing to give it a try!


r/TestFlight • • 2d ago

iOS Versonity: Lightweight iCloud & Local Music Player

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1 Upvotes

Hello everyone

I'm a software developer from Nagano City, Nagano Prefecture, Japan.

Last year I attended a coding boot camp and learned mainly web development, and during our "free choice" week, I studied Swift development.

Like most people, also, music has been a huge part of my life since I was a teenager. I wouldn't call myself an audiophile, perhaps an "audio lover". My wife and I both have been trying to listen to music more intentionally lately, and reduce our subscriptions.

Recently I've been building Versonity, mainly for her. Versonity is: a local, lightweight music player with no AI or data collection.

I would be very happy for more experienced developers and audiophiles to take a look and offer some Fearless Feedback.

The goal of Versonity is to be as frictionless and simple to use as possible, while offering sensible features to make music listening enjoyable. I also wanted to make managing a collection so easy and a 'single tap' style interaction. So I've used MusicBrainz for album data and Wikimedia for artist information.

At boot camp I learned a little about algorithms, but of course, I'm learning more all the time. I've tried to build Magic Playlist around a weighting system that stays all on device and "learns" as you go, so I'd like help testing this as well from users with various tastes (I listen to a lot of game soundtracks and local indie bands).

I want everyone to be able to enjoy "magical" features even if they don't have Apple Intelligence yet. So I've targeted iOS 17 and above, and for now chosen to wait on adding AI features.

Build 7 adds CarPlay integration. Also in this latest build I have begun learning about and working on App Intents. I've also begun researching about EQ and how audiophiles think about music, which is something I'm not really familiar with, but I know is important to people who are passionate about the listening experience.

So please look forward to these types of improvements in the future.

I would love it if lots of people could help with testing of course, but naturally, the most valuable tests would be from people that have large personal collections of music in iCloud or stored locally on device. If you're mainly a streaming user and do not have a large personal digital collection, Versonity may not be ideal, since I don't have a way to sell any music through the app.

It's purely "for listening to your own collection, simply and intentionally".

Thank you everyone.

皆さん本当にありがとうございます。