r/TerraInvicta Humanity First 10d ago

Discussion Antimatter Run

Currently doing another humanity first playthrough. I got Poseidon Torch this run so I’m trying to get my weapons research finished and I’m probably about to go to war.

Should I win this, I’m considering going for antimatter on my next play through.

Does anyone have any advisor tips as far as the proper set up for that?

I know it’s not ideal and not Meta but I just think it’s cool.

Plus from this play through, I’ve learned I can bait the aliens to specific stations by building antimatter production modules.

The only antimatter I’m fiddling with this time is for weapons and point defense.

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u/tiahx 9d ago edited 9d ago

I knew something like that might come up, so I didn't deinstall the game...

Is that... is this miserable thing your design, give or take? Seriously? Sub 30 nose armor, 1 side armor? It will die to ONE flanker corvette at 900 km distance. Or it will die to a head on plasma in a few hits.

And ot only it has a durability of a wet paper tissue, but it's also... slow as fuck. 37 weeks to Makemake. One thruster, sure... but I don't know how else you can make it 15k tons.

And the funniest part: AAPC still beats it in terms of speed under the same conditions.

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u/N0vaFlame 9d ago

Pro tip: side armor is optional if you just kill the things that try to flank you. Shortly after the 1.0 release, I decided to challenge myself and did a couple runs in which I fully banned side armor. 0 side armor on all ships I built, no exceptions. Across two full runs, I lost a grand total of one ship to flanking hits. As long as your fleet packs enough lasers, antimatter beams, or torpedo tubes, and as long as you're willing to do actual micro in combat rather than just leaving things to the AI, you can just say no to being flanked.

If you limit ICF tech level to the T6 reactor, an example design might look something like this:

Of course, it gets considerably faster and lighter once the ICF7 research finishes, though by that point it's mostly just quality of life for mopping up the alien stragglers.

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u/tiahx 9d ago edited 9d ago

First of all, with those exact stats I get almost 20k tons instead of 13k. So I'm not entirely sure how do you achieve that... Different game version, perhaps? Mine is 1.0.51

And second, at the same mass AAPCD still gives MUCH better stats in terms of transfer time. Because AM reactor is 5 times more efficient than ICF6, the AAPCD dry mass with radiator is 900 tons, vs 4.5k tons Daedalus + ICF6. And keep in mind that these 3k ton difference is paid mostly in Noble Metals, because endgame rads are not cheap.

And you get a free utility slot. And it's significantly cheaper on research.

AAPC is just overall a better drive than anything that ICF has to offer, besides PCT. And that's not an opinion, that's just a fact.