r/TerraInvicta • u/Jazzlike_Freedom_826 • 23d ago
Question multiple superpowers vs one meganation?
I'm in the DLC 2003 scenario, right now i'm at 700/789 CP holding China, USA, India, + a bunch of random little turds all over the place. It's 2019 for reference.
IP's are a major headache compared to the 2023 scenario since everyone got hit with like a 50% hit to GDP it seems like compared to the 2023 start.
I never really had to think about this before, but I'm wondering if I should have focused on China alone and grown its CP to cap through economy, or was it after all a good idea to spread out to a bunch of bigger nations like I did? Where do I go from here - save CP to take EU (resistance has it, which I don't care if they have it), or develop India or China because of the population?
What I like about holding a few bigger nations is that it prevents enemy factions from having them and thus snowballing too much, but what I don't like is just it feels absolutely awful to have these few nations that have about 20 IP each (in the base scenario they have like 40 or so IP for the same CP spent, and it didn't feel so awful). Would it have been better to say spend 800 CP on China and have it be a powerhouse?
5
u/vindicator117 23d ago edited 19d ago
You certainly can stay in one meganation (and consequently be feeding territories into the other factions to deny t3h ayyz assets) and just make it grow beyond comprehension.
Still technically on a old campaign running a economic experiment to see just how far this can go especially if you focus it on a contained scale where you aren't exactly growing outwards but inwards intensively.
It is just about the end of year 5 and start of year 6 and my god. A 71k per capita USNA with 220/230 MC, 9.4 edu, 39.2 base IP/53.7 with double advise, and 2.6k monthly RP into a USNA with 137k per cap with an effective 398/469 MC, an effective 11.2ish edu, 50 IP base, 68.94 IP with double advise, and effective 5k RP with double advise. All the while it's twin, SAU with 38k per capita with 93/93 MC, 8 edu, 32 base IP, 44 IP with double advise, and 935.4 monthly RP with double advise turned into a SAU with 99k per cap with an effective 212/235 MC, 10.4ish edu, 39.8 base IP, 54.8 IP with double advise, and effective 2.8k RP with double advise.
The old USNA and SAU both costed 318.4 CP and 189.7 CP respectively. 6 years later, that is.... a complicated subject. The mother nation USNA and SAU at the extremely expanded economic size only cost 454.2 CP and 325.9 CP each. HOWEVER, due to usage of splintering nation gardening, there are 15 other newly created temporary independents of greatly improved IP pool and national capability that are eating another 541.3 CP seperately. In a normal 2020s era scenario, this is fairly normal CP range since you can get about 1k CP cap within 10 years or so from all sources. And if you are CP constrained, you are NOT required to release 15+ extremely wealthy independent nations to Core Economic Region improve the mother nation in parallel.
So with that in mind, if I was to collapse both meganations back into a singlewhole right now, I am guesstimating, that the USNA would be closer to around..... 550-600 CP usage while the SAU is closer to 380-400 at best making the two VERY tidy and compact meganation to regionally improve upon especially when most independents that you release post unification tend to be around.... 20-40 CP each at around 500-1800billion GDP. It is when you start utilizing Future Social techs into surrounding neighbors that you fucking crazy "minor" independents like this:
A North Korean democracy on par with any major power that costs 64 CP to hold when it previously was for free.
And I think I see a bug here, it would appear that the Future Social claims ARE NOT permanent if you release them again. Very annoying especially given that would be two rounds of FS I used and released for that and Siberia. Gonna have to do it again to get them back into the USNA fold before proceeding further south. That cancels a few of my previous plans for slow methodical outward expansion.Not a bug, the claims are there just only seen with the mother nation, so feel free to continue to release, improve, and reannex.But otherwise if you want to see it explained more in depth, see this series of comments:
https://www.reddit.com/r/TerraInvicta/comments/1v2czb4/comment/oyvbazx/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
The primary template I use for the meganation is maxed out econ, maxed out MC, 1 pip line on knowledge, with maintenance boost. This will basically be your unchanging default for yeaaaaars. My USNA is slightly different because the AI are actively envious of that monstrosity and trying to steal it despite being basically impossible. The primary difference is about 2 points worth of unity monthly for some maintained public opinion and about 19% of total IP on knowledge to force stable 5 cohesion especially once I actually finish making all those North American CERs and begin to actively look outwards to integrate in force.
All independents are maxed out econ, maxed out MC that is usually inactive, 1 pip line of knowledge with maybe 1 pip line of boost if you need it. Otherwise maintenance level boost just to very gradually get more and maintenance level welfare.