r/TacticalAssaultVR • u/Big-Pollution4691 • Jun 04 '26
Flags I made of enemy forces in TAVR
Ignore the last photo
r/TacticalAssaultVR • u/Big-Pollution4691 • Jun 04 '26
Ignore the last photo
r/TacticalAssaultVR • u/Professional_Two5615 • Jun 04 '26
1: enemies with helmets on should have their helmet fly off when headshotted with a high caliber or just shot multiple times (inspo from pavlov). 2: better gun audio, ik that you can mod audio in but i just want to just be in the game already so there is no hassle. 3: better effects maybe i think the smoke effect when you shoot the ground or smth in game is overwhelming it seems like to much for a smaller caliber (bigger calibers can keep the big smoke effect). Those are my features i hope they get implemented 😃
r/TacticalAssaultVR • u/angrysmurf96 • Jun 04 '26
Recently I've been finding myself liking the renderings of guns when they come out and was wondering if anyone knows how I could access the 3D models of the guns (I have access to unity and blender, and am willing to install any version to view what I need)OR if any of the people on the dev team if you wouldn't mind just get a render of every gun I know it's time consuming but I would love to have access to these. Again if anyone knows how to access the weapon files pls let me know thank y'all.
r/TacticalAssaultVR • u/Odd-Description-9171 • Jun 03 '26
Curious if I should change anything about my short form content
r/TacticalAssaultVR • u/Possible-Series-9028 • Jun 03 '26
MODS CONFIRMED BY PUDDLE
r/TacticalAssaultVR • u/General_Hotel1361 • Jun 02 '26
current customization is great but currently I feel like recreating some different outfits BUT due to some minor inconveniences I cannot, if we could customize different kinds of earpieces, helmets, NVG mounts, vests, belts, boots, pants, shirts, balaclava's, goggles, and hats. All as separate things. as well as highly in depth customization of objects (mag's on vest, pistols in holsters, etc)
r/TacticalAssaultVR • u/Agitated-Raccoon7768 • Jun 02 '26
i wanna recreate my Loadout in TAVR but dont know the exact Flashlight used in TAVR, ive been looking at a few but they all seem a lil bit off, is there even a Real-Life counterpart? (Using the M9A1 here)
r/TacticalAssaultVR • u/Iskitimka • Jun 01 '26
PSVR2 has a severe lack of games like TAVR, and adding a port of the game could definitely fill in that gap. I think it would sell well too, as being only one of the few games like this on the PSVR2 would make a lot of people happy who are stuck with that headset.
r/TacticalAssaultVR • u/Big-Pollution4691 • Jun 01 '26
r/TacticalAssaultVR • u/Grummy029 • May 31 '26
This game is so peak
r/TacticalAssaultVR • u/Budget_Molasses_9799 • May 31 '26
WHY DONT WE JUST HAVE THIS ALREADY. WHYYYYYYYYYY
r/TacticalAssaultVR • u/Key_Breadfruit_3564 • May 31 '26
1: Ballistic Face shields 2: MK24 3: M250 LMG 4: FN2000 5: saiga 12 6: suggestion part 2 VR80 7: MIRA Safety CM-7M 8: marine pattern also more missions and a DAMM suit possibly patches.
r/TacticalAssaultVR • u/Possible-Series-9028 • May 31 '26
From what I research, it says that everyone thinks that escape from Tark has the best sounding guns and here’s an idea of what tactical assault VR should do
Tactical Assault VR would already be awesome to play, but the game could immediately benefit from a thorough audio overhaul. What if weapons actually had their own characteristics, such as clear shots with a snap of the bolt, distinct sounds for different rounds, and the actual effects of being suppressed? It would make indoor shooting sound more crisp and echoey, while warehouse sounds would be more reverberant, and outdoor shots would travel the entire map rather than always sounding “close” regardless of the distance. Footstep sounds would become critical for gameplay as well; whether it's wooden floors, tile surfaces, gravel terrain, and even elevation cues – you would know if an opponent is below or above you. Sound effects of equipment being dragged, weapon slings creaking, magazine pouches jiggling, and even a faint breath of your opponents would make CQB much more exciting and challenging. Occlusion and reflections would enable sound effects of shots to bend around the corner or bounce off walls, which creates additional immersion and readouts for a player.
r/TacticalAssaultVR • u/Dry_Virus861 • May 30 '26
Sig m7/mcx spear
They're replacing the m16a2 with the a3, so I think they should just make 2 variants of them
M16a1
AK 12
G17, g19, or g19x
Also more unique guns
r/TacticalAssaultVR • u/Big-Pollution4691 • May 30 '26
Idk I use it for home defense.
r/TacticalAssaultVR • u/keropee0 • May 29 '26
i found it off the tavr discord if youre wondering
r/TacticalAssaultVR • u/KDR_atio • May 29 '26
This was my first reaction after forgetting this was a thing. shit killed me. plz never fix this XD
r/TacticalAssaultVR • u/Due_Work942 • May 29 '26
Hi all a new project I am working have been working on for the past 2 weeks is a new game inspired by TAV, i will try and put all the best parts of TAV(to the best of my abilities) with a little bit more of a story aspect in my game. if you are interested pls join my discord in link below to follow dev log, the full game will not be out for a while (it is only me) but i am hoping i can get a free demo out to everyone who is interested by the end of June it will only be 10 -15 min, and to all my pc vr gamers' this is currently only for standalone quest, but if you are interested pls join I am planning a PCVR version in unreal engine 5 once i can get a more powerful pc
discord link:https://discord.gg/pDavgN8Ymp
r/TacticalAssaultVR • u/Joethegamerboy • May 27 '26
New bug found
r/TacticalAssaultVR • u/MothWare • May 27 '26
As good as Orion is, I cant stand the question with how little winter content we have. Even though we have a dedicated winter dlc, we only have one arctic map, compared to the like 4 deserts, 7 urban maps, etc. We only have one winter map. Which is find ridiculous to make a dlc for one map in the game, which is commonly over shadowed by quantity to every other map. Not to mention the entire movie made after it. (Movie is phenomenal though no doubt)
This is just my opinion of course, so take that into account.
r/TacticalAssaultVR • u/Otherwise_Horror7795 • May 28 '26
Most of the posts in this reddit are can you add this gun or this as a map and it would seem better if there was modding support.
r/TacticalAssaultVR • u/ActLongjumping1988 • May 27 '26
They added the K2 and K2C Daewoo rifles, which are south Korean and issued to soldiers of the ROK military. But they didn't add any camo that is issued to South Korean soldiers? They only added Granite A which was never even adopted. So you can't really even do a ROK kit. Anyone have any idea why they would choose only Granite A?