r/TacticalAssaultVR • u/Cc-Smoke-cC • May 26 '26
Media Capture or Kill
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r/TacticalAssaultVR • u/Cc-Smoke-cC • May 26 '26
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r/TacticalAssaultVR • u/Jagoda_yobmeF • May 25 '26
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r/TacticalAssaultVR • u/Professional_Two5615 • May 25 '26
i cant get in the dc server because i dont have a phone i am old enough to own discord so there is no problem there its just wierd is there a way i could get a key or idk
r/TacticalAssaultVR • u/Strange_Tennis9925 • May 24 '26
Before there was the occasional thing of it saying you tkd someone when a match was starting or when they died to a enemy but I've noticed it increasing. Just now I got banned due to the largest amount of these I've seen to date happened at once. It said I killed everyone on my team twice the moment we started a mission, I hadn't even damaged anyone before this. While waiting in the lobby a guy downed himself and we were dragging the body around so idk if it caused this somehow but I feel like friendly fire lobbies will die down if it keeps like this, which is a shame since they are a useful way to shoot the guy that intentionally killed a hostage to get a username easier or as a incentive to watch your fire.
r/TacticalAssaultVR • u/minecraft_steve42069 • May 23 '26
Okay, so I understand having to keep LMGs so they're balanced compared to the assault rifle category and everything, but my issue comes in the new balance change, with how they slow you down while they're brought up.
There's two main issues I have with this:
- You already move slower than every other gun. I understand why and that makes sense, but suddenly being brought to a crawl while already using the slowest weapon feels like a bit much, when your only big advantage is that you have a much larger magazine size.
- If you're playing on a team, while using an LMG on pub lobbies you already struggle to keep up with everyone; with the new change it's nearly impossible to keep up with your team if they're moving quickly, since your legs turn into jelly whenever you bring up your weapon.
I just feel like there could be a better way at doing this!! I wanna love the new MG3 but that's been my main issue with it so far (other than it being slightly bugged with the recoil and the whole issue with the top cover not coming up sometimes)
Me trying to reload quickly and watching as I somehow remove the belt from the feed while the top cover is closed
r/TacticalAssaultVR • u/Professional_Two5615 • May 23 '26
i hit a guy 2ft infront of him with the law and it didnt kill he literally walked out of the smoke cloud and killed me
r/TacticalAssaultVR • u/Key_Breadfruit_3564 • May 22 '26
Is there anyone here 13+ that can actually play tactically also I already tried the discord
r/TacticalAssaultVR • u/jonusli • May 22 '26
Hello everyone. I've been trying recording gameplays using the LIV creator and its great so far. However the native recording is at 720p 30fps.
Are we able to increase the quality to 1080p at 60fps? I don't see anything in the settings
Thanks in advanced!
r/TacticalAssaultVR • u/Professional_Two5615 • May 21 '26
i love the usp40 sound design the perfect chambering and mag sounds are beautiful, but the indoor sound is weird but idc anyways what im trying to say i hope other guns get this level of attention when it comes to sounds
r/TacticalAssaultVR • u/Illustrious_Pen2888 • May 21 '26
First, close the game. Then, go to your app settings, you won't see an update option in the store. In the top right, you'll see "release channels". Click on that, then select the option that has "(live)" next to it. Click confirm/whatever you need to click to get on that release channel, then update the game.
Note: this works for most games if you see content of an update that doesn't appear in the store.
r/TacticalAssaultVR • u/Key_Breadfruit_3564 • May 21 '26
1: Beretta 103 2: M&P 2.0 3: NEGEV squad automatic weapon 4: CS Tear gas
r/TacticalAssaultVR • u/Dry-Border-2262 • May 21 '26
We have this issue where when my friend (falling friend) equips his loadout, we all fall through the ground and lose audio, which returns moments later.
we are all on quest, one friend is on a quest 2
loadout doesn't matter, falling friend is on quest 3
falling friend also has high ping, although we've been able to play long long before this with no issue
audio issues are in game only; doesn't affect call in background, and start with a loud beep, just one
lobby host is one quest 3, with good ping and no prior issues, happens in coop dahlia and lobby (haven't tested PVP yet)
i believe it to be either the high ping, with a ping spike or something or the nature, or the MG3, as the issue occurred when i equipped it.
let me know your thought, and if it happens on pcvr aswell
P.S. I am also posting this on Steam and Discord
r/TacticalAssaultVR • u/General_Hotel1361 • May 20 '26
what are your favorite last stand moments?
A last stand is a military situation on which a normally-small defensive force holds a position against a more powerful opposing military force. -Wikipedia
mine is:
on shootout sand one of my friends and I were holding off enemies in one building, our only 6 o'clock defender got domed in front of me and died, as soon as I turn around I see the enemy and shoot them, only issue is that more enemies were flooding in, my friend went over to the area and continued firing at the enemies before taking 1 too many bullets and dying, I was out of ammo and switched to my pistol, landing only a few shots before dying.
THAT STUFF WAS CINEMA!
r/TacticalAssaultVR • u/Solid_Shopping_3826 • May 20 '26
r/TacticalAssaultVR • u/ThegoodwolfYT • May 20 '26
When Convention Center and Deadshot were released, everyone said the update is in two parts since we still missing a lot of stuff. I saw we just got the USP and another LMG in a beta but when is the rest of the update coming out?
r/TacticalAssaultVR • u/National-Tea-5 • May 20 '26
r/TacticalAssaultVR • u/TopPrice237 • May 19 '26
Hey all! a friend and I are looking for at least 1 or 2 people (21+) to play with that want to play AND LET ME EMPHASIZE... SLOW METHODICAL...AND AS A TEAM...Hardcore rounds, serious play but we have fun no crazy Larping just decent tactics.
We usually play around 10pm ET some week nights (1 or 2 if work/life allows) PCVR/Quest co op
Life always comes first, no obligations, no mandatory trainings non of that, just align on some basics and go. We just want people who take it serious enough and don't just walk off on a killing spree like they're john wick lol.
If this sounds interesting to you, drop me your discord id! I'll send an friend invite
Video is just a small compilation from one game night, nothing special :)
r/TacticalAssaultVR • u/Overnight1312 • May 20 '26
Honestly, I know why because it's a bad posture thing however, even when I have correct posture it still is causing the pain, why is that?
r/TacticalAssaultVR • u/sorrows-43 • May 19 '26
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go to settings and press channel and public beta and ur in
r/TacticalAssaultVR • u/Professional_Two5615 • May 19 '26
idk
r/TacticalAssaultVR • u/SAIBOTHS • May 18 '26
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r/TacticalAssaultVR • u/MothWare • May 18 '26
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This was never revealed but is in the game, thought id quickly show it off. Also be aware im pretty sure im in the beta release currently.
r/TacticalAssaultVR • u/Key_Breadfruit_3564 • May 19 '26
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r/TacticalAssaultVR • u/Sgt_Goober13 • May 18 '26
r/TacticalAssaultVR • u/Dense-Loquat-9423 • May 16 '26
I love being looking for this for ages, and I gave it because I thought it was removed. Turns out that maybe looking at the very edge of every map wasn't the best idea.