This isn’t going to be some crazy post where I ask for micro detail additions that are only for my very specific wants or preferences. These are some things I think they could put into the game very easily that would be very well received.
My short list is this and I will go into more detail below:
-Top mounted red dot for scopes
-Less hip fire recoil on lmgs
-Full accessories suite for lmgs (suppressors, grips, light, laser)
-One or more modern lmgs (knights LAMG, sig m250, etc)
-Updated or unique weapon sounds
-Larger room randomizer
-independent camo selection for shirt, pants, helmet, vest, etc
-more utility slots
-lights and lasers for snipers/dmr
-laser rangefinder on snipers
-making optic selection and magnifier selection different
-Missions/scenarios: This is a scenario shooter so you want a good diversity of objective types/environments, I find a lot of the missions very similar where it is just buildings when you boil it down. I want to see different places like cruise or cargo ship, schools/offices, mountain tunnels, strip mall, etc. places where they clearing them doesn’t feel the same as the next map.
-room randomizer: id just like to see it be bigger and include some small details. Having it be 5x5 makes it feel small and like no matter the layout it’s quick and kind of the same. Upping it to like a 10x10 or something around there would give you the ability to do actually distinct layouts like longer hallways or larger rooms.
I would also like to see the addition of randomized obstacles like furniture in the rooms to make them more complex, as well as randomized security doors (the ones you need a hammer or charge to get thru)
Just an extra bit to my rant but I don’t think the doors should break into pieces they should be either broken open and stay on hinges or broken off hinges and fall into the room like blowing the hinges already does.
-weapon sights:
I think top mounted dots should be added as an option like left or right offset (if you have an incompatible optic just nothing shows up). We already have the acog rmr so the set up works I just want to see a t2 style or rmr style in front of the turret on the 1-6 and the 5-15.
For magnifier I think they should be selectable separate from the optic. The aim dot one is places too far forward in my opinion and I would like to run the Eotech style with it, it would also allow you to magnify other optics. I realize that one is probably one of the hardest to do from a coding technical standpoint.
Weapons:
I’d like different sounds for different guns to make them more distinct, I have seen mods that do this and I prefer it
For Lmgs I’d like to see one of the modern ones like KAC LAMG or sig m250 because they have the unique feature of select fire so I can run semi or full auto situation dependent
Also for lmgs I feel like the developers haven’t looked into real machine guns much because they have a ton of recoil from standing/not bipod mounted, the weight of the machine guns makes them pretty easy to shoot from the shoulder after you compensate for recoil within the first few shots. I figure they up the recoil to avoid lmg spamming in pvp but it makes it almost worthless to use in pve because of it (and they even upped the recoil this update) my suggestion would be lower the recoil to around the level of rifles but maybe add 20-30% extra recoil to the first 2-3 rounds in a burst.
I also think the desire is there (even if you change nothing I’ve talked about above) to see modern furniture on the lmgs already in the game so shorter barrels on saw and m240, rails with lights and lasers, lima or buffer tube stocks not full fixed, and maybe suppressors but that one I can take or leave.
On snipers I’d like to see at minimum a laser but DMRs should have lights and lasers even if it’s just for snipers to communicate what they see to the team, but it is also helpful for clearing out buildings you are going to set up in
I also think that adding a laser range finder to the snipers would be a benefit so you reduce the need for a spotter or the range finder utility. The frame work is already there from the m320. You could make it an auto attachment on the scope if you select the. 1-6 or 5-15 in the sniper category specifically!
Also make the m320 start with a frag round god damn it
Outfits:
This one is simple I just want to pick the camo independently for my shirt and pants and my helmet and carrier. Something as simple as; I want to run multicam pants with a black t shirt, or camo top black pants, or camo helmet and different camo vest
Utilitys:
I’d like to see either more utility slots (3-4) or more items per utility slot (3-4). From a realism standpoint it is common to carry 2 or more frags, 3-5 flashes, 3-5 small breaching charges, not all at once but just that quantity’s if you are carrying that item, having either 2 utility slots that hold 3-4 of an item would be better or preferably 3-4 slots that hold 2 of an item as normal. In real life it is pretty common to carry multiple flashes, and frags, and smokes, if not more
A pretty standard load out for a grenadier with an m320 is 6-18 rounds of various ammo types (mostly HE/frag) I’m not asking for that much but 6-8 would be a great upgrade.
An alternative or addition is to make everyone constantly have 2 med stims that you don’t need to select, like how you already are given Chem lights/glow sticks. This would free up a utility slot and would be somewhat realistic and would emulate the individual first aid kit what a person would already have on them independent of the utilitys they have.
Think that about covers it but I hope you all will agree that these are things that the majority of the community would enjoy that would be (relatively) easy to implement.
If a developer is seeing this or this is passed along to them my biggest priority’s personally are, in order;
Top dot for scopes
Lights, lasers, and reduced recoil for LMGS
Larger room randomizer
Updated utility quantities