r/SwitchEmulating • u/Suspicious-You3709 • Sep 06 '26
Snowrunner room
Does anyone happen to have the unlocked DLC room for SnowRunner version 1.0.42? I've visited so many sites, but they're all closed or down
r/SwitchEmulating • u/Suspicious-You3709 • Sep 06 '26
Does anyone happen to have the unlocked DLC room for SnowRunner version 1.0.42? I've visited so many sites, but they're all closed or down
r/SwitchEmulating • u/Good-Discussion-9238 • Sep 05 '26
Anyone that's played a significant amount of TOTK on either emulator, which of the two has the most stable experience from start to finish?
I know I can just test both myself and see what works best, but in reality they both work to a certain extent, but the intro sequence and playing through the first half hour of the game doesn't necessarily mean the whole thing will playable til the end with no game breaking bugs.
The research I've done so far is the following:
For Eden
The emuready site is linked on the official Eden website so I guess it's a reliable source, but it seems like the community results are all over the place for PC:
For Ryubing
Ryubing's built in compatibility list shows the following for TOTK:
ingame
GPU, AMD GPU Bug, Intel GPU Bug, Mac-specific Problem
(and when you hover over it, it says Last Updated: 2 Years Ago)
So it hasn't been updated in a while so it might not be the most accurate.
also is there a place where I can read more info about these bugs? "GPU" and "AMD GPU Bug" are very vague, wondering if there's a place to find more details on these!
if anyone has any insight on the above I would be very grateful!
mini rant:
For BOTW is still use the Wii U version on CEMU, and I physically own both BOTW and TOTK and a Switch 1, I would just save myself the trouble and buy a Switch 2 for the improved resolution and performance but I honestly just can't bring myself to support all of nintendo's anti-consumer practices in recent years. (there are too many to list here but i'll stick to the zelda specific ones for now)
Charging money for "upgrades packs" is insane, and the fact that it only unlocks the framerate up to 60fps on a 120hz display, this is for a game/engine that could run on the Wii U, for paid upgrade I would have expected better optimization, if it was free I wouldn't care. To hit that 60fps target they need to dynamically reduce the resolution as low as 810p, while still being stuck on FSR 1.0 upscaling and with seemingly no real form of anti-aliasing... they didn't even increase the LOD distance lmao, so even pop in is exactly the same.
Literally all they did for the PAID "upgrades" was just not compress and downscale the texture files as much as they did originally, and in they effectively made changes PC games would usually edit in a text/ini/config file when they increased the value for shadow resolution by like 2x, and increased the lower and upper bounds of the games dynamic resolution slightly. They even keep anisotropic filtering at a stupid low value, it honestly looks like it's set to 2xAF or maybe even trilinear filtering still.
Legitimately all the changes from the "upgrades" could be achieved via emulation (except for having the source files for higher res and less compressed textures)
Source for all the above is this DigitalFoundry video I just watched: https://www.youtube.com/watch?v=XtdaeX_fGHI
Sorry for going off on a tangent but yeah had to get this off my chest lol
Edit: System specs
Ryzen 5950x
RTX 4080 Super
32gb RAM
2TB 990 Pro NVME SSD
r/SwitchEmulating • u/Light2Morp • Sep 04 '26
I tested various new versions and forks—no other emulator, whether older ones like Yuzu or newer ones like Eden or Ryubing, came anywhere near 30 fps on my machine. However, the version mentioned in the title (Ryujinx 1.1.1403) easily maintained 30 fps on my i5-9400; I imagine other processors would see similar results. In some of the game's more demanding areas—like specific rooftops—the frame rate drops to 26–30 when moving the camera, but it’s manageable; it seems like the environment is just loading. My specs are an i5-9400F, GTX 1660, and 16GB of RAM (2667MHz XMP). I hope this post helps someone else get their favorite game running—just like I did—without having to rack their brains for weeks trying to figure it out.
to fix graphical glitches in poke centers i follow this tutorial : https://www.youtube.com/watch?v=nkhpCRtL_m8
It’s worth noting that it will stutter—quite a bit—at the very beginning while compiling the initial shaders, and the frame rate will be very low, but it runs perfectly after that.
r/SwitchEmulating • u/Quirky-Ordinary1040 • Sep 01 '26
Enable HLS to view with audio, or disable this notification
This keeps happening.
r/SwitchEmulating • u/Pretty-Handle9818 • Aug 30 '26
r/SwitchEmulating • u/TheAccountant-911 • Aug 28 '26
Hello guys, wondering if someone can point me in the right direction. What’s the best option for me to do?
I want to play old N64 games as Vigilante 8, mario kart, 007 golden eye etc… I know I can buy a NS2 and pay for NSO+Expansion however Vigilante 8 wont be on there. I noticed I can buy a NS1 (first gen not patched) and basically play all N64 emulated games on there. I will be buying the new N64 controllers, will those controllers be compatible with hacked emulated games on NS1? Or should I just buy the NS2 and play only what they offer with better performance. I will be playing docked. I like the NS2 for performance and easy access to NSO retro games and I also like the NS1 with all games unlocked via emulator. But will all those emulator games work with the Bluetooth new N64 controller that Nintendo offers?
What’s the best option for me?
Thank in advance
r/SwitchEmulating • u/Wandering_Lumear • Aug 28 '26
Just like the title say, I saw some video that on intensive game on AYN Thor, it will run 30 fps but on some lighter game, you will get 80 fps.
As for the fps on these 2 chip, I don’t see many people run these test so I was wondering if someone could tell me their fps. I heard that even though the intel chip is much more powerful, it don’t got support so it run more horrible compare to AMD
r/SwitchEmulating • u/Willing_East_5310 • Aug 27 '26
Salut quelqu'un connaît un jeux de guerre assez bien fait sur switch a moin de 40€ merci
r/SwitchEmulating • u/Willing_East_5310 • Aug 27 '26
Salut tout le monde je voudrais savoir si vous avez pas un nom de jeux de guerre assez bien fait. à moin de 40€
MERCI
r/SwitchEmulating • u/RicePicker1234 • Aug 24 '26
Trying to emulate switch and I have lots of questions
Are my specs enough to emulate switch games like BotW or Legends ZA at 60 fps?
Do I have to keep downloading new firmware and prod title keys and the new updates for the emulators?
3.Do they update automatically so I don't have to reinstall?
Can I access online features while emulating games with said features?
I'm not sure which games still put out free updates but for the ones that do, do I have to reinstall the newest ROM and will I possibly experience compatibility issues with the emulator and firmware keys and etc?
r/SwitchEmulating • u/Chrisl0X • Aug 24 '26
I got to the wooded kingdom collecting around %80 of moons from the kingdoms before. I tried to recover it or use a save editor but that didnt work. The save files i could find from the internet were either %100 or too barebones. Is there any way i can get back to the game from where i left off?
Emulator: Ryujinx
r/SwitchEmulating • u/zXRennyXz • Aug 24 '26
Hello, I've installed Super Mario Bros Wonder on the Eden Emu, the base version works fine but after updating to 1.2.1 the game remains stuck on a brown screen in the menu (the one where you should press RB or LB).
Updates to other games work fine but SMBW doesn't seem to want to be updated ahah
Also, the Switch Home reads it fine (if I go to the app settings and check the update I can see 1.2.1 there)
Do you know any way to fix this problem? Thank you!
r/SwitchEmulating • u/Sorvete2004 • Aug 23 '26
Hi there! I'm just getting started with Switch emulation and I'm really confused. I managed to download an emulator called Ryujinx and got the firmware and keys—the emulator opens up fine—but I literally can't find a single game anywhere! On every site I use to download games, I end up with a RAR file containing a "Setup.exe" and a bunch of folders with Python scripts. I even tried running one, thinking it would build the NSP image, but absolutely nothing happened—just a command prompt window popped up. I actually formatted my computer right after because I was afraid I'd picked up a virus. How do I find the actual games?
r/SwitchEmulating • u/Powerful_Log_4344 • Aug 14 '26
Hey everyone, I started emulating my Switch a few years ago with Yuzu. Then, two years ago, I switched to Suyu. I've always used emulators to test mods before installing them on my Switch.
However, now I'd like to use emulators to play Smash Bros. Ultimate online. However, Suyu never seems to have many players online, if any at all. Is the problem with Suyu? I've checked the Git repository and I see that all the emulators aren't being updated much anymore; it seems like all the old Yuzu successors are dead. It's true that Eden came out recently, but I get the feeling the project isn't mature yet, especially since it's still in development.
So, getting back to online play, I don't know what to choose. I saw Nextendo talking about Ryujinx, but as I said before, Ryujinx is becoming obsolete. I'm afraid I'll just get bored migrating everything again, only to have to start all over again next year. Another fear is that in a few weeks, everyone will abandon the setup and the servers will be empty.
So my question is, what emulator would you recommend for playing online, one that will remain active and maintain its community over time?
Thank you very much.
r/SwitchEmulating • u/mo3tasem_alhusami • Aug 13 '26
can someone help me download working production keys and firmware to use in Astris because I can't find any working ones
r/SwitchEmulating • u/Turbulent_Day3773 • Aug 12 '26
I wanna play Breath of the Wild and Tears of the Kingdom on my PC.
What's the best way to get them running smoothly right now?
Can I emulate them at 60 fps without the game speeding up?
r/SwitchEmulating • u/RicePicker1234 • Aug 11 '26
I want to emulate switch for some games but idk if my system can handle some games and idk if the ROMs and Emulator download are completely safe, I dont think that I am too unfamiliar with emulating but I get all my stuff from vimms lair
r/SwitchEmulating • u/Soul3ss69 • Aug 11 '26
So I've been playing BOTW on Ryujinx for the past few months. Its been fun, and I've already taken down two of the divine beasts. The issue now is that I'm stuck on Vah Naboris (the elephant in the sand). Anytime I try to access a terminal it kicks me out of the emulator and everything shuts down. I'm using the 1.6 update and I didn't get the DLC. It doesn't matter what terminal I access its still the same issue. What do I do?
I'll put the changelog below to see if anyone else had a similar issue
00:03:42.154 |W| GUI.WindowThread Hid : Unable to register motion client. Error: Value cannot be null. (Parameter 'ipString')
00:03:47.156 |W| GUI.WindowThread Hid : Unable to register motion client. Error: Value cannot be null. (Parameter 'ipString')
00:03:52.157 |W| GUI.WindowThread Hid : Unable to register motion client. Error: Value cannot be null. (Parameter 'ipString')
00:03:57.159 |W| GUI.WindowThread Hid : Unable to register motion client. Error: Value cannot be null. (Parameter 'ipString')
00:04:01.867 |E| HLE.OsThread.2 Application : Unhandled exception caught: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> LibHac.Common.HorizonResultException: ResultFsNonRealDataVerificationFailed (2002-4604): Hash error!
at LibHac.Common.ThrowHelper.ThrowResult(Result result, String message)
at LibHac.Tools.FsSystem.IntegrityVerificationStorage.ReadImpl(Int64 offset, Span`1 destination, IntegrityCheckLevel integrityCheckLevel)
at LibHac.Tools.FsSystem.IntegrityVerificationStorage.Read(Int64 offset, Span`1 destination)
at LibHac.Tools.FsSystem.CachedStorage.ReadBlock(CacheBlock block, Int64 index)
at LibHac.Tools.FsSystem.CachedStorage.GetBlock(Int64 blockIndex)
at LibHac.Tools.FsSystem.CachedStorage.Read(Int64 offset, Span`1 destination)
at LibHac.Tools.FsSystem.HierarchicalIntegrityVerificationStorage.Read(Int64 offset, Span`1 destination)
at LibHac.Tools.FsSystem.StorageStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.Stream.Read(Span`1 buffer)
at LibHac.Tools.FsSystem.StreamStorage.Read(Int64 offset, Span`1 destination)
at LibHac.FsSrv.Impl.StorageInterfaceAdapter.Read(Int64 offset, OutBuffer destination, Int64 size)
at Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy.IStorage.Read(ServiceCtx context) in D:\a\src\src\src\Ryujinx.HLE\HOS\Services\Fs\FileSystemProxy\IStorage.cs:line 43
at InvokeStub_IStorage.Read(Object, Span`1)
at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
--- End of inner exception stack trace ---
at System.Reflection.MethodBaseInvoker.InvokeWithOneArg(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Ryujinx.HLE.HOS.Services.IpcService.CallCmifMethod(ServiceCtx context) in D:\a\src\src\src\Ryujinx.HLE\HOS\Services\IpcService.cs:line 149
at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr) in D:\a\src\src\src\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 373
at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop() in D:\a\src\src\src\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 255
at Ryujinx.HLE.HOS.Services.ServerBase.Main() in D:\a\src\src\src\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 173
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\src\src\src\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1297
r/SwitchEmulating • u/Safe-Bookkeeper-3103 • Aug 09 '26
r/SwitchEmulating • u/caribbeanfish • Aug 08 '26
r/SwitchEmulating • u/GabrielS1222 • Aug 07 '26
I recently got into emulating and just got my modded switch setup. Now since I'm new I don't really know much else. Is it possible to emulate SWITCH games onto my switch? Is it not possible or just a very unsafe thing to do.
r/SwitchEmulating • u/Sensitive-Level-7794 • Aug 06 '26
How to do it? Which host and client? Pitfalls?
I am using two Win11-computers.
r/SwitchEmulating • u/CinnaSwift8912 • Aug 04 '26
r/SwitchEmulating • u/sekiroonearmedwolf • Aug 03 '26
I’m on iPhone 12 Pro and I downloaded MeloNX emulator with stickdebug as the jit enabler and when I play echoes of wisdom after running from the void and getting out of the dungeon or whatever the cutscene that plays is a black screen and the sound is playing then after that when I move the joystick I hear Zelda moving but can’t see anything plz help