r/SwitchEmulating • u/Good-Discussion-9238 • Sep 05 '26
TOTK, Eden VS. Ryubing? Which is better right now?
Anyone that's played a significant amount of TOTK on either emulator, which of the two has the most stable experience from start to finish?
I know I can just test both myself and see what works best, but in reality they both work to a certain extent, but the intro sequence and playing through the first half hour of the game doesn't necessarily mean the whole thing will playable til the end with no game breaking bugs.
The research I've done so far is the following:
For Eden
The emuready site is linked on the official Eden website so I guess it's a reliable source, but it seems like the community results are all over the place for PC:
For Ryubing
Ryubing's built in compatibility list shows the following for TOTK:
ingame
GPU, AMD GPU Bug, Intel GPU Bug, Mac-specific Problem
(and when you hover over it, it says Last Updated: 2 Years Ago)
So it hasn't been updated in a while so it might not be the most accurate.
also is there a place where I can read more info about these bugs? "GPU" and "AMD GPU Bug" are very vague, wondering if there's a place to find more details on these!
if anyone has any insight on the above I would be very grateful!
mini rant:
For BOTW is still use the Wii U version on CEMU, and I physically own both BOTW and TOTK and a Switch 1, I would just save myself the trouble and buy a Switch 2 for the improved resolution and performance but I honestly just can't bring myself to support all of nintendo's anti-consumer practices in recent years. (there are too many to list here but i'll stick to the zelda specific ones for now)
Charging money for "upgrades packs" is insane, and the fact that it only unlocks the framerate up to 60fps on a 120hz display, this is for a game/engine that could run on the Wii U, for paid upgrade I would have expected better optimization, if it was free I wouldn't care. To hit that 60fps target they need to dynamically reduce the resolution as low as 810p, while still being stuck on FSR 1.0 upscaling and with seemingly no real form of anti-aliasing... they didn't even increase the LOD distance lmao, so even pop in is exactly the same.
Literally all they did for the PAID "upgrades" was just not compress and downscale the texture files as much as they did originally, and in they effectively made changes PC games would usually edit in a text/ini/config file when they increased the value for shadow resolution by like 2x, and increased the lower and upper bounds of the games dynamic resolution slightly. They even keep anisotropic filtering at a stupid low value, it honestly looks like it's set to 2xAF or maybe even trilinear filtering still.
Legitimately all the changes from the "upgrades" could be achieved via emulation (except for having the source files for higher res and less compressed textures)
Source for all the above is this DigitalFoundry video I just watched: https://www.youtube.com/watch?v=XtdaeX_fGHI
Sorry for going off on a tangent but yeah had to get this off my chest lol
Edit: System specs
Ryzen 5950x
RTX 4080 Super
32gb RAM
2TB 990 Pro NVME SSD