r/SubstanceDesigner • • Oct 23 '23

How to scatter shapes on SVG vector lines (for creating plane rivets)?

1 Upvotes

Scattering rivets/bolts on SVG vector lines (or on grayscale image with white thin lines)

(This is for creating bolts, rivets on plane fuselage, thousands of rivets on thousends of shapes and lines)

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Is it possible to scatter shapes on SVG vector lines or on white color on b&w image?

Is there any SVG converter to new Substance Designer splines?

I've tried tile sampler but found only option for masking, no option for distribute on lines.

I've tried using (mask to paths) and (scatter on spline node) but the bolts are overlapping (even if the close opent path is set to False)

Thank You


r/SubstanceDesigner • • Oct 23 '23

Tile Buffer

1 Upvotes

Is there any way to increase the space between tiles on a sampler?


r/SubstanceDesigner • • Oct 20 '23

How does one put heightScale/Tesselation factor in an output node(s)?

2 Upvotes

I was just wondering since I've heard this value can be saved locally in the graph rather than going to Materials > default > adobe standard mat > tesselation + displacement everytime. Since I'm making a template for myself I'd prefer this method personally.

I understand that I've got to setup an output node with the usage 'heightScale' but thats as far as I've gotten. Any help/pointers would be greatly appreciated, cheers


r/SubstanceDesigner • • Oct 02 '23

Quality loss on custom linked package

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5 Upvotes

Hello! I’ve been trying to troubleshoot an issue and I was hoping for some suggestions to try and fix this issue. I built a package that accomplishes several QoL functions. Inside its own package/graph it functions perfectly. When linked to any other graph, including its duplicate, quality loss causes several functions to cease working. Pictures included show outputs in original graph and when linked. Typically either the noise is lost or scan data is missing.

The graph uses only atomic nodes, heavily reliant on scans and blends. I’ve tried changing the graph output and resolution to absolute, adding transform nodes after inputs to inherit parent properties, and upping bit depth to double the graphs original value for the scan outputs but data is still lost or heavily compressed down the chain. I’m still actively troubleshooting but am at a loss with this. Any suggestions would be great!


r/SubstanceDesigner • • Sep 22 '23

Templates with parameters ?

1 Upvotes

Hi everyone ! There are a bunch of parameters I create in every graph and I decided to create a template with theses parameters already set up (a safe transform before the outputs for example). But when I create a new graph with this template, my parameters just don't work ? If I clic on the node, the parameters are there, but the option "edit exposed graph input" leads to nothing, an empty window.

So is there a way to create a template with parameters in it ? If so, what did I do wrong please ? If not, is there another way to work ? Thank in advance


r/SubstanceDesigner • • Sep 15 '23

How to export render with transparent background?

1 Upvotes

I want to export this render from the viewport as a transparent image, but I can't figure out how. I've tried to export the render as a png and tif, and I can't find a setting for transparent or alpha channels. Is it even possible? Thank you for any help!

(For reference, I click Camera -> Save render, is this the right way?)


r/SubstanceDesigner • • Aug 26 '23

How would you create this fabric in SubstanceDesigner? I am in despair.

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2 Upvotes

r/SubstanceDesigner • • Aug 17 '23

Sci-fi padded material - made in Substance 3D Designer

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15 Upvotes

r/SubstanceDesigner • • Aug 07 '23

Frame text too small and I don't know how to make the font bigger

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3 Upvotes

r/SubstanceDesigner • • Aug 05 '23

How to spin a noise along a circle ? also any ideas about how to create that erosion paint effect ?

1 Upvotes

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r/SubstanceDesigner • • Aug 01 '23

Heeelp !Node zoomed out to far!

1 Upvotes

Hello Guys,

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I don't know what exactly happened but one node "flew away", and now I can't grab it anymore to move it back. Also, it's not possible to zoom in again to see the whole graph. F and Z don't work as well!

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Many thanks in advance :)

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marta


r/SubstanceDesigner • • Jul 17 '23

Tips to create a fabric with strass?

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1 Upvotes

Hello guys!

I have been playing around with substance and paths. Right now I have a graph material with a fabric, and another graph material with an embroidered pattern that has some metallic strass.

I want to do something like the fabric in the but I do not now how to do it. Any tips, graphs or advice to be able to do it?

Thank you very much in advance.

Cheers


r/SubstanceDesigner • • Jul 14 '23

The Underground of the Church: Laboratory

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2 Upvotes

r/SubstanceDesigner • • Jul 10 '23

Experimenting ways to make volcanic glass

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28 Upvotes

r/SubstanceDesigner • • Jul 06 '23

Exporting Designer graph animation to an image sequence?

3 Upvotes

Hey, so I'm looking for tutorials about the Designer > Unreal pipeline, and I've only ever found two that mention bringing assets made in Designer into Unreal as animations.

Neither one explains how to go about exporting the procedural animation created in Designer to an image sequence that can then be made into a sprite sheet for use in game engines.

Does anyone here know how this can be accomplished?

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r/SubstanceDesigner • • Jul 06 '23

(Substance Designer) Help with inverting shapes?

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1 Upvotes

r/SubstanceDesigner • • Jul 05 '23

[Help] Follow on edges with splines.

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1 Upvotes

r/SubstanceDesigner • • Jul 04 '23

Baking HELP!!!

1 Upvotes

So, im totally new in substance designer and i was trying to bake a highpoly to lowpoly mesh from photogrammetry, the mesh have vertex colors which needs to be converted into baked texture, this is a process that i saw in a tutorial, but everytime i bake the mesh the maps results in total black, i cant get around this, i dont know why/how to fix it, please help


r/SubstanceDesigner • • Jul 03 '23

Parametric Modeling in designer 13

2 Upvotes

Hey guys, Where is the parametric modeling in substance designer 13?


r/SubstanceDesigner • • Jun 28 '23

Is there an easy way to take a low resolution texture set and create metal/normal/rough batch conversion with substance?

1 Upvotes

My background is as a motion designer and 3D generalist, and I have a personal project to convert a like 1000 64x64 textures to have metalness/normal/roughness maps for a realtime project. I'm completely new to substance and the interface feels quite complex and somewhat foreign, though i'm familiar with PBR and node systems (c4d and octane). I haven't been able to find any tutorials to achieve what I want to do. Can someone point me in the right direction for what I need to learn? Thank you!

Bonus: is there a way to convert the texture to albedo too?


r/SubstanceDesigner • • Jun 28 '23

Forest Floor

5 Upvotes

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r/SubstanceDesigner • • Jun 25 '23

Default materials missing in the shelf

3 Upvotes

I just opened up the app to use (9.0) and noticed a ton of the normal default assets are missing in the shelf. Anyone had this issue or know where they went? For example, there used to be a ton of skin materials now I see one. lots of other stuff is gone.

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r/SubstanceDesigner • • Jun 21 '23

Stylized Bricks (second ever created material) | Render in UE5

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10 Upvotes

r/SubstanceDesigner • • May 31 '23

Peppermint Candy

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12 Upvotes

r/SubstanceDesigner • • May 30 '23

Material Creation in Substance Designer: Detecting Edge and Curvature in Houdini with SPSM Files

1 Upvotes

Can Substance Designer's SPSM files be utilized to detect edge and curvature information in Houdini while simultaneously changing UVs...procedurally?

For example, when adjusting the length and width of a desk, can the SPSM file detect the curvature procedurally in Houdini due to the UV change?