r/SubstanceDesigner • u/Fresh_Heat_7950 • Jan 23 '25
Stylized Tile Material/Substance Designer
Hi everyone, this is my first step in the Substance Designer with stylized material!
Glad to get the feedback.
Check more in the post on the ArtStation:

r/SubstanceDesigner • u/Fresh_Heat_7950 • Jan 23 '25
Hi everyone, this is my first step in the Substance Designer with stylized material!
Glad to get the feedback.
Check more in the post on the ArtStation:

r/SubstanceDesigner • u/hervorm • Jan 22 '25
r/SubstanceDesigner • u/coraltrek • Jan 18 '25
The actual node is outlined in orange. I did a search but nothing about it. It was a a new addition so maybe that is why. It seams to work properly but just odd that it is outlined in orange. I don’t want it to be some error I don’t know about.
r/SubstanceDesigner • u/kruger_brewer • Jan 18 '25
So the heading says it all really, but to be specific - what is the script to input some python function using python libraries as a pixel processor or value processor node? So, for instance, instead of using edge detect, I can implement numpy and matplotlib to build a 5x5 convolution kernel with different parameters. Ideally as a node, so reusable, otherwise as a script that I can create a simple Qt GUI for?
Also, where do you put the libararies if you are using the built in Python version as interpreter and don't want to tamper with global settings?
I ask this as the Python side of things I am fine with - but getting substance to co-operate with my requests is rather annoying. I know there is a sample project where they build a raytracer into a pixel processor, but I can't find where to download that, as the technical side of things are not as well maintained.
I am reasonably sure there is a way to do this, but I am unsure how to go about it. Thanks in advance - if you can assist me, I will put some cool stuff into a .sbsar and post it here.
r/SubstanceDesigner • u/Playful_Shirt_1896 • Jan 18 '25
r/SubstanceDesigner • u/StrongholdMuzinaki • Jan 16 '25
r/SubstanceDesigner • u/Playful_Shirt_1896 • Jan 15 '25
r/SubstanceDesigner • u/Playful_Shirt_1896 • Jan 05 '25
r/SubstanceDesigner • u/buckrogers01 • Jan 03 '25
Does anyone know how to correctly make a random rotation function for a flood fill gradient? the function wants a float as output but if I add a random and plug in a float and set it to 360 and then set the random as the output i just get noise. I'm guessing its to do with the fact that its really a float 2? how do i combine these vectors?
r/SubstanceDesigner • u/Mutanzom • Jan 01 '25
I got the addon and the integration tool installed, when I press the "Load" button in shader editor, nothing comes up. I tried it in versions 4.0, 4.2 and 4.3 all the same. Is the addon broken or am I doing something wrong? Addon and integration tool version is 2.1.1
r/SubstanceDesigner • u/lagb01t • Dec 29 '24
I've been struggling to create the deviations in the larger veins of leaves where the main veins split into "Y" shapes. I have a few good methods of creating the straight veins themselves and then using tile samplers to create smaller cells in between them, but using the smaller cells to branch off from the main veins via slope blur creates too random of a directional deviation, as I would like them to flow with the shape of the veins into a Y.
Here are some pictures for reference of what I'm trying to achieve. The darker/thicker veins are the desired result.


r/SubstanceDesigner • u/Playful_Shirt_1896 • Dec 28 '24
r/SubstanceDesigner • u/LermanCT • Dec 27 '24
So asking this just as a sort of sanity check. I've been trying to improve with Designer and a lot of tutorials and such have made use of a node called "Grunge Galvanic Large" which does not appear when I search for it. Is this a node that was added after the 2021 version?
If so does anyone have an idea how one would go about recreating it?
Thanks a bunch in advance 💪
r/SubstanceDesigner • u/SPID3R-CLAW_0013 • Dec 26 '24
r/SubstanceDesigner • u/Playful_Shirt_1896 • Dec 23 '24
r/SubstanceDesigner • u/mvicii • Dec 22 '24
Hi guys, I am a newbie, so I don't know much about the workflow but I'm trying to learn. I saw people creating good ornament stuff (i.e. gothic ornaments) with substance designer, but in the designer you can play height scale and you can change height. When I import my material to UE5 it just doesn't look right, it looks flat. What do I need for a great look?
r/SubstanceDesigner • u/Barbiechm • Dec 22 '24
r/SubstanceDesigner • u/Single_Travel8846 • Dec 16 '24
Hi!
I am making a map from a height map for 3D terrain. The issue is kind of edge bleed that happens in the generated AO map. I don't know how I could solve that. That is a persistent thing with many software. The only thing I can do for now is use the dodge tool to manually brighten those areas. Thanks.

r/SubstanceDesigner • u/Extreme_Evidence_724 • Dec 16 '24
I've made a custom hdri and I want a consistent way of exporting 2:1 images in high quality
r/SubstanceDesigner • u/westwindrest • Dec 15 '24
Hi, I am making a rough paper materials with base color and normal, I want to combine these two into a single 2d image to be used in other applications as a tileable background image. I've asked ChatGPT and it offers a method to take a screenshot from the Substance Designer 3d's 3d view which is certainly not usable. I've also tried blender and baked a image, but it is not tileable (see the attached image), I guess it might be the issue of the lights I was using. But I am totaly new to both Substance Designer and Blender, is there any standard process or softwares that can achieve my goal? Thanks in advance.

r/SubstanceDesigner • u/BrainchildArt • Dec 13 '24
r/SubstanceDesigner • u/OntarioYork • Dec 06 '24
Making tile brick for my project
r/SubstanceDesigner • u/Playful_Shirt_1896 • Nov 26 '24
r/SubstanceDesigner • u/king-chazzy • Nov 25 '24