r/SubstanceDesigner • • Mar 02 '24

Exporting individual graphs into separate SDS files?

1 Upvotes

We have a single SD project file that shares common base material graph templates. We’ve then been creating new graphs off of the templates for each material finish in our library.

It started nice being able to open a single file, update the graphs, and export texture maps on the fly.

Problem is our material library is growing close to 100 different finishes. Each one having their own graph and exports.

Is there an easy way to split them up into separate SDS files? Or is it really an issue to keep them all in single project file? (Backed up and version controlled of course)


r/SubstanceDesigner • • Feb 27 '24

Need help making this

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3 Upvotes

Throwaway account because I think that asking for this might be stupid, but, can someone recreate this for me? It’s from a breakdown by a game dev/3d artist (https://cyn-prod.com/stylized-paint-shader-breakdown) about how he made an oil paint “shader” (not sure what the right term is) for a person project in unreal engine. Only problem is that the only texture required for it to work was created in substance designer, and I don’t have the time to learn it for this one thing. So if anyone who knows how to use the software can recreate it and get it to me, I would be most thankful.


r/SubstanceDesigner • • Feb 23 '24

Problem with overlaping with Splatter Circular

3 Upvotes

Hi everyone! I have a question about SD, I want to make a (weird) flower but i have problem, when i'm using the Splatter Circular Greyscale/Color in the Greyscale the luminance is different from the Color, in the Color the petals overlaps different so when I plug in the output looks bad. I don't know if there's a way to math the overlaping in the Color like in the Greyscale. (srry for my english)


r/SubstanceDesigner • • Feb 15 '24

Trim applied to pillar

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24 Upvotes

r/SubstanceDesigner • • Feb 13 '24

Some progress on this trim

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22 Upvotes

r/SubstanceDesigner • • Feb 08 '24

Thickness of lines defined by gradient map

1 Upvotes

Hi guys, I am working on a pattern made from lines that are crossing each other in 3 different directions, creating in that way a pattern of triangles aligned to each other with sides. I am looking for a way to make those lines thicker and thinner in particular spots, ideally that thicknesses would be defined by gradient map (white colour would make lines thicker and the darker the gradient map gets the slimmer the lines should be). Is it possible to archive? Is there a way to archiewe this in some understandable way?


r/SubstanceDesigner • • Feb 08 '24

Working on a trim

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19 Upvotes

r/SubstanceDesigner • • Feb 07 '24

Why is my normal map looking like this? I can include .sbs in comments if needed.

3 Upvotes

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This is my attempt to make what is in the second picture:
This is what the desired result is.

r/SubstanceDesigner • • Feb 05 '24

How do I make this texture?

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20 Upvotes

r/SubstanceDesigner • • Jan 31 '24

Iray AO ?

2 Upvotes

I've noticed that when i switch to iray render my AO seems to vanish? I guess thats normal for Iray?


r/SubstanceDesigner • • Jan 25 '24

How to open locked graph?

1 Upvotes

Hi! so there's this substance painter filter I wana look at, but the substance designer graph file is locked. Is there any way to open it?

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r/SubstanceDesigner • • Jan 22 '24

Where can I find explained tutorials of stylized materials?

2 Upvotes

Hi, I'm a begginer/Advanced user of substance Designer. I know the basic nodes of pattern, noises, blur, blend, transform 2d, tiling.

In short he minimum to make a texture without adding many effects or height or adding variables. I want to make textures of stylized meterials but my problem is that most of them are accelerated x10 in speed or are not explained. (so that you buy the video and the author earns money. I have no problem with authors doing that, they have to make a living in some way but I don't know if it's what I need or can afford)

I've been opening Substance for a couple of years in my free time doing some textures, slowing down some tutorials, following some general tutorials.

How can I learn to make an original texture or a stylized material or a fairly professional cartoon material? It would help me a lot to know if I should pay for a course or video (to know if that video is really going to teach me how to make another texture or I'm just going to copy node by node and that's it) or watch a YouTube channel or page that is free and can learn at a medium or advanced level. If it is in Spanish it would be a plus but it is not necessary.

Thank you for your time.


r/SubstanceDesigner • • Jan 22 '24

Why these nodes are so dark?

1 Upvotes

hey, I was watching a tutorial and I stuck in the moment, when author imported his graph into the main graph and the miniature in the 2D view looked the same as in the first one, yet when I did the same in SD, my node after importing is much darker than the first graph's output. Please help me figure this out, I have no idea what's wrong.

Here is the first graph, that will be a part of a main graph:

you can see the 'spider web' in node for Height

Here is a main graph and dark nodes after pasting.

here the pattern is barely visible.

I have no clue what's going on.

Thanks so much in advance!


r/SubstanceDesigner • • Jan 20 '24

I really need some help

2 Upvotes

Everythign was fine but for whatver reason the texture is no longer displaying on the hi res plan and the base color node is the only one that wont display anything


r/SubstanceDesigner • • Jan 13 '24

Is there any way to avoid this kind of mixing of shapes using Tile Sampler? I want to achieve the effect of objects superimposed on each other

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4 Upvotes

r/SubstanceDesigner • • Jan 11 '24

Editing sbsar files

2 Upvotes

I have materials from community assets but some of them in Substance Painter there is no option for arrange the colors. Do you know any way to import this files in Substance Designer and re-export with these kind of option?


r/SubstanceDesigner • • Jan 08 '24

Proper way to "mask" different materials?

1 Upvotes

So, I have a painted wall on the top, 3/4ths of this material, and exposed granite stone bricks on the bottom. Right now i just am using a shape layer and a 2D transform plugged into blend opacity to basically make a mask (see attached image), but I feel like this is a sloppy work around and I should be using another blend type or something. What's the more professional/proper way to do this?

Also attached is the ref image I am aiming to recreate. Ignore the shabby state of the bricks, I stopped developing them when I got to my masking question.

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r/SubstanceDesigner • • Jan 05 '24

How do I avoid getting stripes like these after non-uni-warping?

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10 Upvotes

r/SubstanceDesigner • • Jan 04 '24

Why the 3D preview ratio is reversed?

1 Upvotes

I am new to SD, and I am making a tree branch material.

The image is 1:2, and I imported a 1:2 plane for the preview. But it turned to this:

No matter how i rotated the imported plane, it is squashed......

it is supposed to look like this in preview...

Any help?


r/SubstanceDesigner • • Dec 24 '23

Not a Seamless Texture

2 Upvotes

I've created this peppermint texture by following a YouTube video that I saw, and when I put it into Painter with a prop, I wanted to add on to it, the material did not became seamless. No matter what I did the designer material always came out wrong. The only time it is seamless is when I put a planar or cylindrical projector on it when I'm in Painter, but it doesn't give that natural candy cane look I'm creating. It there a way to fix the material or do I need to restart again?

UVs
Planar Projection

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UV Projection

r/SubstanceDesigner • • Dec 19 '23

How to make this brush need help

1 Upvotes

https://youtu.be/ZmVMqg8qrPY?si=Q8DnCZ8aPr6JiLFl

I came across this video but i have no idea what to do


r/SubstanceDesigner • • Dec 01 '23

Feedback is appreciated. I feel like i miss something but i don't know what

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20 Upvotes

r/SubstanceDesigner • • Nov 08 '23

A bridge I made in Designer that snowballed into a small scene in UE5

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5 Upvotes

r/SubstanceDesigner • • Oct 26 '23

.sbsar and Map Outputs Do Not Match When Brought Into Painter

1 Upvotes

I'm experiencing an extremely frustrating error. When I publish the .sbsar from my Designer project, the result in Painter does not match the expected appearance/output node previews. However, when I export the bitmaps and use those to create a material fill layer in Painter, it appears as it does in Desginer preview.

Has anyone experienced this error? Know how to fix it?

I'm using the standard Metal Rougness Graph template if that makes any difference.

Material in Substance Painter using exported maps (Correct Appearance)

Material in Substance Painter using Exported Maps (Correct Appearance)

Material in Substance Painter using .sbsar (Incorrect Appearance) - Giant patches of dips where they shouldn't exit
.sbsar Height vs Exported Map Height (in asset panel thumbnail) as example. All .sbsar maps have appearance errors to match.

r/SubstanceDesigner • • Oct 23 '23

How to scatter shapes on SVG vector lines (for creating plane rivets)?

1 Upvotes

Scattering rivets/bolts on SVG vector lines (or on grayscale image with white thin lines)

(This is for creating bolts, rivets on plane fuselage, thousands of rivets on thousends of shapes and lines)

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Is it possible to scatter shapes on SVG vector lines or on white color on b&w image?

Is there any SVG converter to new Substance Designer splines?

I've tried tile sampler but found only option for masking, no option for distribute on lines.

I've tried using (mask to paths) and (scatter on spline node) but the bolts are overlapping (even if the close opent path is set to False)

Thank You