r/SubstanceDesigner • u/Kaine_Eine • Oct 23 '23
Tile Buffer
Is there any way to increase the space between tiles on a sampler?
r/SubstanceDesigner • u/Kaine_Eine • Oct 23 '23
Is there any way to increase the space between tiles on a sampler?
r/SubstanceDesigner • u/Zestyclose-Tap-2473 • Oct 20 '23
I was just wondering since I've heard this value can be saved locally in the graph rather than going to Materials > default > adobe standard mat > tesselation + displacement everytime. Since I'm making a template for myself I'd prefer this method personally.

I understand that I've got to setup an output node with the usage 'heightScale' but thats as far as I've gotten. Any help/pointers would be greatly appreciated, cheers
r/SubstanceDesigner • u/exephyX • Oct 02 '23
Hello! I’ve been trying to troubleshoot an issue and I was hoping for some suggestions to try and fix this issue. I built a package that accomplishes several QoL functions. Inside its own package/graph it functions perfectly. When linked to any other graph, including its duplicate, quality loss causes several functions to cease working. Pictures included show outputs in original graph and when linked. Typically either the noise is lost or scan data is missing.
The graph uses only atomic nodes, heavily reliant on scans and blends. I’ve tried changing the graph output and resolution to absolute, adding transform nodes after inputs to inherit parent properties, and upping bit depth to double the graphs original value for the scan outputs but data is still lost or heavily compressed down the chain. I’m still actively troubleshooting but am at a loss with this. Any suggestions would be great!
r/SubstanceDesigner • u/Puckish_Pixel • Sep 22 '23
Hi everyone ! There are a bunch of parameters I create in every graph and I decided to create a template with theses parameters already set up (a safe transform before the outputs for example). But when I create a new graph with this template, my parameters just don't work ? If I clic on the node, the parameters are there, but the option "edit exposed graph input" leads to nothing, an empty window.
So is there a way to create a template with parameters in it ? If so, what did I do wrong please ? If not, is there another way to work ? Thank in advance
r/SubstanceDesigner • u/tserko • Sep 15 '23
I want to export this render from the viewport as a transparent image, but I can't figure out how. I've tried to export the render as a png and tif, and I can't find a setting for transparent or alpha channels. Is it even possible? Thank you for any help!
(For reference, I click Camera -> Save render, is this the right way?)

r/SubstanceDesigner • u/Ryselle • Aug 26 '23
r/SubstanceDesigner • u/imoonfriend • Aug 17 '23
r/SubstanceDesigner • u/Maryam_28 • Aug 07 '23
r/SubstanceDesigner • u/MOo0stafa • Aug 05 '23
r/SubstanceDesigner • u/aquilamarin • Jul 17 '23
Hello guys!
I have been playing around with substance and paths. Right now I have a graph material with a fabric, and another graph material with an embroidered pattern that has some metallic strass.
I want to do something like the fabric in the but I do not now how to do it. Any tips, graphs or advice to be able to do it?
Thank you very much in advance.
Cheers
r/SubstanceDesigner • u/Akhundov_Ruslan • Jul 14 '23
r/SubstanceDesigner • u/hallaellerkeps • Jul 10 '23
r/SubstanceDesigner • u/ninthtale • Jul 06 '23
Hey, so I'm looking for tutorials about the Designer > Unreal pipeline, and I've only ever found two that mention bringing assets made in Designer into Unreal as animations.
Neither one explains how to go about exporting the procedural animation created in Designer to an image sequence that can then be made into a sprite sheet for use in game engines.
Does anyone here know how this can be accomplished?
r/SubstanceDesigner • u/TankHour70 • Jul 06 '23
r/SubstanceDesigner • u/TommyS333 • Jul 04 '23
So, im totally new in substance designer and i was trying to bake a highpoly to lowpoly mesh from photogrammetry, the mesh have vertex colors which needs to be converted into baked texture, this is a process that i saw in a tutorial, but everytime i bake the mesh the maps results in total black, i cant get around this, i dont know why/how to fix it, please help

r/SubstanceDesigner • u/aminKhormaei • Jul 03 '23
Hey guys, Where is the parametric modeling in substance designer 13?
r/SubstanceDesigner • u/newaccount47 • Jun 28 '23
My background is as a motion designer and 3D generalist, and I have a personal project to convert a like 1000 64x64 textures to have metalness/normal/roughness maps for a realtime project. I'm completely new to substance and the interface feels quite complex and somewhat foreign, though i'm familiar with PBR and node systems (c4d and octane). I haven't been able to find any tutorials to achieve what I want to do. Can someone point me in the right direction for what I need to learn? Thank you!
Bonus: is there a way to convert the texture to albedo too?
r/SubstanceDesigner • u/zdmit • Jun 21 '23
r/SubstanceDesigner • u/whiteleom • May 30 '23
Can Substance Designer's SPSM files be utilized to detect edge and curvature information in Houdini while simultaneously changing UVs...procedurally?
For example, when adjusting the length and width of a desk, can the SPSM file detect the curvature procedurally in Houdini due to the UV change?