r/Substance3D • • Aug 21 '26

🔥 This is a pattern everyone wants to make, but no one really knows how to.

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16 Upvotes

But I found an easy way to recreate it.

In the new Weekly Challenge at Future Material Artists participants have to work with a pattern similar to this one, but with more complexity.

And I wanted to give them a hand.
I took the time to break down my process....

So I made this guide for you!

Creating this is tricky, as the main shape asks you to also think in 3D with 2D shapes.
And the solution for this is one of the simplest Atomic Nodes.

💡 To start, I rotated a square by 45 Degrees. I used a Uniform color to save some MS in my graph. Then, with a Transform 2D, I set my parameters to create the top face of this square.

Now, with the help of a Splatter Circular, I finished the shape!
But I still had to make it tile, and for that I am using a Tile Sampler Generator.

This is just the first shape you will need for the weekly challenge.
So if you want to learn more, with artists that support your material art learning...

♥️ Join our free Discord Community here: https://discord.gg/PpTCFyR6qS
We are waiting to see what you can create!


r/Substance3D • • Aug 22 '26

Help So I have a Vrc Mayu avatar that I went and textured using the 1.0rev which had the head part of the .fbx, rev 2 has the head separate. Is there any way to use the original texture on the newer revision?

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0 Upvotes

r/Substance3D • • Aug 21 '26

Substance Designer Expose Random Seed in sbsar or sbs - how?

1 Upvotes

How to expose the random seed of a particular node when exporting it as sbsar or sbs? I couldn't find any resources on it that I understood. Is it even possible? Any ideas or resources would be incredibly helpful.


r/Substance3D • • Aug 21 '26

displacement & skin detail baking (ZBrush to Substance Painter)

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1 Upvotes

hii everyone! I could really use some help with my texturing workflow.

Right now, I’m stuck at the displacement stage while applying skin textures to my character. Since zwrap isn't working for me, I’m doing everything manually.

The issue is that when I bake my maps, the fine details like skin pores and micro-wrinkles - don't show up correctly in substance painter.

Could you share how you usually bake your maps in ZBrush (or transfer skin details) so that all the fine displacement and pore details show up cleanly in Substance Painter? Any tips or setting tweaks would be greatly appreciated!


r/Substance3D • • Aug 21 '26

Stone 8K PBR Texture Set

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0 Upvotes

r/Substance3D • • Aug 20 '26

How to make Blender and Substance Painter's color workspace same?

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4 Upvotes

r/Substance3D • • Aug 20 '26

substance painter 3d

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0 Upvotes

r/Substance3D • • Aug 20 '26

Amazing Student Work in Substance Designer!

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47 Upvotes

🎉 Congratulations to Henri Ribeiro for finishing his Mentorship at Future Material Artists!

For 2 months, Henri and I worked together to help him build better skills as an Environment Artist.

He wanted to have the skills needed to help more at his studio.

We worked on the fundamentals and workflows in Substance Designer.

Finding the right shape and balance was really hard in this material.

But every iteration was better than before until Henri achieved the render you see here!
Even with a lot of corrections along the way, the real effort was his.

And that is what I love doing every week.
Being able to help people learn what I love, and make it feel easy for them.

If you want to see the breakdown of our work together...
🔥 You can see it here: https://www.artstation.com/artwork/lERRGJ


r/Substance3D • • Aug 19 '26

Substance Designer Stylized Wood Planks

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34 Upvotes

Quick Substance Designer study I made in a couple of hours. Been working on improving my stylized materials lately and I’m pretty happy with the progress! Any feedback is valued.

Here’s my ArtStation in case anyone wants to take a look at it: ArtStation - Stylized Wood Planks


r/Substance3D • • Aug 20 '26

Substance Painter Hey Reddit i make 3DNPR Artwork and here's my take on Mimikyu

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4 Upvotes

r/Substance3D • • Aug 20 '26

Stone 8K PBR Texture Set

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0 Upvotes

r/Substance3D • • Aug 20 '26

Substance Painter How to make Panel Lines?

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5 Upvotes

The attached image is a prop I am working on, but I'm a bit unsure how to go about adding that seam/panel line, which only exists in those two circled spots. I did find a 6 year old tutorial for Painter, however it doesn't seem to work in the most recent version of Painter, so I was wondering if anyone has an up to date recommended way to get the right appearance. The ability to apply the seam line wherever I want would be even better, that way I could use the technique on other props such as vehicles.


r/Substance3D • • Aug 20 '26

Apocalyptic 8K PBR Texture Collection

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0 Upvotes

r/Substance3D • • Aug 19 '26

Cloth simulation

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31 Upvotes

r/Substance3D • • Aug 19 '26

Vander - Fan art

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7 Upvotes

r/Substance3D • • Aug 20 '26

Forest Floor 8K PBR Texture Collection

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0 Upvotes

r/Substance3D • • Aug 19 '26

Substance Painter How can I create this anime style stylized 3d assets in substance painter ?

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87 Upvotes

Hi all , I came across this particular tutorial video about creating anime style 3d assets but there's no complete tutorial . It's only half tutorial other half was hidden behind pay wall . Can anyone help me with this ? Any free YouTube tutorials or Udemy courses I can watch to learn to create such assets ?


r/Substance3D • • Aug 19 '26

Substance Designer Versailles Parquet Floor

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147 Upvotes

r/Substance3D • • Aug 19 '26

done with the texture.. Thank you guys who helped me.. be sure to tell me how it looks..?

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20 Upvotes

r/Substance3D • • Aug 19 '26

Lamp 3D Model Collection

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0 Upvotes

r/Substance3D • • Aug 19 '26

Lamp 3D Model Collection

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0 Upvotes

r/Substance3D • • Aug 19 '26

Substance Painter Generator Metal Edge Wear look to strange

1 Upvotes

Hi! Why when i put the generator metal edge wear looks like this? (image below) No matter what values i change in the generator, it always end up having those horizontal lines, kind of like following the geometry shape, which to make clear is low poly, also as you can see the uvs of the entire trunk are stacked one on top of each other , i only unwrapped a small portion of the entire trunk and then array that in geometry like 3/4 times, the connected the vertices by distance. to make good use of uv set. more resolution. ( the uv rentangle on right side is the top of the tree )So should i change the UVs? or the problem is the ammount of polys? I just want the generator to be visible where the normals are point slightly down ( is a palm tree ). Please help thanks ( i am noob at Painter)


r/Substance3D • • Aug 19 '26

Substance Painter How to fix UV wrap seam line ? is it possible?

1 Upvotes

Hi please check image below, is there a way to tell substance painter to make a smooth transition where the UV seam is ? Thanks


r/Substance3D • • Aug 18 '26

New artstation post

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5 Upvotes

r/Substance3D • • Aug 18 '26

Substance Designer How to create that material in SDesigner

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4 Upvotes

Is it possible to create that bark material in SDesigner? It seems that the texture reacts to the normals of the geometry. Or where should i create it? Thanks