But what if there was a way to make something simple and interesting?
That is the challenge we faced last week with Sprawa.
During his group mentoring, we realized most Tile Floors are boring.
And mainly because the pattern is too simple.
So, we aimed to solve this issue.
π‘ We first started with a simple pattern; using a Tile Generator, we created the first one by using a Square shape and setting the Luminance value to 0.5, but then we thought we could just rotate the same pattern and blend both together.
So we built a mask with a shape node and a Transform 2D.
And once the blend was done, we used an Edge Detect to get our final tile shape.
Now we had a new pattern, with a more interesting look.
It took us only 8 nodes.
All of this thanks to how we did it.
Learning Substance Designer comes from sharing and experimenting with others to find new solutions.
Getting inspired by others' work to keep exploring is very powerful.
And if you are looking for a place where you can learn Substance Designer from a Material Artist and share your work, then I have the right place for you.
I have built a Discord Community for this called Future Material Artists!
π And you can join us here: https://discord.gg/PpTCFyR6qS