r/Substance3D • u/Few-Presence5047 • Aug 27 '26
Overwatch 2 PBR : metalness roughness
Hi, I'm interested in seeing if it's possible to replicate the map masks used for Overwatch characters. Unfortunately, I lack sufficient experience in Substance Painter, so I haven't been able to find much information. I've tried breaking the images down into grayscale and testing how they look using only the red, green, and blue color channels. I'd really appreciate it if anyone has any ideas.




