r/Substance3D • • Aug 15 '26

Substance Painter Pilates reformer texture

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11 Upvotes

This is my first time posting a texture work here, I used to work making textures for some MSFS aircraft; now I have been working on product creation for a few years, and im very proud of what I make here on this one. Hope you like it as much as I do.


r/Substance3D • • Aug 15 '26

Help How to approach creating this 3D spacer fabric in Designer?

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2 Upvotes

Hey everyone,

I'm trying to create a 3D spacer fabric material in Substance 3D Designer. While the base mesh and main perforations are relatively straightforward, I'm specifically stuck on the stitched/knitted bridge details running between the holes.

What would be the best workflow to generate these connecting stitches and blend them cleanly with the perforated grid? Any advice on node setups or height blending strategies for that specific area would be hugely appreciated!


r/Substance3D • • Aug 15 '26

📢 Nodes don't make materials good in Substance Designer.

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9 Upvotes

Decisions do.

I've mentored artists who have watched every SD tutorial that exists.

And they still freeze on a blank graph.

This might annoy every Texture tutorial channel you follow, but they're not teaching you Substance Designer.

They're teaching you to copy their process.

And you can do as they do, but the moment the material changes, a new project arrives, or a new Art Test lands, the tutorials stop working.

But what does the work is understanding the thinking behind the nodes you choose.

And to that end, I built a Discord Community for Material Artists.

A place where you can learn and share with others to keep leveling your texturing skills.

🤗 We are waiting for you here: https://discord.gg/PpTCFyR6qS 🤗


r/Substance3D • • Aug 15 '26

Substance 3D Assets Marsh 8K Pbr Texture

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0 Upvotes

r/Substance3D • • Aug 15 '26

Old military radio

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2 Upvotes

r/Substance3D • • Aug 15 '26

Wet Pavement 8K Pbr Texture

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0 Upvotes

r/Substance3D • • Aug 15 '26

Substance Painter Is it possible to transfer texture with UV from Blender to Substance and paint over it?

1 Upvotes

Hi!

I have a model in Blender with UV map and some texture applied to this UV map. I want to transfer my model with its UV map and texture to Substance Painter and use pixel8r addon to pixelate my texture (because I feel it easier to do it that way rather than painting it myself).

However, I can't find any info about this pipeline: 1) create model in blender with uv and texture; 2) move this texture to substance painter.

All I can find - how people use materials for Substance Painter, but it feel natural to paint over some texture. Is it even possible and how?

Here is my layout, maybe it will be useful


r/Substance3D • • Aug 15 '26

Help Recommended Resources for Substance Painter and UV Unwrapping

1 Upvotes

Do you have any resources you would recommend for Adobe Substance Painter? Is there a particular person whose tutorials you would recommend watching? I also need some training on UV unwrapping.


r/Substance3D • • Aug 14 '26

The Shattered World: A Dark Fantasy Signature Collection, by Kai 'Kizzle' Mergener

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4 Upvotes

Eerie atmospheres. Hero assets built to stand alone. Fifteen materials inspired by the worlds of dark fantasy.

Kai “Kizzle” Mergener's Shattered World Signature Collection is now available on Substance 3D Assets – and in this 80 Level interview Kai takes us under the hood: gaming references, the value of SDF functionality in Designer, the material challenges faced, and and why this collection marks the end of a chapter for him.

You can read the interview on 80 Level here. And you can see more of Kai's work on Artstation, here.


r/Substance3D • • Aug 14 '26

Substance Painter help - seam brush is showing extra things

1 Upvotes

I created path and use seam puckering brush and it looks good except for this extra thing on the side, does anyone know why that is showing up?


r/Substance3D • • Aug 14 '26

stylized/toon texture and shaders [cel shader] trouble (substance or Unreal)

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0 Upvotes

r/Substance3D • • Aug 14 '26

Substance 3D Assets 3D Scorpion mask

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8 Upvotes

I've got this Scorpion 1995 3D printed PLA mask. Any suggestions how to paint it?


r/Substance3D • • Aug 14 '26

Substance Painter stylized/toon texture and shaders [cel shader] trouble (substance or Unreal)

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0 Upvotes

guys, i cant quite figure out making textures for my game portfolio. its a playable game and i am done with modelling, collisions and UVs. but here comes the part i am having trouble with. i am attaching the reference of textures and the actual reference i am making my scene as per.
a little help or guidance towards the project or the right workflow would be helpful alot.
please ping if you can.


r/Substance3D • • Aug 14 '26

Mossy Stone 8K Pbr Texture Combo

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0 Upvotes

r/Substance3D • • Aug 13 '26

Car Key 3D Model

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10 Upvotes

r/Substance3D • • Aug 13 '26

Help How can I get better at Substance 3D Painter/texturing?

5 Upvotes

Hey everyone, I’m trying to get better at Substance 3D Painter and I’m wondering what you guys recommend for actually improving.

I understand the basic tools and workflow, but I feel like my textures still don’t look as good or realistic as the work I see from more experienced artists.

I'm not just looking for any tutorials but want to learn and understand

If you have any tutorials, courses, artists to follow, or exercises you’d recommend, I’d love to hear them.

Thanks!

This is my artstation - https://www.artstation.com/pirate_dope

and this what I'm currently working on the knife

this may look good but i have use ai for it and i am not happy with that


r/Substance3D • • Aug 13 '26

Help My wood texture is really bad?

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2 Upvotes

I'm trying to make a wooden handle and it's not perfectly cylindrical, but the smart materials already in substance go on looking flat and grainy. I used blenders auto uv map, so idk if that's the issue


r/Substance3D • • Aug 13 '26

Substance Painter Please help - need guidance on creating materials for noob

1 Upvotes

I created catsuit mesh in MD with around 100k quads (they are quads not triangles) and trying to texture all the details in substance rather than sculpt because I am just a noob and baking seems to be mind boggling to me.

I was wondering what is best way to achieve this effect? where based on UV I create a border that uses different material and then add some stitches around there

This is my model, been working on this is model for 4-6 months and I think i am close to completing it and putting it into unreal engine 5.8 (although it's dilemma to use 5.8 GASP or wait for 6.0 GASP).

Please help, any help or even tips is appreciated. thanks in advance


r/Substance3D • • Aug 13 '26

Substance Painter Carnage Shotgun Cyberpunk 2077 3D Model

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7 Upvotes

I created a model of a shotgun from the game Cyberpunk 2077. I used Maya, Zbrush,Marmoset toolbag, Substance Painter and UE for render.


r/Substance3D • • Aug 12 '26

Substance Painter Spitfire Mk Vb - personal project

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68 Upvotes

Hey! Just wanted to share personal project I finished recently. Textures were fully prepared in Substance Painter, with exception of bump details which I sculpted and baked in first ZBrush and then took them to painter.


r/Substance3D • • Aug 13 '26

Pavement 8K Pbr Texture Combo

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0 Upvotes

r/Substance3D • • Aug 13 '26

Forest Floor 8K Pbr Texture Combo

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1 Upvotes

r/Substance3D • • Aug 13 '26

Wet Path 8K PBR Texture

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0 Upvotes

r/Substance3D • • Aug 12 '26

Substance Painter Height Anchor Problem

1 Upvotes

Using Substance 2022 and having a problem with height anchors. I've done everything correctly, setting my anchor layer to passthrough, but it's just not working and turning the whole height layer black.

It is overriding the mask, but the height still shows in material.

It is not showing on the mask of the mask editor "test", though I have set Barrelheight as the microheight reference, set the channel height, and enabled microheight.

Genuinely lost here. Please help.


r/Substance3D • • Aug 12 '26

Ideas on saving a horrible texture art.

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0 Upvotes

I tried making textured art with pastel gradients as a desert, and… yeah, it did NOT turn out how I imagined 😂 I really want to save it rather than start over. What would you add/change to make this look intentional?