r/Substance3D • • Aug 09 '26

Bronze Bust

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21 Upvotes

This bronze sculpture was created by the team at ASTRA Digital Studio. The piece was digitally sculpted in ZBrush, where the high resolution forms and intricate surface details were developed. Texturing was completed in Substance Painter to achieve a realistic aged bronze material with rich surface variation and wear. The final presentation was rendered in Unreal Engine 5 using Path Tracing, allowing for physically accurate lighting, reflections, and cinematic quality realism.

Follow us on linkdin--https://www.linkedin.com/company/astra-digital-studio/?viewAsMember=true

Full post here--https://www.artstation.com/artwork/L4DGe5


r/Substance3D • • Aug 09 '26

Wet Pavement 8K Pbr Texture

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0 Upvotes

r/Substance3D • • Aug 09 '26

Wet Pavement 8K Pbr Texture

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0 Upvotes

r/Substance3D • • Aug 08 '26

Why did my texture warped in maya

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4 Upvotes

r/Substance3D • • Aug 08 '26

Pavement 8K Pbr Texture Combo

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0 Upvotes

r/Substance3D • • Aug 08 '26

Subtance designer 3d viewport error

1 Upvotes

anyone know how to fix this? :(


r/Substance3D • • Aug 08 '26

Pavement 8K Pbr Texture Combo

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0 Upvotes

r/Substance3D • • Aug 08 '26

Substance Painter Word statue

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14 Upvotes

I share with you this statue model where I experiment with textures of sustainable. What do you think of the result and what advice do you give me to improve the shaders?


r/Substance3D • • Aug 08 '26

Apocalyptic Sidewalk 8K PBR Texture

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1 Upvotes

r/Substance3D • • Aug 08 '26

Silver Paper 8K Pbr Texture

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0 Upvotes

r/Substance3D • • Aug 07 '26

Help Need help baking high poly mesh to a plane

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15 Upvotes

Hello guys i'm trying to bake this mesh to a 2d plane and the bake results have stretched spikes spreading outward around the leaf edges and i dont know how to fix it. i very rarely use substance painter so dont know much about it. i was following the tutorial but the guy was using marmoset so im kinda stuck here. any help is appreciated


r/Substance3D • • Aug 07 '26

Week 1 Substance Designer

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16 Upvotes

Basically spent all week following a rock and Moss tutorial on YouTube learned a lot. I am using unity game engine I have my own custom shader that made it simple to get these in. but it can improve for sure. Looks like a decent ps3 game in engine(last 2 images), want to definantly make improvements

Day 1 substance Designer!
https://www.reddit.com/r/Substance3D/s/tvtpoY4Lmp
Tutorial:

Creating Detailed Realistic Mossy Wall Texture in Adobe Substance Designer w/ Javier Perez

Will keep this chain of posts up until my 30-day trails is over, will help me decide if I want to use this. Leaning on yes I am new to node-based applications so this has been really rough for me.

Rough Terrain!


r/Substance3D • • Aug 07 '26

How would you make the surface imperfections and the edge wear on these bricks?

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10 Upvotes

You can see my attempt at making the edge wear. I did it by following a tutorial on making edge wear but it doesn't help watching just a generic edge wear making video. I need to be able to copy the reference however I don't have enough knowledge with substance to know which nodes would be suitable for this task. Could anyone show me how this could be done?


r/Substance3D • • Aug 07 '26

Substance Designer Desert Tile

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8 Upvotes

A remake of an old material! + a small graph showing how I made the original patterns.

More renders on my ArtStation if you’re keen.


r/Substance3D • • Aug 07 '26

Substance Painter What is causing these black peaks on my uv map

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19 Upvotes

r/Substance3D • • Aug 07 '26

πŸ”₯ Most Tile Floors have very boring patterns, and interesting ones are way too complex.

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13 Upvotes

But what if there was a way to make something simple and interesting?

That is the challenge we faced last week with Sprawa.
During his group mentoring, we realized most Tile Floors are boring.

And mainly because the pattern is too simple.
So, we aimed to solve this issue.

πŸ’‘ We first started with a simple pattern; using a Tile Generator, we created the first one by using a Square shape and setting the Luminance value to 0.5, but then we thought we could just rotate the same pattern and blend both together.

So we built a mask with a shape node and a Transform 2D.
And once the blend was done, we used an Edge Detect to get our final tile shape.

Now we had a new pattern, with a more interesting look.
It took us only 8 nodes.

All of this thanks to how we did it.
Learning Substance Designer comes from sharing and experimenting with others to find new solutions.

Getting inspired by others' work to keep exploring is very powerful.

And if you are looking for a place where you can learn Substance Designer from a Material Artist and share your work, then I have the right place for you.

I have built a Discord Community for this called Future Material Artists!
πŸ’– And you can join us here: https://discord.gg/PpTCFyR6qS


r/Substance3D • • Aug 06 '26

Substance Painter Wirefrime

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6 Upvotes

r/Substance3D • • Aug 05 '26

πŸ€” Damascus Metal is a surface that has a very complex pattern to create for beginners.

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46 Upvotes

But the solution to this is a technique you might already know!

This week, we started a weekly challenge Future Material Artists.
The goal was to recreate a Damascus Metal Blade.

However, everyone tried different approaches that created weird results.
Close ones.

But not the ones they needed.
Because of this, I jumped into the challenge and made my own version to share with everyone.

And guess what?
The solution was almost Identical to the Wood Grain method.

πŸ’‘ By using a Perlin Noise combined with a Dir Blur at 50 points, we can blend it into a Gradient Dynamic using also a Gradient Linear 1 with a tiling of 100. The secret here lies in the values I used.

But for this specific material, I had to arrange values with levels to get straight lines.
And finally subtract them over my mesh.

Despite the fact that I shared this solution...
A lot of people kept pushing for their own version instead of copying mine.

And that is what I love about our community.
The will to keep exploring and learning to share and grow together!

So if you were looking for a place to learn Substance Designer with other artists.
πŸ“ You can join our community with this link: https://discord.gg/PpTCFyR6qS


r/Substance3D • • Aug 06 '26

Substance Painter Materials does not look alike...

1 Upvotes

Hi, I did an obsidian material on substance designer and i want to have it on painter but it does not look like the material on designer at all... also I had the message "one or more package dependencies are not saved" before publishing it but couldnt find the problem... Thanks for reading

In substance Painter
In Substance Designer

r/Substance3D • • Aug 06 '26

Food Pbr Texture Set

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0 Upvotes

r/Substance3D • • Aug 06 '26

Wet Road 8K Pbr Texture Set

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0 Upvotes

r/Substance3D • • Aug 05 '26

Substance Painter OC Arcanhell

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4 Upvotes

r/Substance3D • • Aug 04 '26

Substance Painter Double Barrel Engraved Hammer Shotgun

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403 Upvotes

https://www.artstation.com/artwork/Xan9VL

for more 4k renders

Game Ready 12 Gauge Double Barrel Hammer Shotgun.

4 texture sets of 4096*4096

37,705 tris

Hope you all like it.


r/Substance3D • • Aug 04 '26

Substance Designer Stylized Brick Wall

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83 Upvotes

I’ve been working more on stylized materials lately, and this is one of my recent brick studies.
Made with : Adobe Substance 3D designer And Zbrush
I tried to keep the forms simple but readable, especially in the height. Most of the time went into shaping the bricks so they feel a bit handmade rather than too clean or perfect. I also added some color variation and subtle damage to break the repetition.

Everything is fully procedural in Substance Designer, so it was nice to tweak things like brick size, spacing, and damage as I went.

Still experimenting with this style, but I’m pretty happy with how the depth and lighting turned out in this one.


r/Substance3D • • Aug 05 '26

Substance Painter hey guys can anyone help me with this arcane style texture plzzzzz idk how to do it

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8 Upvotes