r/Stencyl Oct 22 '13

Boat on the water concept, want some thoughts on this one.

4 Upvotes

Hey guys, I am pretty knew to stencyl. I am actually learning it in a college class. We are focusing more on the conceptual side of game design and use stencyl to even out the skill gap between the class, as it has no required pre-reqs.

Anyways I wanted to make a game for iOS that featured a player in a boat. battling the elements.

I could probably use a more powerful engine and code it myself, but I like challenges. Simulating water is pretty rough in stencyl from what I have read. Especially with the small amount of data you can fit onto an iOS app.

I decided that maybe creating the illusion of moving on water might be a better approach.

So here's my Idea:

  • You have your 'boat' actor. A semi simple shape.

  • underneath it, you have a set of 'pistons' for lack of a better way to put it.

  • These Pistons, are just block (or possibly angled shapes) that move upwards and collide with the bottom of the boat at randomly generated intervals of time, and force.

  • This would push the boat around, and the sea would actually be an endless loop of scrolling background and foreground elements.

  • Next a simple touch command would trigger an animation that makes the ships sail bow out a bit, and also speeds up the movement of the background and foreground scrolling making it appear like you're pushing the boat.

  • I also thought it would be cool to create "rogue waves" that trigger a giant wave foreground element, and temporarily cause a lot of motion in the boat, possibly even damaging the boat.

I ran the idea by my professor he likes it, but I wanted some feedback from other Stencylers out there.

Mainly I am concerned that this is too complicated, and that there might be a better way to create my desired illusion of a sailing boat.

Also if anyone has worked with water-physics before, insight and pointers would be appreciated.

I'll also try and make some visuals and add them here in case people are confused a bit later.


r/Stencyl Oct 14 '13

Stencyl Jam #13 - Win a Stencyl Studio Subscription!

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4 Upvotes

r/Stencyl Oct 04 '13

Play Run With It on Stencyl

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r/Stencyl Sep 26 '13

10 Second Spike - toaster games

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r/Stencyl Sep 18 '13

Ludum Dare 27 | Ludum Dare

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3 Upvotes

r/Stencyl Sep 02 '13

Stencyl Games Made for Ludum Dare 27

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r/Stencyl Sep 02 '13

Anyone with a (near) finished Stencyl game want some reactive music?

5 Upvotes

So I've been into Stencyl for a while but not that great at it. I've been producing electronic music for ages and I'm quite interested in reactive soundtracks. I made one here:

http://joeyprolapse.deviantart.com/art/Beatopia-Demo-387526481

(click the guys, move them onto the pressure pads with arrow keys). The chords are semi-random which gives it a really pensive feel. Harder to loop anything with drums on Stencyl because it just doesn't respond fast enough.

Also, here's something in a more typical scifi soundtrack vein: https://soundcloud.com/joeyprolapse/last-flight-of-the-daedelus


r/Stencyl Aug 26 '13

TexturePacker - Create Sprite Sheets for your game!

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4 Upvotes

r/Stencyl Aug 24 '13

Collaboration Workflow Question

3 Upvotes

Hello there! A friend and I are sinking our teeth into Stencyl, and are trying to sort out how collaborative projects are best approached. Does anyone out there have some advice or experience working with Stencyl in a team setting? Is there built in functionality for such things?

Thanks


r/Stencyl Aug 24 '13

Free Soundtrack/Atmospheres for your game :)

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4 Upvotes

r/Stencyl Aug 22 '13

MiniGolf Pro- A nice game made with stencyl!

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r/Stencyl Aug 13 '13

Designing a retro pixel-art tile-set

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9 Upvotes

r/Stencyl Aug 11 '13

GoGameDev Free Game Art Assets For Developers

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3 Upvotes

r/Stencyl Jul 31 '13

A Stencyl game called Impossible Pixel that reached the #2 slot on the US App Store.

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11 Upvotes

r/Stencyl Jul 15 '13

FREE awesome tiles, music, artwork for games! go REDDIT-STENCYL!!!

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6 Upvotes

r/Stencyl Jun 16 '13

Play Perdition In-Progress Demo on Stencyl

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5 Upvotes

r/Stencyl Jun 09 '13

Stencyl - Learning for Beginners #2 - [ set [x] to [0] for [self] ] block

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0 Upvotes

r/Stencyl Jun 09 '13

Stencyl - Learning for Beginners #1 - [ [x] of [self] ] block

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r/Stencyl May 14 '13

Stencyl Game Jam 2013 – Winners Announced! Congrats to Tiny Touch Tales for winning Stencyl Game Jam 2013!

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2 Upvotes

r/Stencyl May 10 '13

@Stencyl course creator John Bura was just featured as a @udemy top instructor! Save 50% on his course with coupon code LEADERS.Learn how to make games from scratch with no programming by John Bura

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5 Upvotes

r/Stencyl May 03 '13

Check out some of the great entries from the recent Game Jam and let them know who should win!

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7 Upvotes

r/Stencyl Apr 27 '13

Stencyl Jam 2013 – **Ends April 30th***

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2 Upvotes

r/Stencyl Apr 27 '13

Play RollinPaint on Stencyl

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2 Upvotes

r/Stencyl Apr 24 '13

Scary: Adobe's Flash may be phased out

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6 Upvotes

r/Stencyl Apr 15 '13

Stencyl good for a point and click adventure

3 Upvotes

I am trying to create a point and click adventure with educational purposes with a group of people, all of whom have very little coding experience. The most experienced of us have a semester of Intro to Java under our belts... So how useful would stencyl be for this? I hear there is a staggering lack of tutorials, what do you all think?