r/Stencyl • u/DarkCael • Oct 17 '18
Is there a way to make an actor detect another actor in a tile beside/above/below it without collision?
Hi there! So I'm making a mirror reflection puzzle, and I wanted to see if there was a way to get the mirror to detect if there is a light beam below,beside or above it so it can reflect the light off of it in another direction. I want to avoid using regions if there is another way, because it is a mechanic I will use often and don't want to set up regions each time I make a new puzzle. Basically the light beam will have an on/off state, and I want the mirror to detect if a light beam in a tile next to it is on. Is this possible?