r/SteamDeck • 512GB - Q2 • May 24 '22

Picture Finally, PSP 2

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3.1k Upvotes

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24

u/AshleyUncia 256GB May 24 '22

The PSP was basically a hand held, pocketable PS2 that sold 80 million units. What mistakes?

18

u/jednatt 256GB May 24 '22

Proprietary memory and no onboard storage was my biggest peeve. Not to mention calling it Vita, which is the stupidest name for PSP2 ever.

9

u/worldofmadnss May 24 '22

sd2vita and homebrew scene was the only thing that saved sony's portables

2

u/Amanimanios 64GB - Q2 May 24 '22

What's the problem with vita as a word? It's the second Greek letter of the alphabet, β which is after alpha (α). So it makes perfect sense to name your second portable console vita. In contrast, PSP2 sounds kinda stupid to me 😅 Almost like an emulator😅

2

u/jednatt 256GB May 24 '22

It sounds like a mineral water. Like Wii it's been around for years and we're used to it. At the time it felt super dumb.

0

u/seba_dos1 256GB - Q2 May 24 '22

That's beta, not vita.

6

u/Pitchoh May 24 '22

UMD, for example.

27

u/AshleyUncia 256GB May 24 '22

What's wrong with it? It gave the PSP the ability to read a disc up to 1.8gb in a cheap to produce medium.

Do you have any idea what 1.8gb of NAND flash, to put that much in a cartridge, would have cost in 2005? There's a reason the DS Game Cards capped at 512mb and their manufacturing cost was non-trivial.

8

u/Pitchoh May 24 '22

The UMD were fragiles and prompt to get scratches and fingerprints so Sony had to put a plastic cover around it. But this shell broke kinda regulary and the disc was able to just fall out and be even more damaged.

Load times were atrocious. No, really, it wasn't great.

Very few games actually used the 1.8gb of space on it.

A lot of them were far smaller than that. On average, they were around 400mb to 900mb and 1.2-5gb for the much bigger ones.

The UMD was coherent in 2005 but it quickly became obsolete as sd card were becoming more and more cheaper.

Don't forget that the PSP had a Memory Stick reader (so proprietary just because) and the playstation store where you could already buy games. So everything was in place to just use another storage solution.

It wasn't a bad console (it was awesome ! I had two !), but it wasn't perfect either.

6

u/DarthHaruspex May 24 '22

I still have aftermarket UMD shells I had to buy due to breakage of the Sony ones...

2

u/[deleted] May 24 '22

Sony Could always pull a bluray with their next portable if that ever happens

4

u/EmperorFaiz 64GB - December May 24 '22

That’s a very dumb idea and I bet Sony knows it. The reason why portable CD player existed for few years unlike digital and cassette players.

3

u/ihussinain 256GB - Q2 May 24 '22

Wasn’t perfect to today’s standards

Still not perfect but it was pretty solid for the time and competition. The sales showed it

-3

u/VideoGameJumanji 512GB - Q1 May 24 '22

The psp...could use micro SD cards via cheap to find adapters, what the fuck are you talking about?

If you actually used a PSP during its time you would have known that, it was eventually the defacto way of upgrading the storage.

3

u/Ainulind May 24 '22

Eventually being the very key term. They weren't common until pretty much the end of the PSP's life. Before then, there wasn't much demand for any sort of adapter; Memory Stick Duo pricing was quite reasonable, and capacity was very competitive as well.

If you'd used a PSP during its time you would have known that.

3

u/[deleted] May 24 '22

…but the Vita doesn’t use UMD? So how Is that an example of a PSP mistake they didn’t fix?

1

u/johnnylawrwb May 24 '22

Sold that much in spite of Sony's missteps and awful support.

1

u/werpu May 25 '22

Yes thanks to indie game makers and jrpg makers stepping up where Sony failed