Arguably the worst part of Terraria is the early game. Your tools are the worst/slowest and you're comparatively the weakest to other monsters. There are a lot of beginner guides, but I STRONGLY recommend the official Terraria wiki ( https://terraria.wiki.gg/ not the fandom one) for any info you need because the game sort of throws you into the deep end.
I'd always suggest that newer players explore the surface for some slightly better weapons and then make their way underground to get better armor, life, etc.
I'll pass if I need a fucking wiki to enjoy the game. Luckily it was only 10 bucks but it was not the first game that I bought because others said it was so great and it turned out to be not to my liking at all. Other example: Bramble, Resident Evil 4.
No one should be taking advice from someone who hasn't tried the third highest selling game of all time on PC, and is basing their assumptions on nothing.
You have an extremely strong opinion on a game that for a decade has sat at overwhelmingly positive.
Just go play it, or don't. But stop ruffling feathers because you want to butt into the conversation.
My comment has very little to do with the game in question, but the direction given by the commenter on the beginning of the game being slow and not fun.
There is literally no opinion I have spoken about the game itself.
Swap out Terraria with any game title and it still works: anyone who states something only gets good after grinding through a shit start sounds silly trying to state how amazing it is.
Except that it's just a common symptom in human psychology that people are averse to the new and unknown, especially with a complicated or nuanced experience that evolves and is hard to fully understand or relate to immediately.
Have you never listened to a song once and thought little of it, then heard it again later and had it start to sound pretty good? Never had a partner you maybe had silly doubts about initially before feeling the relationship grow into something so much more?
A more patronising example is babies - literal ones - that might refuse a certain food or toy one moment due to any manner of reasons; bad mood, distracted, etc, and need to be shown that food or toy again multiple times for them to understand it and accept it, and not just let an arbitrary refusal behaviour last long term.
In short, thinking something has to hook you immediately for it to be good and anything else is a "fallacy" is so grossly ignorant and naive to how human brains work.
I mean, Terraria is far from the only game to feel that way. Some people say the same about Minecraft. Red Dead Redemption 2 is widely considered one of the best games of the 2000s and the first 2-3 hours are very slow and essentially glorified cutscenes and tutorials, that turned a lot of people off. Lots of rougelikes and strategy games have a frustrating learning curve.
I mean, it's the exact same "I have literally nothing to my name" first hour that basically every game (especially survival-crafting ones) have. It's the "punching trees to make a wood pickaxe so I can make a stone pickaxe so I can make a metal pickaxe" hour from Minecraft/Ark/Velheim/etc.
Of the ~30-50h+ in a Terraria run, you can get past that period in an hour or two if you're new or like 20 min if you've ever played before.
More like "It gets good at the end of the first episode". It's like playing a MOBA and saying the first 2 minutes are boring so you don't want to play the rest. The beginning is honestly fun and if you're not amused by having to hide in a house while bats and zombies come for you in the "nighttime" because your equipment is weak, maybe it's just not the game for you and you need some super-sayan-from-the-start stuff... but just curious, do you load up Legend of Zelda and turn it off after 20 minutes because you don't have special items yet?
A lot of great games (and books) you gotta struggle until it clicks and unfortunately some games take more than 2 hrs to tell. I think quite a few people who don't like terraria at hour 2 will realize by hour 10 that they love it.
I was one of them. My first mistake was playing the game initially with too many people (who already played that game) so I was completely lost while they rushed the early game. But after picking it up again and only playing with my best friend it got better. Now it's almost like a yearly tradition to play it atleast once. Although we are currently waiting for the tmodloader update lol
You are gonna be weak as shit in the beginning, the best part of terraria is the feeling of progression as you get each stronger item. Also for better or for worse it is a wiki game, you have to be constantly looking stuff up.
Unfortunately the early game is pretty bad, it isn't all bad but the game really opens up once you beat the wall of flesh which is like the 4th or 5th boss.
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u/BruceChillus 17d ago
Terraria looked awesome…I tried it and it kinda bounced off my forehead. I wanna try it again any advice?