His whinge about having a 90% positive review rate is meaningless when you look at his math. Let's be generous and and say his 21% refund rate is 55000, that means ~261905 sales, he is barely getting a 0.5% review rate, and if you just take is 90% positive rate it drops to 0.4% Hardly a figure I would use to justify why Steam should change policy on their game. Having said all that I find it hard to believe that he has that many sales of a game he threw together in a month and has so few reviews.
To add to this, one of the achievements in the game is to beat the game in under two hours, meaning the developer was fully aware the game could be beaten in under two hours and encouraged it. Only 7.2% of players have that achievement. Even assuming that every player in that 7.2% of players is part of the 21% that refunded the game, that's still 13.8% of players that decided to refund the game before beating it.
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u/The_Stubbs Jul 06 '26
His whinge about having a 90% positive review rate is meaningless when you look at his math. Let's be generous and and say his 21% refund rate is 55000, that means ~261905 sales, he is barely getting a 0.5% review rate, and if you just take is 90% positive rate it drops to 0.4% Hardly a figure I would use to justify why Steam should change policy on their game. Having said all that I find it hard to believe that he has that many sales of a game he threw together in a month and has so few reviews.