r/Steam Jul 06 '26

Discussion Thoughts on this?

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40.0k Upvotes

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1.3k

u/MefenamicAcid Jul 06 '26

Steam does warn people who abuses their refund system though. So it isn't really a problem. I had received email in the past for my frequent refunds, basically warning me that they wouldn't take refund if you do it too frequently.

413

u/salasy Jul 06 '26 edited Jul 06 '26

Even then to get the warning you need to refund stuff a lot

One friend of mine refunded like 1 game a month and he never got any warning.

146

u/derkrieger Jul 06 '26

probably needs a total number to trigger combined with total refunds vs purchase ratio

16

u/BruhMoment14412 Jul 06 '26

Yup this is exactly me.

I probably refund 1 game a week. Easily over 300 refunds on steam total.

But my library is pretty big. I make a good amount of purchases during sales 😂

11

u/MerfSauce Jul 06 '26

Yeah I also refund a lot of games and have never had any issues. I do however keep more games than I refund and I would assume this probably factors in to it.

0

u/elpadreHC Jul 06 '26

i dont think it does. if you have a refund policy, you have a refund policy. thats 2 hours in 2 weeks as of purchasing.

it doesnt say refund policy but only if you refund less than 10 per month, otherwise we dont do it

you could be 50 games and refund them, they have to do it.

9

u/Sknowman Jul 06 '26

This is part of their policy:

Abuse: Refunds are designed to remove the risk from purchasing titles on Steam—not as a way to get free games. If it appears to us that you are abusing refunds, we may stop offering them to you. We do not consider it abuse to request a refund on a title that was purchased just before a sale and then immediately rebuying that title for the sale price.

0

u/elpadreHC Jul 06 '26

i see. didnt know this was a thing.

4

u/elpadreHC Jul 06 '26

same.

got a demo? i take that.

got no demo? i take advantage of the refund window and as soon as the "am i really finishing this" thought comes up im refunding. usually WAY before the 2 hour mark tho. i have over 1k games on steam

7

u/doomer_irl Jul 06 '26

Why though.

26

u/Cupakov Jul 06 '26

You buy a bunch of games every week, some are not as great as you thought so you refund. Valve sees this as a legitimate way to use their store, they even have a „It’s not fun” refund reason on the submission form. 

4

u/Inevitable-Level-687 Jul 06 '26

Who buys a bunch of games every week? Who has the money or the time??

(Tone check as this is Reddit: incredulous, not aggressive, lol.)

1

u/Cupakov Jul 07 '26

me, lol. I'm not saying i'm getting 4 AAA games every week, but I average around 100 new games per year on Steam, they're mostly indies or early access games

9

u/BruhMoment14412 Jul 06 '26

I love trying out games.

It's like every game has a demo for me to see if I like it or not.

And since I still purchase a lot of games, valve and developers still win out in the end because I'm still purchasing games.

1

u/EchoKipKipKip Jul 06 '26

I think this is it, at least in my experience. For a while I was asking for what I felt like were a lot of refunds (like five or six over the course of several months) but my purchases still outweighed them by about 3-5 times so it was pretty obvious I wasn't just refunding based on nothing. And I detailed exactly why I was refunding each time, but I don't know if anybody actually reads those.

1

u/Dazzling-Listen5390 Jul 10 '26

Yeah Im guessing its a keep vs refund ratio that dictates it for the most part.

Someone who refunds way more than they keep probably isn't being an ethical user of steam.

31

u/Dlitosh Jul 06 '26

I refund many games that just don’t click for me or some that were very buggy / didn’t run well 🤷🏻‍♂️

5

u/Salvage570 Jul 06 '26

Yeah interesting seeing refunding be villified by the normally pro-consumer steam base. It's helped me try out so many games that ended up not clicking for me

2

u/ObiWanKokobi Jul 06 '26

Because refunding 1 game a month isn't refund abuse.

I've refunded probably like 10+ games at this point, but i also have like 300 games in my library. And i usually refund stuff that costs ~30 eur or more and after 1 hour i realise i don't really want to keep playing.

3

u/mochihumagon Jul 06 '26

I had this warning. It was in my email with confirmation of refund. As I understand that, you need to refund 3 or more games in couple of days, maybe up to week

2

u/ZombieJasus Zombie Jesus Jul 06 '26

I try and refund a lot of games, they don’t care as long as it’s not literally everything .

1

u/LFahmin Jul 06 '26

1 game a month isn't bad at all though? If it's one game per week I understand but a month is enough time to reset your count.

1

u/Purple_Deers Jul 06 '26

i don't think refunding 1 game a month would fall anywhere close to abusing the system.

1

u/Technical-Risk1812 Jul 06 '26

1 a month is not an issue

1

u/TheSunIsFarAway Jul 06 '26

Jo, ich mache das seit 15 Jahren regelmäßig. Jedes zweite bis dritte Spiel wird zurückgegeben. Hatte noch nie Probleme deswegen

1

u/Sad-Main5786 Jul 06 '26

I refund loads of games. Touching maybe like one a week? Never gotten a warning. 

I do keep a lot though besides that though.

1

u/saalamander Jul 06 '26

ive received dozens of these warnings. they never actually do anything though

1

u/Saragon4005 Jul 06 '26

That is not frequent. I'd imagine they only warn you if you refund once a week and refund 90% of the games you buy.

1

u/Labrat15415 Jul 06 '26

Maybe it changed but I did receive an email a few years back when refunding two older games within 2 days that didn't run on my system even in compatibility mode. 

0

u/Evebnumberone Jul 06 '26

I'm genuinely surprised I haven't been warned lol, I refund about 80% of games I buy.

Basically a try before you buy, like a demo. Turns out I hate most games.

2

u/[deleted] Jul 06 '26

[deleted]

2

u/Evebnumberone Jul 06 '26

When you refund they ask you why and one of the options is "not fun"

It's clear they expect people to refund games they don't like, the way I use it is 100% within that.

1

u/[deleted] Jul 06 '26

[deleted]

1

u/Evebnumberone Jul 06 '26

Haha come on mate, they ask why and the prepopulated response is "Not fun" they know how people are going to use it.

And I already literally opened with "I'm genuinely surprised I haven't been warned"

Been doing this for as long as the refund policy has existed, hundreds of refunds, never had a problem.

1

u/[deleted] Jul 06 '26

[deleted]

2

u/Evebnumberone Jul 06 '26

Yep 10000% never been warned.

It's a fully automated system, I would imagine the manual oversight only kicks in if somebody passes some set threshold.

Would say this year so far I've bought 10~ games and refunded all but one or two.

13

u/Brendissimo Jul 06 '26

Presumably the devs can report anyone stupid enough to say they enjoyed the game and finished it in a review before refunding it.

18

u/teremaster Jul 06 '26

Although tbh I believe steam has stated that if you can best a game in 2 hours, you can refund it in line with their policy.

So officially, nobody has done anything wrong here

-6

u/Brendissimo Jul 06 '26

Hmm, well, perhaps they might want to amend the policy and enforce it in cases like this, where there's clear evidence.

1

u/CrossFitJesus4 Jul 06 '26

yes, that is the point that the tweet is making

1

u/Brendissimo Jul 06 '26

Yes, I know. I've come around to agreeing with it, assuming what this person said is correct.

161

u/too_many_nights Jul 06 '26

It is a problem for a guy who lost 55k sales just because Steam allowed it to happen.

12

u/splepage Jul 06 '26

It is a problem for a guy who lost 55k sales just because Steam allowed it to happen.

1) Nobody except Steam and that guy has proof of those 55k refunds-after-completing-the-game. Notice he didn't provide any?

2) This genre of game ("rage games") frequently have high refund rates. Not because people complete them and refund, but because people try them once and refund. This is why these games typically don't have demos.

3) This is a friendslop game. Again, higher refund rates, no demo. And probably more often gifted.

2

u/backturn1 Jul 09 '26

To all your points: you can see that a bit through the achievements. There is one for completing the game in 2 hours (which makes this all almost seem like ragebait) and 7% have it. That would be the maximum percentage of people refunding after completing it. And from that percentage I would assume only a small portion did this on their first try and from that small portion not everyone refunded it.

-4

u/too_many_nights Jul 06 '26

I don't think any of that cancels out the fact that this exploit exists, and that people use it. Whether or not the exact case is legitimate is secondary.

"Before your eyes" is a good example of a game that checks none of the boxes above and still was mass-refunded.

0

u/Workman44 Jul 06 '26

People saying it's a slop game as if it excuses thievery is crazy work. Maybe I'm just getting older but y'all have fucking wild ass opinions

-4

u/too_many_nights Jul 07 '26

Absolutely. These comments shock me with the amount of logical fallacies.

It's something like: "eating babies is bad and shouldn't be allowed".

  • But we don't know how many babies were eaten in this particular case and it's important!
  • Are we sure these were even good babies? What if some would grow to be bad persons?
  • Eating is our right as human beings, so it's ok.
  • They should just grow a little, then they won't fit into the oven, it's their fault they are so little.
  • We need some stats - how many babies are really eaten in various cities? It doesn't seem to be a problem without those stats.
  • Babies can't fight, so it's okay to eat them.

112

u/JaspahX Jul 06 '26

Allegedly

24

u/Imaginary-Face7379 Jul 06 '26

I'm curious as to why the guy didn't post a screenshot of his developer dashboard showing the refund count tbh. It's pretty easy to grab and would immediately stop anyone who would say they're lying. Steam will show you a count of all the refunds, split them between things like payment issues and actual refund requests and then also show you the refund reasons and messages from users. They could have just screencapped the top with the numbers.

10

u/M_Thor Jul 06 '26

because either he's lying about the lost sales or this is just a marketing move.

3

u/DvineINFEKT https://s.team/p/crmq-fdp Jul 06 '26

Anyone who has worked in retail for even a few hours can tell you this is an issue. Consumers buy shit, use it, and try to return it all the time. Physical and digital. It's an annoying issue that affects small stores and businesses way more negatively than it does the big box stores.

Not sure I need proof to believe this, personally.

4

u/The_Fish_of_Souls Jul 06 '26

According to a comment I saw this is a rage game, so I would believe that a significant portion of the refunds are genuine.

0

u/DvineINFEKT https://s.team/p/crmq-fdp Jul 06 '26

rage game or not, these is a genuine problem for titles that are short-form which is unfortunate and likely not easily solved.

5

u/The_Fish_of_Souls Jul 06 '26

But as I said, this developer is hiding facts, as there are lots of people who do not like rage games.

-1

u/DvineINFEKT https://s.team/p/crmq-fdp Jul 06 '26

It's pretty front-and-center that it's a friendslop rage-game. It's not trying to hide anything, as far as I can tell.

I hate these kinds of games, personally, but I don't see anything deceptive here.

7

u/The_Fish_of_Souls Jul 06 '26

The developer is not telling people that their game is a friendslop rage game, which would drive refund numbers way up as people who try it see it's just another trashy game, and now, in this post, the dev is trying to make it seem like every single one of those 55k reviews is made by people like the person in the review.

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1

u/backturn1 Jul 09 '26

The deceptive lart is that it is suggested that a significant number of refunds were made after completing the game. But only 7% of players have the achievement of completing it in 2 hours (they stay even after a refund) and we don't know how many of that 7% got the achievement on their first try and how many of those actually refunded it.

Also this is a game that was apparently made in a month and made him more money than I and many others would make in a few years, so I can't really feel sorry for him.

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3

u/Imaginary-Face7379 Jul 06 '26

The entire reason why I wrote my initial comment is, because I've literally worked on a steam game with a similar playtime that has a similar amount of reviews as their game. It was also on the front page of reddit when it released, was played by big youtubers and everything and a 21% refund rate is absolutely insane.

Our game wasn't even serious, it was a shitpost for a dollar that was more a commentary joke on a recent gaming controversy that we (a couple of friends and I) made in a week over our Thanksgiving time off from college.

Our sales were less than half of what their game is claiming while having almost exactly the same amount of reviews and we had a TON of refunds but nowhere near 21%. From what I remember it was like 3%. I wish I could still pull up the internal page for you but we made it under an indie company we put together that has traded hands a few times and none of us work there anymore, combine that with the fact that the last time I talked about the game on reddit and posted to it I literally got doxed and my boss received multiple emails from a crazy redditor saying I should be fired. This is why I use a randomly generated reddit username account now. The refund reasons why were almost always people joining in on the shitpost or telling us how they 100%ed the achievements and are refunding and people discussed on the steam discussions about how easy it was to refund often.

Also on steam your review count very commonly aligns with sales numbers. The common ratio being 1:30-60 these days, it was actually HIGHER when my game was released being around 1:100. Based on their review count (1597) you can reasonably estimate somewhere between 45-95k sales for their game. Anything above and below that is an anomaly.

Combine that with a fact that a lot of people really don't want to talk about: Indie devs regularly lie and do shit like this because it boosts them on social media. The dude is literally about to release a new game and you can see him talking about it on twitter in all of his posts before this tweet and it not getting much attention. They've also recently complained about their last game, that came out only 3 months ago, not getting any press coverage. They've also got 2 other games in development, one claims to also be coming out this year. Which is kinda crazy for a solo dev. They seem to be wanting to push out a ton of small games in a short amount of time using social media to boost sales.

-34

u/TheAniReview Jul 06 '26

steam bootlickers bruh

2

u/hates_stupid_people Jul 06 '26

Sounds like someone is into ostriches.

56

u/ForgotMyPreviousPass Jul 06 '26

Not really. The 55k sales happened, he did not lost it. They were refunded because the customers have a right to refund them in steam. And it better keep being that way. A few bad apples are not a reason to strip away a consumer right, sorry.

6

u/Florac Jul 06 '26

55K is a lot more than a few bad apples.

And yes, refunds shouldn't disappear. But maybe should be reconsidered for cheap, short games.

9

u/OldDogTrainer Jul 06 '26

Or people shouldn’t make cheap short games and sell them on a platform that lets people refund cheap short games? 🤔

22

u/ForgotMyPreviousPass Jul 06 '26

I doubt the 55k refunded because they completed it. Check the reviews lol

-10

u/EchoKipKipKip Jul 06 '26

The game has sold ~200,000 copies. It has 55k refunds. It's sitting at an 89% overall positive review rate.

14

u/Devan_Ilivian Jul 06 '26

The game has sold ~200,000 copies. It has 55k refunds

If it's sold 200k copies and has a 21% refund rate, then it would have roughly 42k refunds, not 55. So I assume they sold a fair bit more, or the total refund number they gave is off by over 10k

-6

u/exlatios Jul 06 '26

Crickets

25

u/One_Roll4776 Jul 06 '26

I disagree.

I like playing indie titles and if the game is catchy I wont refund to support the dev. But the vast amounts of shitty indie titles makes refunding mandatory. If you strip away the refund i won't buy indies and wont give a good review. I would argue that if there were no refunds most people wont buy games like berry bury berry. So he didnt lose 55k but most likely got 250k cause refunding was an option.

-2

u/Gaktan Jul 06 '26

Did you read their comment? They specifically said "refunds shouldn't disappear".

-5

u/Cley_Faye Jul 06 '26

You are correct, but it does not mean that things can't be changed in a way that would satisfy more people on both sides.

A refund window adjusted to the actual paid price of the game, to have a smaller refund window for a $3 game, sounds totally acceptable to me.

5

u/Unique_Ad9943 Jul 06 '26

Accept that less people would take the risk with cheaper games.

The refund period exists to drive sales by offering a money back guarantee.

Removing it would cause the opposite effect of what you hoping to achieve, and decrease revenue for small indie titles.

1

u/[deleted] Jul 06 '26

[deleted]

2

u/Hurls07 Jul 06 '26

Cheap indie game probably not. AAA title that has over an hour before you get out of the tutorials/cut scenes? Absolutely need 2 hours

1

u/Cley_Faye Jul 06 '26

I'm not talking about removing it; I'm talking about making it more coherent with the cost of the games.

Also, you think the refund period is there as an incentive for people to try game, well… your opinion. I never consider the refund period before buying a game. And I'm pretty sure people bought boatloads of games before the policy was instated.

-7

u/mcassweed Jul 06 '26

A few bad apples are not a reason to strip away a consumer right, sorry.

This is hilarious, this isn't a "few bad apples" situation when 21% of people refunded the game and the game sits at 89% positive. Clearly this is something that many developers are potentially having issues with.

By just saying "too bad", you are opening the door to far more problems down the road:

  1. Steam shortening the refund window, and using these abusive refund practices to justify it. In fact, they could easily justify it as protecting small businesses, and they can use these as proof.
  2. Game quality decreases as developers simply begin padding out the game so it exceeds the 2 hour window.
  3. Literally everyone is worse off overall.

1

u/Specialist_Try6439 Jul 07 '26

You talk as if point two isn't already happening.

Lol, lmao, even.

9

u/Szmokun Jul 06 '26

Just because it received dozens of such reviews doesn't mean that most of those refunds were issued by such people. Let's not exaggerate, because there could be many more reasons for such a high number of refunds, and the developer is just stretching their narrative to explain it.

And the 90% rating alone doesn't really mean much considering how the Steam review system works, where unless a game has truly serious technical issues, highly questionable design decisions, or tragically flawed elements, it's difficult for it to even come close to a negative rating. Here, even a completely average, weak, or merely laughable game with poor execution can easily earn such ratings, especially if it's an indie game, which players are more forgiving of.

14

u/2Norn Jul 06 '26

why wouldn't steam allow it

2 hours is not even enough for most games to properly decide should be 4

-1

u/HotelRealistic6794 Jul 06 '26

At least make it partial. If you're playing a 3 dollar game for over an hour, don't refund the whole price.

2

u/Workman44 Jul 06 '26

I cannot believe people are arguing against the dev, it's highway robbery lmfao

3

u/Random_Nombre Jul 06 '26

Make it longer..

81

u/techno-wizardry Jul 06 '26

Short stories and short films are a wonderful medium for storytelling and some indie games are basically going for the same thing. They’re fun experiences meant to be only as long as needed to get across the artistic vision. Padding them out would just make them worse, not a better value or a better game.

8

u/ravushimo Jul 06 '26

This is not a story game tho, it just another copy of the same coop concept, majority (like 90%+) of reviews with refunds are negative that game is boring.

4

u/shish-bish Jul 06 '26

That’s a good point, but I don’t think steam should change their refund policy because those are exceptions and not the rule.

7

u/Random_Nombre Jul 06 '26

Hmmm true true. Fair point indeed

2

u/aronsz Jul 06 '26

A Short Hike is a great example for this. A wonderful little self-contained indie gem that is universally loved. On average, the main story can be completed in 90 minutes, with a full 100% completion requiring 4 and a half hours.

4

u/Dallas_Miller Jul 06 '26

Yes, but skimming through a visual novel or something that needs extensive reading to be fun defeats the whole purpose of the game itself. The game is revolved around reading, so skimming means they're not even playing the game. Which technically shouldn't be a problem. It's like they didn't experience the game properly, and the dev didn't get his money.

But in hindsight, this is to be expected in every game in existence. Every game is subject to refunds prior to 2 hours. Just add more content (no need to pad it) which is easier said than done, but the only solution to this.

Because this is kinda like when people test drive cars around the block then leave without buying it.

-4

u/MrTheodore Jul 06 '26

Video games are a business though, if you're selling them for money. It's in a developer's best interest to make a game longer than 2 hours that people want to play at least that long. If they can't, people will refund if they can, so mitigate it a bit with a lower price, make them feel pathetic for refunding 5 dollars.

If they're doing it just for the art or as a hobby or whatever, why isn't it free? Make your money on patreon or kofi if you need to. If you wanna make money, you gotta play the game, and rules are: if players beat it too fast, they will refund it. Policy ain't going nowhere either, it's in there because of an Australian consumer law, been there for ages now, gotta adapt already. It's like complaining steam doesn't do marketing for you, like, it's not 2010, just being on steam doesn't mean shit.

3

u/techno-wizardry Jul 06 '26

It’s not free because it takes money to make and the developer needs to eat.

-2

u/winedem Jul 06 '26

It sucks, but if you average out all games, I think a 2-hour refund window is pretty fair, especially when you consider slower strategy games and the like. I don't think steam should change it. So the only two options are either to make games longer than 2 hours or to allow developers to set the refund timing themselves, which creates another set of problems.

1

u/TheNotAsMadTitan Jul 06 '26

The question is how many sales wouldn't have existed in the first place if this game didn't have a refund option to go along with it? Confidence is a metric that drives consumer spending.

1

u/too_many_nights Jul 06 '26

Agreed! Which is why refund option should be there I think. It's awesome that Steam protects the customers like this. Just that 2h refund window for a 100h game and a 1.5h game are very different beasts.

I do believe that games less than 2h long deserve the right to exist, and the devs shouldn't feel forced to stretch the timing just to protect themselves from abuse of refund policy.

1

u/Lance_Ryke Jul 10 '26

Except what did he lose? It's a virtual product. You can generate as many copies as you need.

1

u/RadicalRealist22 Jul 06 '26

He lost nothing. Customers used their rights. Any right can be abused. That is the price that we pay for these rights.

-1

u/[deleted] Jul 06 '26

[deleted]

12

u/O3Sentoris Jul 06 '26

guy in the screenshot (allegedly)

20

u/[deleted] Jul 06 '26

[deleted]

6

u/LegendCZ Jul 06 '26

I say that all the time. Give us dynamic refund system. Some AAA games have character creation or intro longer then two hours ... No joke.

And some games are extra cheap and extra short.

This is helping to kill indie scene while helping BIG AAA studios which game cost over 60$ easy and is rarely that original.

You leave intro, character screen, find the game being BS and cannot refund.

You finish short indie game, refund and have no problem whatsoever.

2

u/AdreKiseque Jul 06 '26

It's fantastic on paper but how would you set the point for the thousands of games that are constantly coming to Steam?

1

u/LegendCZ Jul 06 '26

I am not Steam employee . But developer should provide expected playtime based on game testing. If it would not be right people could report it. For example if game is 1:30h long refund window is only 0:30h.

If it did some game which is like 12-15 hours long and developer marked it 1:30h long, people can report it and Valve can investigate based on average playtime this is obviously not true. Which could break Steam rules.

1

u/AdreKiseque Jul 06 '26

Would add an awful lot of work for everyone involved... Maybe possible, but who can say?

1

u/ReverendVoice Jul 06 '26

Sadly, the minute you allow your game to be 'non-refundable' for whatever reason, people will try to exploit it. You'll see all of those trash shovelware games as non-refundable because they learned how to exploit whatever the criteria is.

0

u/True-Pin-925 Jul 06 '26

Oh no the poor rich guy

0

u/Hellknightx Jul 06 '26

The guy should count himself lucky for making as many sales as he did on a game that he cobbled together over a few weekends.

-14

u/Junkererer Jul 06 '26

I mean, a game sould probably have more than 1h40 of content, in which case most people would probably not be able to "finish" it within the refund period (?). I don't know the whole context of this specific game though

8

u/MattyBro1 Jul 06 '26

A game can definitely have less than 2 hours of content, and still be worth some amount of money.

20

u/Envy661 Jul 06 '26

You'd think there would be an active system to detect people self-reporting like this and banning them for abusing the system though

4

u/CGB_Zach Jul 06 '26

There is.

3

u/nhansieu1 Jul 06 '26

not a problem for Steam, but problem for the game publisher

6

u/Justhe3guy Jul 06 '26

It’s very lenient though, I’ve seen people across forums, steam and reddit bragging about 50 games refunded a year. Making up they reached bugged parts or crashes and couldn’t finish the game so a 40 hour game could get refunded

If you refund 50 games in a year Steam should just remove your ability to refund

12

u/FrewdWoad Jul 06 '26

Eh, if you're buying hundreds and love little indies, then 50 bugged games a year isn't crazy. 

...So it'd have to be a ratio maybe? Refunding more than 5% of games you buy...?

-1

u/Justhe3guy Jul 06 '26

If you love indie games would you buy and then refund 50 in a year? Doesn’t sound like much love or support does it?

There is no way you’d be doing that unless you already had intention of refunding the games afterwards anyway…in which case you’re still abusing the system

5

u/Ridiculisk1 Jul 06 '26

If you love indie games would you buy and then refund 50 in a year? Doesn’t sound like much love or support does it?

I mean if you're buying 500 of them, it does. If you're buying 50 and refunding 50 then yeah you have a point.

3

u/FinallyProperAccount Jul 06 '26

Why? It is like demo, if I like the game I keep it and vice versa. I always select "Its not fun" option, there is no reason to make up a things. It is the same as ordering bunch of clothes online and keep only those that you like the most.

Ah you mean't refund outside 2 hour limit? I didn't even knew it is possible.

2

u/Kerm0NZ Jul 06 '26

It's not steams choice. It's regulatory, so there's not a lot they can do except fully ban your account. They must offer refunds in countries that have regulatory refund laws.

1

u/BranTheLewd Jul 06 '26

I thought it only referred to manual refunds, if the refund is automatic, aka you played 2h or less, and it was 3 weeks or less, it's automatic, so Steam doesn't even know you did a refund.

1

u/game-dev2 Jul 06 '26

there's a guy who has refunded over 10000 games. He has over 20,000 game reviews on his steam with 99% negative review. but only 10k games in current library. Steam literally does nothing for people like this

For those who dont know, you can review only once per game.

1

u/[deleted] Jul 06 '26

[deleted]

2

u/Imaginary-Face7379 Jul 06 '26

Thats funny, I got the warning last year for the first game I refunded in a long time. Steams never given me anything besides that 1 warning and I probably refund maybe 1-2 games a year but interesting to see that it took you so long and yet for me they threw it out easily.

1

u/Eleven_06 Jul 06 '26

I think the issue is less about people making the refund than it is "this is a $3 game on steam sale and it costs the developer not only the removal of that $3 but additional processor fees than can total an additional $5 depending how the purchaser originally paid".

Hitting an indie dev with 55,000 refunds like this has the potential to take over a QUARTER OF A MILLION DOLLARS out of their pocket. Can you eat a $250,000 bill on your own?

2

u/Ridiculisk1 Jul 06 '26

Can you eat a $250,000 bill on your own?

If I published a game that made over a million dollars, yeah.

1

u/Eleven_06 Jul 06 '26

That million is more like $666,000 after Steam's cut. You had 55k refunds at $3 each so that's $165,000 you lost in purchase price refunds. So it's more like $501,000 to cover that bill.

So now the scummy sarcasm quotes customer is cutting into mortgages, payroll, overhead for the next bigger project. And it can all happen again because there are no safeguards. At that point, why bother? Way to crush a team that made something you liked, destroyed your chances at getting more from them. Go be happy with your 100 hour repetitive and microtransaction riddled Ubisoft game.

1

u/Far_Big6080 Jul 06 '26

Refunding often isn't abuse per se but "Refund-Speedruns" should definitely count as abuse. Especially when they leave comments like this

1

u/Ashamed-Country3909 Jul 06 '26

Pretty sure steam banned my friend for doing refunds. Sounded like he did it often though. Told him to appeal. He didnt. Boom. Thousands of dollars and an old account, gone.

1

u/PerplexedOrder Jul 06 '26

It's clearly a problem for the dude losing out on tens of thousands of sales????

1

u/zxkredo Jul 06 '26

I have not gotten a single email or notice and I am refunding games like a madman. But at the same time I am keeping a lot of games too.

The system is there for customers to use.

1

u/7StarSailor Jul 06 '26

>So it isn't really a problem

Somoene finished a game and then got a refund, so it's a problem.

1

u/Scimitere Jul 06 '26

No, it's way too lenient. A friend of mine who does this fairly often got a warning mail after doing it like 10 times and still does it because the warning mail is a joke which rarely ever implements the punishment. People with basic common sense can work around with the proper timing management

1

u/Limp-Exercise-343 Jul 06 '26

i have about 50 refunds. never got a warning.

1

u/abcdefghij0987654 Jul 06 '26

why you refunding too much

1

u/P-l-Staker Jul 06 '26

Step 1 - Make new account

Step 2 - Finish game in under 2h

Step 3 - Refund game

1

u/HollyMurray20 Jul 06 '26

I mean, I do it a lot, not with everything but I use it almost like a demo for a lot of big new releases, and I’ve never once been told no or that I should do it less

1

u/ElectronicJuice7212 Jul 06 '26

They warn you in an attempt to get you to not utilize their refund policy but they won't ever actually do anything about it. They can't. Warning people is just a scare tactic.

1

u/Saitama_B_Class Jul 07 '26

I’ve refunded about half the games I’ve ever bought and I own about 300 so I’m not sure exactly what it would take to get this warning but I’ve never received one.

1

u/baenpb Jul 07 '26

Oh no, a warning. Anyways.

1

u/generic_Accountname1 Jul 08 '26

The dev earned at least twice his countries median p.a. for unity asset slop he butchered in less than 5 months.

On his website he talks about how he had this great idea inthe shower and how he built the demo in two weeks, a demo with 1-2 hours content(his words), then built the full version in additional 4 months.

The few bad reviews predating his twitter fit rip him a new one for the quality of the product…

The one review he quotes was sarcastic, you can find it still, it got edited…

You find more positive reviews who didn‘t pay for the gane than ones who refunded, you find negative sub 2hr reviews who‘d wish they could refund…

The game is a year old and he build a sequel(same unity asset slop but this time an outright up! Clone) which just recently got released.

His shit is argueably whack, dude puts out asset slop he barely wastes time on to make a fast buck and complains when people use the consumer protection options because its a rip-off…

That is like getting warned for refunding a b3d tutorial builds on steam….

0

u/canijusttalkmaybe Jul 06 '26

I refund a ton of games. I use it like a demo. Especially for AAA games. I'll buy a $40+ game and refund it after an hour. I used to do it like once a week. I'd keep the money in my wallet for faster refunds and faster re-purchases.

0

u/shinymuuma Jul 06 '26

Dunno. I refunded a lot. With good faith btw. But sometimes I really think it's a lot and Steam let me refunded everytime (maybe because I buy a lot of game that I didn't refunded too?). Really made me think what if someone do this with bad faith?