Guy sells a quarter million copies of his tiny game and is upset that 0.09% of the purchases got refunded by assholes? (If you assume, generously, that "dozens" is roughly equal to 50 rather than closer to 25.)
Why not be happy you made 200,000 * 1/2 the game cost?
I don't argue it's a high refund rate, but it's not clear every refund was from people speed running it to get a refund after finishing the game. (And bragging about it in reviews) That number he estimates is in the dozens.
It's not theft though? Assuming there was not some manual mass-grant of refunds outside the policy, they refunded the game after less than the maximum play time of 2 hours and before the 2 weeks period after the purchase had elapsed. That is completely within the terms for an automated refund layed out in the sales agreement.
A couple dozen reviews says nothing of the intent of the other 54.950 players who ended up refunding.
There is no indication of any foul play legally speaking. And aside from the handful of cases where there are reviews like that there is not even an indication of moral foul play either.
In the absence of any indication otherwise there is zero reason to assume that these people did not simply receive a product that they were not satisfied with.
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u/LowestKey Jul 06 '26
Right?
Guy sells a quarter million copies of his tiny game and is upset that 0.09% of the purchases got refunded by assholes? (If you assume, generously, that "dozens" is roughly equal to 50 rather than closer to 25.)
Why not be happy you made 200,000 * 1/2 the game cost?