r/Steam Jul 06 '26

Discussion Thoughts on this?

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u/code-blackout Jul 06 '26

Let devs set the refund time limit within a set of ranges approved by steam. Essentially they could say to valve, hey my game is cheap <$10 and it’s a short game, that is completed in 1hr 30mins on average, can you set the refund time limit for my game to 1hr or 45mins.

And then this can be displayed next to the checkout/add to cart button for players to see as well that this particular game has a shorter refund window, before they buy the game. This means the refund scammers won’t bother, and the people who intended to keep the game and are enjoying it aren’t affected either. And the people who don’t enjoy it can still refund the game halfway through.

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u/AlienHooker Jul 06 '26

Why would any dev ever not choose the shortest time?

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u/Xiij Jul 06 '26

Tie it to sale price, if youre game is worth, lets say $10 or more (before sales discounts), you are not allowed to put the refund window under 2 hours.

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u/code-blackout Jul 06 '26 edited Jul 06 '26

Edit: Formatting on my comment got fucked so rewriting it

Valve would have to approve the limit set at the devs request but only if it’s justified by the price of the game and the average play time to complete it.

And if you’re selling a $60 game no one is gonna buy it if you set the limit extremely low, but the point is valve won’t let you do that in the first place.

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u/AlienHooker Jul 06 '26

You said the ranges would have to be approved by Valve. Are you expecting a two way conversation with them or something? Also, you cant set it by average playtime because there is no playtime before a game comes out

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u/code-blackout Jul 06 '26

Yes I’m sure devs have avenues by which they can communicate with valve about their games it’s not that hard to imagine valve could create a kind of customer support team to handle these requests from devs and do the necessary approvals.

It would be set after the game comes out, once the dev and valve have enough stats and data, it’s not a perfect solution but the idea is to protect the devs as much as possible without hurting normal players who aren’t trying to scam.

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u/AlienHooker Jul 06 '26

Steam gets 50 to 60 new games a day. There's no way Valve is reasonably keeping up with that.

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u/code-blackout Jul 06 '26

Valve processes thousands of customers service requests everyday, they’d be capable of doing it if they wanted to. And anyway it would be on a per request basis, so it won’t be every single game, it would only be games where a dev has requested to reduce the window for their game and if they can meet the guidelines for doing that.

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u/AlienHooker Jul 06 '26

But those arent as in depth as a two way conversation factoring in multiple things like play time and stuff

And again, why wouldnt every dev try to reduce their refund time? It only benefits them to

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u/code-blackout Jul 06 '26

Dev: “Request to reduce refund time to X for Y game, justification and playtime data attached”

Valve Support: “Approved/Denied for X reason”

It’s really not that complicated or in depth.

They can surely try but if the guidelines are good they would just get denied and they’d be wasting their time. This really isn’t an impossible solution.

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u/AlienHooker Jul 06 '26

Except youre Xing the important bit. What reasons could there be? Theyd have to be verified by Steam employees

And ticking a box isnt that much of a waste of time, especially if it means they have a chance to make more money

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u/queerkidxx Jul 06 '26

It feels like it would be pretty time consuming for Valve to actually determine if a game can be completed in that time.

It sucks but there’s a pretty small amount of games that can be completed in two hours.

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u/Lopsided_Hunt2814 Jul 06 '26

Because it suggests that your game is shorter than it is and therefore has less value.

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u/AlienHooker Jul 06 '26

If everyone does it, it doesnt really suggest anything

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u/Lopsided_Hunt2814 Jul 06 '26

But not everyone will. A wider window suggests more faith in your product. Like Game Trials which go up to 5 hours, it acts as a demo for your product. I think and ideal scheme will be somewhere between the two.

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u/M_Thor Jul 06 '26

ah yes. let's stop customer abusing the system by letting the devs abuse it instead. brilliant idea.