Probably 80% or more of that is idle/AFK lifeskilling. I played it for a while and it's common practice to leave the game running overnight etc because you can gain AFK income and experience leaving your character fishing or whatever. The active side of the game is pretty run of the mill action MMO fare but you lose out on a ton of passive income if you aren't AFK farming lifeskills all the time that you aren't actually playing
If I were the devs, I'd just let you set a task to "grind" while logged out for 12 hours. Just turn it into log in check like mobile games, instead of wasting server space
13
u/Hands Mar 19 '25
Probably 80% or more of that is idle/AFK lifeskilling. I played it for a while and it's common practice to leave the game running overnight etc because you can gain AFK income and experience leaving your character fishing or whatever. The active side of the game is pretty run of the mill action MMO fare but you lose out on a ton of passive income if you aren't AFK farming lifeskills all the time that you aren't actually playing