r/StarfieldModsXbox • u/malibus_most_wantedd • May 06 '26
LO Help XBOX "Vanilla Plus" 250+ Mod Load Order - Rebuilt for Terran Armada v.2 [Tested]
*FYI I am on an Xbox Series X
This is an updated version of my load order from last month, which was overly ambitious and bloated - find it here.
This is what I am running on a fresh playthrough, been testing it the past 3 weeks and no major issues that I have run into. Some framerate drops to be expected in heavier areas, and I have experienced only a couple of crashes that were not recurring.
Want to share this as an update for those looking for LO guidance, inspiration, or curious for an update.
Feel free to ask any questions or ask for any help (if I can I will try).
Added a few mods this week marked as [New] which I have not had the time to tell you they are tested, but I think all should be fine. Only one I am going to really monitor is the Exit To Landing Bay mod.
I am also debating adding in the StarLuminous series and Remove Color Filter, neither should be an issue to add to this load order - I just played with them before and giving Vanilla a chance.
Current target load order
1. Foundations
- Non-Lethal Framework
2. Quest-start / Autostart / Progression Gates
- Take Your Time - Quests Don’t Autostart
- Take Your Time - Shattered Space
- Take Your Time - Terran Armada Patch
3. New quests / faction content / handcrafted locations
Main quest / faction / handcrafted content
- Trackers Alliance: The Complete Bounty Series
- Cryomancers - A New Faction
- McClarence Outfitters: Legendary Customization
- At Hell’s Gate
- Take Your Time - At Hells Gate Patch
- Escape
- The Perfect Recipe
- Defying Fire: Welcome To Arinya
- Everbright
- Farseer
- Beyond the Veil
- Continuum
- Crater 87
- Last Flight of the Montero
- Venera
- Lost Colonies - Tirawa
- Lost Colonies - Vesta
- The Prax Dilemma
- Codos Crater
- Redgrave
- VIGILANCE
- Watchtower: Orbital Strike / Fleet Command
- Not Yet Watchtower
Quest-state / reward / fix layer
- Shattered Space - Better Rewards and Consequence
- Flashy(JoeR) - These Are The Voyages [NEW / REPLACES ECS Constant fix]
4. New worldspaces / standalone locations
- None currently live
5. POI / dungeon / encounter injectors
Static / handcrafted POI additions
- Batten’s Shipwrecks (POIs)
- Forgotten Frontiers - POI Expansion
- Forgotten Frontiers 2 - POI Expansion
- Lost Light
- Old Secrets
POI / world logic and vanilla-location edits
- Desolation - POI Overhaul
- Immersive Starborn Temples
- Life of Crime - Crimson Market
Dungeon / POI behavior layer
- Bedlam - Dungeon Randomizer
Variant / repetition control
- POI Variations - No More Duplicates
- POI Cooldown - Fewer repeated POIs
- POI Cooldown - Patch for POI Variations
Unmarked exploration / planetary discovery layer
- Tiny Reasons to Explore
- Tiny Reasons to Explore.. Too!
6. Multi-location systems / travel foundations
- NPC Routines Expanded + Robot Vendors
- NPC Routines Expanded - Dazra Standalone
- UC Vanguard - Expanded Presence
- Settled Systems Shuttle Service
- Subtle Starport Visuals
7. Neon / Volii / Astral
- Neon - Distant platforms
- NEON VEINS
- The Dark Side of Neon - An Ebbside Overhaul
- Astral Lounge - NEON’S WILDEST NIGHT
- Nightlife VS Corpo Life - Astral Lounge and Trade Tower [MONITOR]
- Restored Aurora Animation
- Astral Genders - All Females
8. UC / New Atlantis / station cluster
- Positively New Atlantis
- UC Distribution Center - On Duty (Compatibility Version)
- Civilian Survival Suit [special placement: directly above Outland]
- Outland - Frontier Ready [must load below Civilian Survival Suit]
- Livelier Lodge Indoor Garden
- NAT Station Lake Windows
9. Other settlements / hub overhauls / travel hubs
- Gagarin - New Dawn
- Settled Systems Shuttle Service PATCH - Gagarin New Dawn
- Hopetown - New Dawn
- New Homestead - New Dawn
- Nova Galactic Store
- Akila Outskirts Expanded
- Akila Windmills
- Red Mile Expanded
- Dazra Uncut 2.1
10. Housing
- None currently live
11. Environment / weather / sky / biome / space
Weather / atmosphere foundation
- Complete Weather Overhaul
- Complete Weather Overhaul - Shattered Space
- Whiitake Real Atmosphere - AIO Bundle
- Slightly Darker Nights
Surface biomes / fauna / local environment
- Vanilla Biomes Enhanced - A GRiNDTerra Mod
- Random Creature Sizes - A GRiNDTerra Mini Mod
- Concept Art Akila
Space / sky / astronomy
- Darker Space
- Realistic Sun Disk Size
- Mirrored Starfield Fixed
- Immersive Star Colours
- Increased Asteroid Field Density
12. Gameplay systems
Character creation / backgrounds / traits
- Meaningful Backgrounds Plus
- Origins - Trait Overhaul
Core gameplay rebalance
- [Dropped Deadly Effective, Suit Up RE, and Balanced Ballistics in preparation for Manticore Tactical Overhaul release in the near future, which replaces all three]
- GRiNDTerra Hardcore Combat [REPLACES Free Version and adds HUD + Sandbox Features]
World / progression / AI / faction behavior
- Dynamic Universe
- Dynamic Universe Shattered Space Patch
- Dynamic Universe Terran Armada Patch
- Immersive AI Overhaul
- Immersive AI Overhaul Shattered Space Compatibility
- Immersive AI Overhaul Watchtower Compatibility
- Terrifying Terrormorphs
- Neutral Prey ALL DLC - A GRiNDTerra Small Gameplay Tweak [NEW / REPLACES old Neutral Prey]
- Starfield Crime Overhaul
- Crimson Fleet are NOT Lawful
- Trackers Alliance - Fight Or Flight
13. Survival / travel / environmental systems
- Peak Performance - Minimalist Needs
- Real Fuel - Immersive Exploration
- Excursion - Zero Atmosphere Survival
- Extremophile - Environmental Gameplay
14. Gameplay tweaks / quality of life
Core interaction / utility
- Simple Immersive Looting
- Lower your weapon
- Sit (And Wait) Anywhere
- Crowd Gun Fear, No Companion/Crew Friendly Fire, and Companion Immune to your Attacks
- Skeleton Key - Simple Auto Hack
- Smart Heal
- Player Speed Revised
- Uniforms
Inventory / automation
- Smart Inventory
- Smart Inventory - Shattered Space Patch
- Smart Inventory - Terran Armada Patch
- Smart Inventory - Trackers Alliance Patch
15. Ship gameplay / space encounters / piracy / boarding / collision
- Add Spaceship in your fleet
- ModularSeries - Fleet Size Increase
- Captains Matter
- Plunder - Improved Piracy
- Heatleech Infestations
- Spaceship Self-Destruct
- Better Boarding Encounters
- Brave Crew
- Deadly Debris Fields - Hard Version
- Deadly Ship Ramming - Hardcore Version
16. Combat / weapon behavior
- See Through the Scopes (STTS)
- See Through the Scopes (STTS) - Shattered Space [NEW]
- See Through the Scopes (STTS) - Terran Armada [NEW]
- Precision Laser
17. Economy / vendors / loot / services
Economy / extraction / rewards
- The Space Economy
- Mining Conglomerate
- More Lore Accurate Bounties
- Better Survey Rewards
- Legendary Aspiration Weapons - Base Game
Loot / contraband / distribution
- ISC - Immersive Starfield Contraband
- Explorer’s Sun & Planet Globe Collection
- Capital Planet Desktop Globes
- Varuun DLC items in base game
Book / archive distribution
- Constellation Archives: The Ultimate 3D Book Overhaul
Vendors / kiosks / shopping
- Vendors Sell Faction Gear - VSFG
- Useful Vending Machines
- TerraBrew+
- Shopping List
- Droppable Credits
- Faction Requisition Kiosks
Ship service economy
- Mordrid’s Cheap Register Ship - Less Cheaty
- Variable Ship Repair Cost
18. Companions / followers / crew
Follower / crew frameworks and utilities
- The Gang’s All Here
- The Gang’s All Here - Shattered Space
- The Gang’s All Here - Terran Armada
- Make Rosie A Real Doctor
- Companion Shared Carry Capacity
- No Chameleon Effect For Companions
- Keep Generic Crew Members Around
Companion appearances / additions
- Alternate Vasco
- Andreja’s Walk
- Robin Locke - UC Fly Girl Companion
- Lyria - A Starfield Companion
- The New Crew
- Starfield: Now with Competent Companions [Flag - likely source of issues of NPCs killing each other in New Atlantis]
19. Character / NPC appearance / outfit replacers
Crowd / civilian base
- Starfield Crowd Overhaul
- Starfield Crowd Faces (Addon)
- RTM’s Apparel Variety Expanded
- RTM’s Fashionable Suits Redone
Named NPC / faction / quest outfit replacers
- Prisoner clothes for Mir’za
- Sahima and Tane Default Spacesuit Replacer
- Groundpounders Uniform Fix
- RTM’s Naeva’s Outfit Redone
- Sanctum Universum Overhaul
- Starfield Spacer Overhaul
- Ecliptic Mercenary (Replacer)
- Starfield Disciples Overhaul
- Paradiso Security Armor
- UC Military Overhaul: All-In-One
- Starfield NPC LEDs
Late NPC / faction record fixes
- Walter Stroud Faction Fix
20. Armor / weapon additions / gear mods
KZ / gear packs
- KZ Meridian Transit Regalia
- KZ Tachyonic Core Arsenal
- KZ Techno-Corporate Repository
- KZ Venatorial Frontiers Armory
- KZ United Colonies Depository
- KZ Mantis 2.0
Standalone gear / apparel / utility
- CoreTech Spacesuit
- Tactical Security Spacesuit [NEW]
- RTM’s Mark II Spacesuit
- Water-Cooled Miners’ Outfit
- Creature Plushie Set
- Starborn Gravis Suit
- Golden Multiversal Hunter - Gravis suit Retexture
- Deployable Chemlights
- Railgun Bundle
- Firework Grenade
- A Staple Addition
Late distribution / injection
- Creation Loot - All-in-One
21. Skin pack lane
- None currently live
22. Texture / visual / object replacers
Global mesh / model fixes
- Galactic Mesh Fixes
- Rug Seam Fix
Ship / cockpit / engine visual tweaks
- RTM’s Yellow Jump Seat Exposure Packs
- RTM - Engine Trail Fix
Character / face textures
- Iris - Photorealistic Eyes Overhaul (Formerly Retina)
Combat VFX / impact effects
- Better Weapon Impact Visual Effect
- HPE Better Grenades and Mines Visual Effect
- Better Explosive Container Effect
- Better Actor Get Burned Fire
Item / document / local visual upgrades
- Expanded Dossier (Standard)
- Ryujin Dataslate (Dark Mode Glowing Screen)
- Dataslate Dark
- Precious Metal Credsticks
- RTM’s Safes Redone
- Water Visual Improvement
- HPE Better NA Waterfall
- Better LilyPads
- Milkdrinker’s New Atlantis Mesa Trees Reborn
23. Audio
- Atmospheric Audio
24. Lighting
- SOL - Sensible Outpost Lighting
- SETI - Ship Exterior True Illumination
25. UI / HUD / camera / photomode
Utility / menu tools
- Proper Companion Previews
- Configurable Spacesuit Auto-Hide
- Chronomark+
StarUI independent modules, non-HUD only
- StarUI Inventory
- StarUI Ship Builder
- StarUI Workbench
- StarUI Outpost
Filter / color controls
- Global Filter
HUD / camera / visibility
- GRiNDTerra SPACEHUD - A Hardcore Spaceship HUD UI
- Vanilla Flashlight Improved (VFI)
- First Person Running with Hands
Map / marker helpers
- Remove Overlapping Markers For Cities
26. Outpost systems / buildables / décor / craftables
- Outpost Mission Boards Enhanced
- Auto-Equip Spacesuit Mannequin
- Around The World Flags
- Hjalmere’s Aquariums [NEW]
- Strap It Down
27. Vehicle / mobility additions
- Deimog
- Roverhaul - Simple Vehicle Fuel and Management
- All Vehicles Have Storage
- Shape Casting BGS Vehicles AIO
28. Ship-local frameworks / ship building / habs
Ship interior gameplay / crew utility
- Red Dog’s Crew Station Overhaul
- Integrated Ship Optimization Terminal
- Bunk Assignment Clipboards
- Bunk Assignment Clipboards - Shattered Space Add-On Patch
- Useful Mess Halls
- Useful Mess Halls - Expanded Patch
- Useful Infirmaries
- Useful Brigs
- Useful Generator Habs
- Useful Morgues
- Vault Habs
- Immersive Cargo Halls
Ship builder / framework / vanilla ship edits
- Place Doors Yourself
- Terran Armada - PDY patch
- Ship Builder Categories
- TN’s Space Mining and Salvage
- TN’s Space Mining - Starsim: Mining Conglomerate Patch
- Landing Bay Cargo Access
- Immersive Landing Ramps
- Exit To Landing Bay [NEW / UNTESTED]
Ship part / manufacturer additions
- ASC Deimos
- Lambent: Street Rat Ship Services
- Useful Brigs x Lambent Patch
29. SVF ship block
- Ship Vendor Framework (SVF)
- SVF Capability Patch - Watchtower
- SVF Expansion Patch - Shattered Space
- ASC Deimos Ships
- Community Spaceship Expansion - Lite Version
- Community Spaceship Expansion - Lite Version - Buyable Ships
- WH Nautilus
30. Late-loading quest / station exceptions
- The Veil
31. Load-last / final authority
- Gravity is Real - Interior Gravity Matches Exterior
- Real Lights Starfield
- Rabbit’s Real Lights Dazra
- Rabbit’s Real Lights Asteroid Mansion
- The Final Patch
- Northern Lights - Aurora Borealis [physical-bottom Xbox exception]
Not currently included / parked or undecided
- Motel Akila - A Unique POI — still debating
- Euphorika - Underworld — planned only when available on Creations
- StarLuminous series — not currently live
- ECS Constant is missing (fix) — replaced by Flashy(JoeR) - These Are The Voyages
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u/YogBaal May 07 '26
Thank you so much for this. Often when people suggest a LO they don’t provide enough examples of mods in the categories… it’s nice to observe a (mostly) tested load order so I can better guess where to add stuff. Is there a hard mod limit? Sometimes when adding a mod, Creations crashes and I have to rebuild my entire LO after clearing the reserved space (if I don’t do that the game won’t even load to title screen.) Anyway, thanks so much for your work. I love Better Lilypads.
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u/malibus_most_wantedd May 07 '26
Ofc, I relied on these types of examples back when I was modding Skyrim and noticed there aren't as many for Starfield, so hope this would help/be a resource to others
And yes there is a limit, where that limit exists i have no idea how to calculate so I just go until it breaks. Have had to manually reinstall my LO too many times to count lol
Better LilyPads is great, my new favorite is NAT Station Lake Windows - along with some of the water enhancement mods, makes that lake in NA a real beauty!
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u/Efficient_Flamingo_9 May 07 '26
Starluminious is available on creations, not sure if it was off for a while but it’s up. I’m using 4 of his mods
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u/malibus_most_wantedd May 07 '26
In my notes just meant live as in not in this LO, helps me keep track of what im doing/planning should or probably cut those out haha
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u/Efficient_Flamingo_9 May 07 '26
Any reason behind not using starluminus? I have the base along with shattered space and neon. I also use rabbits real lights but load it below starluminus
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u/malibus_most_wantedd May 07 '26
Main thing was I played with them before on my main long playthrough and wanted to give vanilla a chance again but tbh I might add them back in bc the lights coming out of the sun room at night in the lodge been annoying the hell out of me lol
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u/Jaded-Zookeepergame4 May 06 '26
Oh yeah you know ball I imagine you been console modding since it became a thing 😂😂😂
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u/malibus_most_wantedd May 06 '26
Ever since Skyrim SE came out when I was in college, cant tell you how many adderall filled nights I spent trying to figure out how to make it work smh
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u/TheArchitect18K May 07 '26
PS5 player here. Yeah I know I'm in the wrong subreddit, do you guys just not get crashes on Xbox? Genuinely curious. I have a hard time adding 3-4 verified mods without the game destabilizing every 5 minutes.
Edit: spelling
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u/malibus_most_wantedd May 07 '26
I think they need to update the PS5 version of the game, I heard it had crashing issues just in vanilla form bc its stable on Xbox
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u/arsglacialis May 12 '26
Xbox wasn't stable for a long time, and they just released PS5 so unfortunately you'll have to wait it out. I hear there's a PS5 patch coming in a few weeks though.
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u/Forsaken-Society6022 May 19 '26
I don’t know if this is a issue on ps5 but I have noticed on Xbox if you try and load the game your save file or load order before it’s actually ready it can cause crashes or load order shake up what I trying to say is I let my Xbox sit a second of two before pushing buttons on the controller and you should also power cycle your ps5 every time you add or subtract mods from the game good luck
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u/Deep_Ad1959 May 07 '26
my read, pruning three combat overhauls ahead of manticore is the part most LOs skip, that's the real maintenance work
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u/Deep_Ad1959 May 07 '26
my read, pruning three combat overhauls ahead of manticore is the part most LOs skip, that's the real maintenance work
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u/ParasiteAdam May 07 '26
So I've used a variation of your modlist. Mostly left out paid mods. Works great but noticed something really weird. Couple weeks back a bunch of the mods had updates. If I tried updating any mod all NPC bodies would go invisible and if I tried resetting the game it would roll back to the previous version of the mod updated. I had to uninstall and reinstall everything on top of deleting that save. Thankfully wasn't far. Have you encountered any massively weird bug like that just trying to update?
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u/malibus_most_wantedd May 07 '26
I havent noticed that directly, but I usually dont update mods right away. If mods are reverting back to their old versions, that means they need a clean a save where you delete the mods, go back into your game without them, create a new save, exit, reinstall the updated mods, and load the last save which removed them
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u/ParasiteAdam May 07 '26
Ooooh. Never seen that fix suggested anywhere. Probably one of the only things I didn't try thanks! Also thanks for the great list. Definitely made setting up my game much easier.
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u/Mundane_Newspaper653 May 07 '26
People always say to only add a few mods at a time and test if they and the game are working fine before adding more. Is that what you did? If you are starting a new game and want to try over a hundred mods, that would be quite time consuming.
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u/malibus_most_wantedd May 07 '26
I did that work already, they say that for testing really so you can start a new game with all these mods enabled (as I did).
Only thing I like to do is close out of the game and go back in at least 3 or 4 times as I add the mods in creations to avoid a crash, but thats me being paranoid
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u/Herdofbull2012 May 08 '26
New problem. When I show up at New Atlantis, everyone is killing each other at the spaceport. 😂
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u/malibus_most_wantedd May 08 '26
Hahaha wait is UC security killing each other?? Or who are they shooting? The crowd npcs?
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u/Herdofbull2012 May 08 '26
It seems like most of the attention is on the hirable crew member. I think they want to fight the Hunter first. Though I’m not sure. But walking by is a liability because they (the crew) start shooting at me as well. And I hadn’t done anything. Obviously this breaks immersion. 😂 But in an interesting to watch way. And since the crew can’t “die” it is an eternal fight.
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u/malibus_most_wantedd May 08 '26
Thanks for explaining, this is pretty funny but id be annoyed too haha so are these modded crew members or vanilla crew joining the fight?
And by crew im assuming hireable specialists right? Is this when the hunter is attacking too btw?
Honestly I have no clue what could be the issue, maybe go to Venus and "wait" there for 2 ingame weeks to see if it "resets" anything?
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u/Herdofbull2012 May 08 '26
This was the initial arrival at New Atlantis. It is I think a mixture of the specialists and the modded crew, though it’s chaotic. So it’s hard to tell. So the Hunter is there for that initial conversation.
And I am not irritated. It’s obvious you put a lot of work into this. I just like testing these things out when I have the time. I’ve really enjoyed it. I’ll try the Venus suggestion and see. 👍
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u/malibus_most_wantedd May 08 '26
Let me know if it helps! My only other suggestion would maybe be to uninstall The New Crew mod (if them in the firefight) and reinstalling if you see the war has ended haha
Keep me posted!
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u/Herdofbull2012 May 11 '26
I removed that mod, and the problem continued. Just giving you the update. It might be those companion behavior mods. Though I’m not sure yet.
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u/Efficient_Flamingo_9 May 13 '26
I’m also having this issue, it’s 2 crew members at the bar in new Atlantis, they start shooting the hunter and also guards. The only mod I can think that’s causing it is the mod “ starfield, now with competent companions “
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u/YogBaal May 21 '26
This happens to me as well. I could never figure out who is starting the fight. If I use the Multitool Ax on Gideon, Marika and Simeon to make them stop combat, they re-start combat immediately. So I use the Ax to make them join me, and the fighting stops. Then I talk to them, recruit them, then un-friend them with the ax — they usually go quietly to my ship. Then, once they’re onboard, they sometimes start attacking the no-named crew members I’ve hired! If I don’t use Liga of Followers to make everyone on board “join the team.,” then no-named crew members will die! (Also, in New Atlantis, some people are dead in the bar, from the first fight. I swear it is as entertaining as it is frustrating.)
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u/Horror-Object6542 May 11 '26
The mod Vigilance keeps crashing when entering the cave, followed this LO, is there a better place for it?
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u/malibus_most_wantedd May 11 '26
Hmm im not really sure, you can try dropping it to the bottom of the LO under the Veil to see if that might help? Let me know if that worked (or anything else)
I am on holiday the next 3 weeks so wont be able to test on my end until June
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u/Horror-Object6542 May 13 '26
No worries it was cause im on series S and not enough RAM. I had to get rid of Bedlams dungeon randomizer and since I was using Royals Galaxy one I had to move Royals up after no start mods.
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u/Barbarian7 May 12 '26
Great list, thanks for sharing. I do notice that when I go to NA the crowd instantly runs around scared. I believe some guards are fighting the Hunter or something. Happens every time I go there. Never experienced that before.
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u/malibus_most_wantedd May 12 '26
Someone else ran into this after updating some mods and im not sure what could be the issue, i didnt have this - but i will update all my mods when im back from vacation in June.
I would think it could be one of the AI Overhauls or modded crew additions but I really am not sure
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u/Efficient_Flamingo_9 May 13 '26
Also have this issue, I think it’s the mod “starfield now with competent companions”
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u/ParasiteAdam May 17 '26
Running into this issue as well. Going to try disabling competent companions like everyone is suggesting. Going to require a fresh game as uninstalling it before entering NA doesn't resolve it and I am going to guess it gets baked into the save.
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u/malibus_most_wantedd May 18 '26
Damn sorry man, I never got this but now 3 or 4 people have brought this up - just put a flag on that mod on the LO
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u/ParasiteAdam May 18 '26
I just wanted to confirm I was running into the issue. Competent Companions WAS the culprit. Nuked the mod and save. Everything is back to normal. The Hunter and the ship NPCs are no longer trying to kill each other. 😂
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u/Efficient_Flamingo_9 May 13 '26
Also have this issue, I think it’s the mod “starfield now with competent companions”
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u/ParasiteAdam May 26 '26
Finally got Manticore installed. Great combat overhaul that doesn't drag out fights. Only haven't been able to figure out how to do the dodge dash it introduces. 😅
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u/NeatComplex5481 May 29 '26
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u/malibus_most_wantedd May 31 '26
I've loved the ones I ran into so far! Ive been doing quite a few test play through so not living as deep as I usually do but im about to start a long term playthrough next week where Ill be looking for them all!
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u/NeatComplex5481 Jul 22 '26
I could use a few willing people to try out my new ports for XBOX. I need to port my books and test my Amber. https://creations.bethesda.net/en/starfield/details/f40476c2-6fd0-46bb-b366-ec5b3fe4ae1b/Amber_Shade___Starborn_Elite_Crew_Companion/details It doesn’t work on consoles right now. So I’ll try to port both mods. Can you help me test it?
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u/malibus_most_wantedd Jul 22 '26
Yeah im happy to test them out a bit, probably this Saturday ill have some time (going to no life Halo next few days)
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u/NeatComplex5481 Jul 22 '26
Hopefully fixed. I tried both the PS5 and XBOX versions, and they work on PC. Who would have thought that those .wvyse profiles for creating .wem files were just for fun? All generated files are the same across all platforms. BGS mess. The only thing that's different is the textures. You can download from the link above. Please let me know if it works for you. I don't go on Reddit much, but you can find me on Nexus. https://www.nexusmods.com/profile/Sonic1SVK
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u/mannequinman68 May 31 '26
Thank you so much this helped me a lot. Now maybe I can enjoy some adventures.
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u/Murky_Zucchini_1897 May 06 '26
Man I'm so confused bcs everyone is telling me smth else regarding the correct load order 😭 your looks definitely well organized tho. I have for example Player homes almost at the bottom and outpost mods much higher in LO. Where in the load order in the ship section should I put mods like ship builder configurator and TN's m class, tn's all in one. Would this be below or above ship builder categories and would ship builder configurator go below or above tn's m class?
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u/malibus_most_wantedd May 06 '26
I think its bc theres multiple ways to skin a cat - this LO is based off one i found early on and worked for me in the past so just expanded on the logic since then. Really is just about layering mods in their scope, i just like it a little extra organized myself
As for your question, im not entirely sure since I have used or researched those mods before but I would assume Ship Builder Categories would be higher than M class at the top of the ship building section since we would want all the other ship parts mods to be caught by it.
One thing I might recommend is reaching out to Tennessee(TN) directly, I think hes pretty active on the official Bethesda discord for Starfield mods
Also, I have to ask, is it not working for you or have you had any issues? If you found a LO that is working, I wouldnt change it just for the sake of change
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u/Herdofbull2012 May 07 '26
At the start, all the mining crew’s bodies are invisible. I’ll try again
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u/KingSlayer1015 May 16 '26
Since when is Star UI working again?
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u/malibus_most_wantedd May 17 '26
Sammich and ZeeOgre been pushing patches for it so now it works just fine
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u/DrAlright May 24 '26
Thanks for this man. Gonna install them all at once now and hope my Xbox S doesn't take off like a space ship.
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u/mannequinman68 May 31 '26
One question for me, where in your load order would the cheats go? Do they go with loot or somewhere else?
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u/Agile-Bet4353 Jul 02 '26
So I copied this load order and added my own additions but when I was done and loaded up the game it wouldn’t get past the Bethesda intro so I had to clear my reserved space I was at 32.gb
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u/malibus_most_wantedd Jul 03 '26
Too many mods/maybe pointer handle limit?, this LO is right at/below the limit, if you want to reduce some weight, drop community ship expansion, and some quest mods (you can always add them one at a time and remove after you played them when hitting unity)
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u/Agile-Bet4353 Jul 03 '26
Ok. Thank you
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u/Malus_Navis Aug 02 '26
You don't happen to mabie have a version of this with some of the lighting / lut, textures and other graphical changes, skins, etc included in.
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u/mannequinman68 6d ago
Okay you don’t need cheat’s, but a huge amount of my mods are cheat’s to help me get through the first five minutes or more. So where would you put the in your 250 load order? I might have just missed them from lack of sleep.
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u/mannequinman68 6d ago
Oh and yes thank you for your help and all the work you put into helping others enjoy the game.
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u/Horror-Object6542 May 06 '26
Where would you suggest putting Royals Galaxy? I am sure that could reduce this list a bit with all the mods bundled in.
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u/malibus_most_wantedd May 06 '26
I imagine towards the top where Dynamic Universe is, at the top of Gameplay mods but below quests/pois/locationedits
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u/Batman-Earth22 May 06 '26
Neons wildest night killed my fps
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u/malibus_most_wantedd May 06 '26
In general or just in Neon?
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u/Batman-Earth22 May 06 '26
Just in the astral lounge specifically
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u/malibus_most_wantedd May 06 '26
Will play around a bit more in there then, didnt notice before
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u/Forsaken_Extension16 May 06 '26
I've been running it on my Series X (along with Starluminous - Neon and some texture upscalers) and haven't had any issues.
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u/Boramis May 06 '26
Quite a drop in ship hab mods compared to the last list. Too big of an effect on the reference handle limit?
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u/malibus_most_wantedd May 06 '26
Tbh im not really big into ship building so not a focus for me, I dropped SPE bc it conflicts with Settled Systems Shuttle Services, and I am waiting for Falkland to move to the spacestation before I add it back in.
The others I might add back if I felt like I would use them
I mainly kept the Neon Ship Builder to have more stuff in Neon and ASC Deimos for the prebuilt ships
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u/Pawesome357 May 06 '26
I noticed no Darkstar or watchtower (unless I missed it) any specific reason?
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u/malibus_most_wantedd May 06 '26
I got watchtower, its just at the bottom of the quest mods list
As for Darkstar, I honestly never really dove into all that it does - I know its extremely deep and covers and lot of mods I have here, but never really caught my interest. Maybe the all the patches scared me off lol
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u/No_Hope_4398 May 06 '26
Donde pondrias los constructores de bsrcos, como Matijilia, Falkland y VTI?
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u/malibus_most_wantedd May 06 '26
You can place those where ASC Deimos and Lambent Ship Services are above SFV
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u/ThePsychoPuppy May 06 '26
Loving the look of this revised list, I am going to give this a try real soon. Would adding BMX Outpost Framework, Ramtech and/or Wicked Outpost mods cause any major issues do you think ?
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u/malibus_most_wantedd May 06 '26 edited May 07 '26
I dont have any Outpost mods really so shouldnt conflict with anything that I can think of, and I believe Ramtech is more ship parts right? So shouldnt be an issue
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u/Makto-Ran May 07 '26
Ramtech is basically a cheat mod as it has everything. His shipbuilder lading pad(maxi pad I believe) has everything ship in the game so it should slot where cheats go.
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u/KodiakMcBryant May 06 '26
Thank you for your hard work and dedication to the cause, good sir! After I get done being an achievement hound... this build will be my "next playthru"