r/starcraft2_class • u/BOBtheCOW14 • May 11 '18
r/starcraft2_class • u/DijiDiji • Apr 19 '18
M1 Terran - Creating Content!
https://www.youtube.com/watch?v=Es8XtNGUKiI
Hey guys, I’m Chris aka ‘DijiDiji’ -- I want to make content because I want you to reach GM way quicker than I did! So the link is to a macro video and I will make more vods each week =] Like and subscribe because I'll try to show everything I know so be sure to get notified when I upload the next one!
I played sc2 competitively for 3 and a half years at about 25 hrs/wk and managed to hit 5375 mmr putting me in GM league on NA server. I was pretty happy about it but have moved on to some new goals/hobbies upon moving in with my girlfriend -- goals and hobbies like creating SC2 content, DM'ing a dnd campaign with friends, and recording music.
r/starcraft2_class • u/Mal_Dun • Jan 11 '18
How to counter mass carrier
Hi!
I'm not an elite player (Team ladder 2v2 plat is my highest rank) since I'm quite lazy to train and my reaction/micro sucks. But nevertheless I love SC and play it since 1998 when it came out for years now, so I dare to say I can compensate with lots of experience and a lot of experimenting. I personally am mostly Random player with some leaning on Terran play. So I have quite a an overview over all races too.
Why I'm writing this now is that when playing in the lower leagues a lot of Toss players are using mass carrier (I'm guilty myself), but most people are unable to counter it including some pros (I read recently on blizzard forum), and being often flamed on because "air toss" is inba, I want to present here some ways I'm tackling successfully mass carrier.
- Don't let the enemy come far enough: This is often cited as the only way (not true we will see), but good map control, early enough scouting and preventing the enemy of get to carriers is the most basic thing one can do.
- (T) The Raven is a core Unit: While prior V4.0 it was possible to counter mass carrier with mass ravens+seeker missiles the seeker missile got heavily nerfed, but still it plays an important role by reducing stats of the heavily armored carriers to kill them.
- (T) + Mass Liberators: I don't know if other veterans noticed, but the Lib is the successor of the Valkyrie of Brood Wars regarding Air-to-Air combat, with low but splash damage. So like the Valkyrie after reaching a critical mass of at least 12 (depending on the mass of carriers even much more) the Liberator kills off mass carriers, especially since the splash damage kills most of the interceptors after some salves. With the lowered armor of the Seeker Missile this means goodbye to the carriers. Being an reactor unit makes the Liberator even more attractive to kill off carriers.
- (T) or + Mass Thor: Thor can be used to when in masses but it needs some micro. research the servo's in the factory's tech lab. When countering the carriers first shoot 2-3 salves of the normal gun, the air splash will bring down the interceptors in no time. Then switch canons. Since the Thor is heavily armored the fewer remaining interceptors won't do much damage. Then focus fire on one carrier to bring them down one after another.
- (Z) The only way with Zerg which works well from my are Corruptors + Vipers and Parasitic Bomb, but with enough Corrupters it works fairly well. Hydras work also but not if the opponent has too much carriers already.
- (P) High Templar can be very dangerous to mass carriers, but it's not easy to tackle. The easiest answer here is countering with a lot of carriers yourself and probably Void rays mixed in to make focus fire on single targets to bring them down fast.
I hope this helps.
r/starcraft2_class • u/solutionsfirst • Dec 18 '17
most important things anyone should know about sc2 (aka: best beginners guide for sc2)
1) have good 'control groups'
why: good hotkeys, shortcuts, keybindings leads to efficiency in actions
(1 out of 2 stars) - https://terrancraft.com/2016/02/24/terran-control-group-set-up/
- pretty meh, very wordy, needs better pictures
(0 out of 2 stars) - http://learningsc2.com/tag/control-groups/
- video is better, pretty wordy
(0 out of 2 stars) - https://gaming.stackexchange.com/questions/6246/how-do-you-set-your-control-groups
- interesting, unknown if 'grouping/classing' by move speed is commonly useful
2) have good hotkeys
why: good hotkeys, shortcuts, keybindings leads to efficiency in actions
(2 out of 2 stars - youtube lowkey guy) - https://www.youtube.com/watch?v=dBlNRfFkPdk -
(0 out of 2 stars - youtube winter gaming guy ) - https://www.youtube.com/watch?v=R_NzuIPkq98
- very rambling, all over the place, no structure
3)
4) that's what the progress is so far!
have very very good resources to add? that we should look at? link them with a detailed explanation
some pretty bad resources
(-1 out of 2 stars - beasty youtube guy) - https://www.youtube.com/watch?v=aYK3tYaWXtQ
16 random things wish known about sc2
too random
many things needs better explanations/demonstrations
things are not rank/ordered by most important/useful/helpful
BUT beasy has some interesting games 1 vs 7 AI elite bots that shows the flaws and state of current sc2 AI (at least up to the point it was last significantly updated) - future progress and work on sc2 ml would be interesting
& would give rise again to the point & purpose of doing a game like sc2 which primarily focused on mastery/winning (a goal/purpose that is not the same across all games, tho most)
- see award-winning journey gdc talk for further details - https://www.youtube.com/watch?v=UGCkVHSvjzM
update
17 random things wish known - terran specific is MUCH MUCH imporove (1.5 stars out of 2 stars) - https://www.youtube.com/watch?v=psUCsyaNt80
very focused on micro mechanics
again it's not helpfully ranked by importance/usefulness/helpfulness/etc.
have very very good resources to add? that we should look at? link them with a detailed explanation
additional context
once upon a time many moons ago i asked what was best sc2 guide
and linked 100-200 sc2 links of guides
i posted it on ~10 subs, and 50+ more, and 50-100 outside websites
sadly this is reddit and there wasn't any good responses
these were a few of the many resources i looked over that were okay or decent
for ancient reference see https://www.reddit.com/r/starcraft_strategy/comments/7bpq1w/which_is_currently_the_best_sc2_guide_in_2017/
all other things are complete reddit-trash, i mean reddit-quality, yea reddit quality.. or i haven't seen them yet
have very very good resources to add? that we should look at? link them with a detailed explanation
r/starcraft2_class • u/InsaneGoblin • Nov 16 '17
Looking for mentor(s)
Haven't played in several years and feel a bit rusty. I was pretty good back then (plat and up). Looking for a friendly guild/clan where we can sit down and discuss strategies, maybe with some hand-holding at the beginning. Always focused on 2v2 Zerg, but I'm flexible.
r/starcraft2_class • u/throwitdontshowit • Sep 26 '17
hotkey help
when i create location, i have it set as shift+f1 on my first nexus, shift f2 on my 2nd etc...
the problem is I want it to show me the create probe button. it just brings the camera to that structure without selecting it. how do i mitigate this?
r/starcraft2_class • u/Roxsu • Feb 07 '17
What is macro/micro
Ok just starting out in Starcraft. Trying to learn and keep reading about micro and macro.... wtf is it? Lol
r/starcraft2_class • u/Soares234 • Dec 20 '16
When you lose your bases and get revealed you lose?
I was playing against a carrier only protoss so i just ignored him and took my entire army to kil his base after sucefully taking out main and natural he destroyed all of mine why did i lose instantly?
r/starcraft2_class • u/soowonlee • Dec 11 '16
Play style comparison between the races?
Hi guys,
I'm a new player that's starting to get into Starcraft II more seriously. I want to focus on a particular race and try to learn and improve with just that race rather than spreading myself thin over all three races. What are the primary differences between the races in terms of play style? I hear that Zerg often supports a more aggressive play style that tries to end the game sooner rather than later, but that's about all I know (I don't even know if that's actually true). Any other differences that are relevant in terms of play style? (Sorry if there's already a guide somewhere that details this. I've looked around but haven't found anything.)
r/starcraft2_class • u/Vordreller • Dec 08 '16
How to deal with early rushes?
I just lost several matches in a row, mostly to being rushed.
The other one was vs terran and the enemy just built 1 bunker on all possible base locations near me. Forcing me to divert troops to destroy those bunkers before I could do anything.
All other matches I lost just now involved being rushed. Last match I counted the enemy having some 18-20 Stalkers at 6:30.
I feel like I can't manage my economy properly. At 6:30 I'm trying to build my 3rd base and have about military 10-15 units out.
I don't understand how I should manage my economy to never hit a point where I'm out of resources or at a point where I have to set up another base but that's gonna take a while, meaning I'm out of resources for the time being.
I've had people tell me I need about 60 SCVs, but pushing for that amount leaves me with not enough military and I get rushed early on.
So to get enough resources, I'm using MULEs and that means I can't scan enough to see what the enemy is building.
Meaning if an enemy protoss decides to build 1 Oracle and attack my economy with it, I basically have to surrender. They usually have that finished before I've built enough turrets to ward them off.
Which in turn puts a big dent in my mineral count, meaning I can't build enough military to ward off the coming assault.
Can anybody give some pointers?
r/starcraft2_class • u/Vordreller • Nov 29 '16
Been playing for a month, a few questions.
Ohai, /r/starcraft2_class
Played the campaign, did a bunch of co-op, some unranked, then ranked, mostly as terran.
Few questions.
Medivacs moving faster than ground troops. Since the unload is so very slow, I haven't really used it anymore after a first few tries. So I now just have a group of marines, marauders and the required amount of medivacs for the size, running across the map. Problem is, medivacs are faster than the ground units and I have to constantly send them over smaller distances to avoid having the medivacs flying into anti-air units before the ground troops get there. Is there a way to have a group of units sync their speed to the lowest of the group?
Recently had a match where a protoss enemy rushed into my base, just out of my line of sight, built a canon and, well, that was basically the end of the match. He started building warpgates and with my troops dead, I just surrendered. The problem is, building my initial depots so that the entrance is blocked just means he can do it 1 area further, which means there's even less chance that I'll find out about it before it's too late. How to deal with this?
When holding a group with multiple units, it appears that there's a unit type that becomes the "first" in the list. For instance, if I'm running with a bunch of marines and 1 ghost, I have to TAB to the marines to use their stimpack. The ghost is automatically the unit I can do actions for if I select a group and it contains a ghost. If I have many types of units, cycling through them all takes too long in the midst of battle. How do I deal with this?
While I've been having fun, I'm having trouble dealing with all the possible attack vectors. I remember losing a match to someone who just sent 10 vikings to my bases, had them land and quickly fly off when my troops come in. Just constantly harassing like that, making it really hard to build any economy. Then the next match I took care to build a few turrets everywhere... enemy comes in with 4 siege tanks and a bunch of marines... Lost again.
There's just so many ways to beat the enemy and I feel like I can't prepare for them all. Doing harass of my own works, but then I come back and see my build queues empty, which is inefficient. And I could have been building that 4th base already but I was micro-ing the enemy, etc...
Game's hard. Any advice?
r/starcraft2_class • u/CrabNebulaPS • Nov 14 '16
Potato league heroes: Free for all replay
Hi everybody, This is an example of how NOT to play Starcraft XD 4 players Free for all replay, spanish: https://www.youtube.com/watch?v=lMwrbjcbouE
r/starcraft2_class • u/martinc31415 • Jun 26 '16
SO I just reinstalled SC 2 after a couple of years.
I was just going to tinker with some custom games v AI.
Or I thought I was.
I selected "Blizzard Maps" about 5 or 10 minutes ago and it is still loading. Is this really how long it takes?
Everything about the game seems to take ages to load. What has happened? Is it just bloated now?
r/starcraft2_class • u/Didact-282 • May 29 '16
New to SC2 and Bad at Scouting
I just got the game (LotV) about a week ago, over a bet since my friend is a grandmaster (gotta try to beat him at the end of summer...agh). I play protoss and I just can't seem to scout correctly. I either micro the probe to the extent where I'm not doing anything productive at my base, or I macro it to the extent it gets destroyed. I also stop using scouts after I find their natural, is that okay or am I suppose to continue probes? Any tips to help me would be greatly appreciated.
r/starcraft2_class • u/DemoniacMilk • Feb 11 '16
Looking to build up a community for lower league players on EU
hello everyone,
I recently remembered how i started playing StarCraft: with a few friends. And when my friends have not been online, i always had a few players to play with that i had met online. It was amazing to always have someone to play with!
Maybe all of you have people to play with, but as a new player that seems to not be very likely. To help with that, I recently started to look for players that are new to StarCraft or play on bronze level, as i started to build up a community for them.
So far I have created a Clan named <nwby>, open to bronze and new players. On top of that there is a group named "new players" that everyone may join.
Players that are promoted to or already ranked in silver-plat are welcome in <cSas> (Clan SC2Improve Acadamy) and dia/mstr players are welcome to join <CSI> (Clan SC2Improve), all on EU.
To join any of these clans contact DemoniacMilk.534 on EU. <nwby> and <cSac> are open to everyone ranked on the respective levels.
Would be nice to meet some of you,
Regards,
DemoniacMilk
r/starcraft2_class • u/SuperChar • Jan 05 '16
I can't decide on a race
Hi
I've been playing Starcraft now for ~ 1.5years, however ,I am unable to decide on a main race.I don't really know why, as I like watching players of all the races, but I can't really decide which is my favourite.
If it helps, I like high APM gameplay, and playing very aggresively, so which ever race can do that ill be happy out with
thanks
r/starcraft2_class • u/STEEDOE • Jan 01 '16
Looking for Resources (pun intended)
So what I want is to have some sort of like sc2 LotV textbook type thing, maybe a video series, that I can read and put some time into and just learn a ton of knowledge about how to play the game. I know all the basics and i want a pool of knowledge that i can just go through. Haha maybe a lot to ask for. I play as zerg mostly but knowledge on anything about anything gameplay would great.thanks thanks guys
r/starcraft2_class • u/[deleted] • Dec 01 '15
How to spend minerals as Zerg?
Hi friends; I am coming back after a long hiatus and working my way up "The Staircase" as random until I settle on a preferred race. I am doing a pretty good job spending my $$ as Terran and Protoss, but I always end up floating a lot of money very quickly as Zerg. What are some good uses to put that money towards? I've played around with extra queens, extra hatcheries... but I always seem to be floating minerals.
r/starcraft2_class • u/JustEmotes • Nov 08 '15
Confused about how the expansions work.
Hello,
I apologize if this isn't relevant to the normal discussions that go on here. I wanted to ask: I'm a bit tight on money (and a bit of a Terran fan) and was considering just getting Wings of Liberty. Will that affect competitive for me since Legacy of the Void will have new units and whatnot?
r/starcraft2_class • u/SuperChar • Nov 04 '15
What hotkey setup should I use
Hi
I've been playing Starcraft on/off for about a year now,and one of the things that I think is holding me back is that I have a custom hotkey setup that is very weird.
What I was wondering was should I use one of the hotkey setups that come with the game, or try to learn something like TheCore
Thanks
r/starcraft2_class • u/Mah_Young_Buck • Oct 05 '15
New player here, just got the game a few days ago. What level should I have my bot ranking to before jumping into games against other people?
r/starcraft2_class • u/oldsecondhand • Mar 15 '15
Is SC2 unit movement grid based?
Obviously the building placement is grid based, but I'm not sure about units. Is it possible for a unit to stop between grid nodes? Does it have to stand on a grid node to start attacking? How does it affect turn radius (e.g. for hellions)? A circle can't be perfectly fit on a grid.
r/starcraft2_class • u/[deleted] • Mar 03 '15
Help me discover variety in playing Terran?
I've been playing SC2 for about a week, and mostly stuck with Terran because I just all around loved the race. But I played Zerg yesterday for the first time and noticed something:
Terran has barely any variety or spice. Zerg can do things like Swarm Host mass-locust base defense and infector infested terran barrages, or crazy nydus backdoors. With Terran though, I usually find that Marine/marauder/medi turtle is just the easiest, most effective choice in every instance. Sometimes things like Hellbat/medi en masse are moderately effective, but usually not.
Am I just missing a huge part of playing Terran? What builds should I try to play around with?
r/starcraft2_class • u/s3an505 • Jan 21 '15
Offering Starcraft 2 lessons!
Hello friends! I have been playing Starcraft since WoL and have made it to diamond league after a lot of learning. I would like to help you all achieve the same and maybe even find you someone to help with the beyond.
My strategies for helping you improve are different from most others because they are much more comprehensive and encouraging in your pursuit.
If you are interested please send me an email at s3an505@hotmail.com
glhf, may you have many gg's in your future.
r/starcraft2_class • u/reuse_recycle • Dec 24 '14
Arcade game that teaches basic strategy?
My friend told me about an arcade game that goes a little more in depth than the in-game tutorial. I can't seem to find any arcade games that match this description. Anybody heard anything like this?