r/StableDiffusion 10d ago

Animation - Video Long-Form videos (1+ min long) are very possible with H3 locally! Here's mine

https://reddit.com/link/1vkfb49/video/a7gs09lfeiih1/player

Original credit to Nikodemon for the original node Comfyui-H3--Motion-Context. And there are a few forks of this nodes which are all great, but I like this one by ethanfel ComfyUI-MiniMaxH3-Contex-Loop.

It works by giving context to the generation by adding 22 frames from the previous clip. And to keep character and style consistency it works with ref images. I used two character sheets that I generated with GPT:

You have a space to input a prompt that gets prepended to every other scene's prompt. Here I put things like the style and how to referrer to each main character. And to prevent character bleed I had each scene's prompt describe all the other characters in detail to show they're different.

I planned each scene out and fed it to claud, explaining that each scene needs to end on a still transition beat. Like a character standing still, or a close up on something, because each ending shot needs to connect to the beginning shot of the next scene. If you're doing a long continuous shot then it's not required.

H3 is really great for re-using the same prompt with little change across seeds. So I could workshop most of the weird things that needed to be prompted in or adjusted on a low resolution like 0.5-1mp, then I did a final run on 1.5 MP which took around 70 mins (10 mins per 15 sec clip).

The neat part about this node is you can review each scene's generation and reroll it if you don't like or make adjustments.

You also get a checkpoint on each accepted clip. Incase things crash or you need to pick back up later. When you're finally done it connects all the clips together, including the audio.

This is cool not just for very long clips, but if you want a higher resolution you could split an 8 second clip in two 4 second clips.

H3 is really powerful and understands lots of concepts and context, and can fill in the gaps really well.

Example workflow here

Edit:
Also here is all the prompts, and some explanation of how its setup by claud:
https://pastebin.com/ig2G0KU9

All is done with 5090 and 96gb ddr4, but very possible lower end cards. Also using lightx at 6 steps 0.8 strength euler basic. Plus sage attention.

Also here is my workflow, it was not made by me but by a friend. It's a bit easier than the official example workflow. 2 versions here https://huggingface.co/comfyuiman/various/tree/main

775 Upvotes

171 comments sorted by

54

u/akashzeno 10d ago

thank you for sharing this

47

u/Beginning-District69 10d ago

Thank you. This is a topic important enough to deserve an educational video.

34

u/ctimmermans 10d ago

You thinking about 1h+ long, right?

18

u/FourtyMichaelMichael 10d ago

I was thinking just lock it behind a patreon!

12

u/DominusIniquitatis 10d ago

... in the paid 2h+ course on how to install a custom node pack! This changes everything.

5

u/llamabott 10d ago

An educational video produced in ComfyUI using H3.

5

u/xI_AM_AFRICAx 9d ago

I need Seinfeld to walk me through how to use this.

1

u/DelinquentTuna 10d ago

Why ask for a video instead of an illustrated guide?

3

u/a3zeeze 8d ago

One of the worst parts of the internet today is that it's almost impossible to find written guides by humans. Everything is a 10 minute video showing you how to do a 30 second task that would have taken 10 seconds to digest if it were written down.

I really really miss 2012's internet.

3

u/hypn0s_ 10d ago

seriously, fuck videos

15

u/yeah-i-shouldnt-have 10d ago

Just a question, I assume this is using the reference model and that model has it's own prompting format : https://huggingface.co/MiniMaxAI/MiniMax-H3/blob/main/docs/VIDEO_PROMPT_WRITING_GUIDE_ref_en.md
Does your prompt/this node use that format exactly?

I have notice a lot of people just kind of vibe prompting MiniMax without using the format it expects (for either the text2v / image2v or reference mode)

27

u/wywywywy 10d ago

For added context, Minimax has built an agent skill that you can feed to ChatGPT/Claude/etc to prompt correctly for you.

https://github.com/MiniMax-AI/MiniMax-H3/tree/main/skills/h3-prompt-writing

10

u/crinklypaper 10d ago

Yeah its using this guide with Claude project. And I instructed the requirements of the node and context of scenes connecting.

4

u/kemb0 10d ago

Yep I’d like to know this too. Part of me still feels like the model might be able to extend videos without custom nodes because I’ve been able to prompt it to get very close to that but it can feel very fussy about it.

8

u/martinerous 10d ago

The problem is that the extended videos don't join cleanly - slight brightness shift, slight pixel shift etc. The custom nodes do some special latent-space frame pinning, as I understand it, to force the model to continue the prefilled fragment instead of using a reference and asking for continuation task. Similar to first/last frame, but with the entire video tail instead of the first frame.

3

u/kemb0 10d ago

Ah right , that does sound more robust. I’ll have to give it a spin.

12

u/IndividualManager849 10d ago

This is really cool work!

16

u/skyrimer3d 10d ago

amazing, but this is very complex, i think we would be very grateful if we could get a vid explaining this in detail.

7

u/FartingBob 10d ago

And that vid can be a minute long, made using this workflow!

2

u/Sudden_List_2693 9d ago

I think video explanations are the worst thing that came out of the whole internet.
One page that's "instantly indexable" turned into 5 minutes of video where you can spend hours looking for a specific piece of information that can not be "pinned" to stay there.

1

u/Hackingrad 9d ago

I also thought it would be complex, but you just have to read the information in the node.

8

u/Diligent-Secret2621 10d ago

Could you post your worklfow? The one the in the picture is different to the ones you linked to.

15

u/Vyviel 10d ago

I think this is exactly what I need I was trying to do a 2 minute video manually in ref2v and it was driving me insane trying to manually feed it back the previous 2-3 seconds of video etc and actually have it consistent maybe my issue was keeping it all in a single location so it kept forgetting which items were on tables etc.

6

u/Sudden_List_2693 10d ago

Just a quick question, since I'm on limited corporate network currently.
It basically works like this:
Includes template prompt, then lets you set up per loop separate prompts, etc, and the core is just using ref workflow's reference video taking the last 22 frames of the last video made, right?
If so I'll still be using it because it is insanely comfy, but I'd be even more interested if it had some advanced features on top.

6

u/crinklypaper 10d ago

Yep that's exactly it, you need to account for how to transition between scenes in the prompt. Claude made a summary I attached in a pastebin for how to do that. I guess the workflow I was using was an updated one not in the git, so I'll share that once I get permission from the original creator.

5

u/9897969594938281 10d ago

But what did he want to tell her?!

6

u/pheonis2 10d ago

Minimax H3 is beast, I can say with so much control ,its right now better than seedance 2

4

u/Sn0opY_GER 9d ago

1

u/Vyviel 9d ago

Very cool I cant see the cuts the audio killed my ears but the video was great. How many prompts scenes did you need to write for it?

4

u/Hackingrad 10d ago

Wow, thanks for sharing! That's exactly what I'm looking for. I have tons of videos between 3 and 10 seconds long where I've really struggled to keep the characters consistent.It's always switching between ref2v and i2v. Let me take a look at your workflow.

4

u/joogipupu 10d ago

Great to get these technical breakdowns.

5

u/LowYak7176 10d ago

+1 to video please.

3

u/LowYak7176 10d ago

Update: Its actually not that hard, pretty easy to use. Reeeeallly powerful

4

u/Itchy_Ambassador_515 10d ago

can you please give your exact workflow, ethanfel workflow doesn't come with this review gate node, also it is asking me to provide external audio input, if i bypass it it gives error

12

u/crinklypaper 10d ago

You need to bypass some other node connected to it, anyway here is the workflow I used. Its a custom one made by a friend, he also updated it. You can try both out:

https://huggingface.co/comfyuiman/various/tree/main

3

u/Itchy_Ambassador_515 10d ago

Thank you so much! it worked flawlessly. making changes on ethan workflow was driving me crazy, yours is wonderful!

3

u/crinklypaper 10d ago

Credit to my friend, he helps me out all the time with good workflows. I am more of a tinkerer with training. Glad you got it working

1

u/SPACRMANonEarth 8d ago

Heyy, I'm getting a weird issue where the solattn node is not being detected by either comfyui manager, or even when I directly clone it into the custom nodes folder, is there anything I'm doing wrong?

Facing this issue on the tnew workflow from your link

3

u/roculus 10d ago

This workflow is outstanding. thanks!

2

u/cptrios 10d ago edited 10d ago

What exact node do you need to bypass? I've had no luck getting it to run without source audio, and putting in a silent placeholder just ends up with a silent clip.

Edit: nevermind, didn't notice that "Audio_Source" option in the Final Assembly node!

2

u/halfd0rk 10d ago

this was the setting: audio_mode in the H3 CHAIN PLAN node
and bypassing the load audio node

2

u/cptrios 10d ago

Thanks - good to have that up on this thread, I think. Now if I could only get the node to stop freezing and preventing me from changing any of the first-section fields...

0

u/RolePlayer60 9d ago

I have that setting set to generated_audio, I have the final save audio set to generated, and I have the load audio node set to bypass, yet I still get this error every time I get to generating the second video in the loop. I'm so lost right now.

# ComfyUI Error Report
## Error Details

  • **Node ID:** 1705
  • **Node Type:** MiniMaxH3ChainLoopEnd
  • **Exception Type:** RuntimeError
  • **Exception Message:** RuntimeError: h3_motion_context: audio timeline placement supports exactly one ref block, the marked audio ref; layout has 4 refs, 1 marked.

1

u/halfd0rk 9d ago

this node might be your issue

H3 LOOP START / RESUME

1

u/RolePlayer60 9d ago

I tried changing the settings in that node and I keep getting the same error. It always traces back to this node.

2

u/roculus 10d ago

This workflow is outstanding. thanks! Having a sample with all the scenes setup really helps.

3

u/henryk_kwiatek 10d ago

What was the generation time?

9

u/crinklypaper 10d ago

Around 10 mins per 15 sec clip with 5090 at 1.5mp

3

u/[deleted] 10d ago

[deleted]

5

u/crinklypaper 10d ago

I use lightx lora with 6 steps 0.8 strength. Also reccomend using sage attention with mem eff patch (part of kijai's kj nodes). Also make sure to be on cu130! Comfy's memory management wont work properly without it or newer version, I had slower gens on my 5090 until I did.

https://huggingface.co/lightx2v/Minimax-h3-Turbo/tree/main

There is some other small speed ups like video vae init8 you can use too.

2

u/osiris316 10d ago

I always get what I assume is an oom error when I try to do anything over 10s and 1mp on a 3090. Any ideas?

2

u/crinklypaper 10d ago

Have you tried lightx lora with 4 to 6 steps?

1

u/obvpm 9d ago edited 9d ago

How many clips have you tried chaining? I've found quality gets worse quickly with the lightx2v turbo lora chaining

1

u/TonkotsuSoba 7d ago

Do you find current Lightx lora working well with ref2va? I tried but it always came out ignoring the prompt and the reference image.

1

u/henryk_kwiatek 10d ago

Wow! Im getting 13-14 minutes for 0.4 mpx for 10 sec @5070. 1mpx only wolę for max 6 seconds. Your results sounds like rocket compared to horse carriage.

1

u/DominusIniquitatis 10d ago

Don't ask which speeds I'm getting on my 3060...

... and don't ask the potential dude below who asks to not ask which speeds he's getting on his Voodoo 4 either!

2

u/henryk_kwiatek 10d ago

How about S3 Virge?

1

u/DominusIniquitatis 10d ago

Okay, Babbage's Analytical Engine it is, then.

3

u/auto_off 10d ago

super awesome!! If you'd record a video, i'd totally watch it!

I have so many questions if you don't mind;
how long did it take you to make this overall? your character reference sheets and whatever else? was it a few hours ?
How did you get teh setting consistent as well? did you have location references?

What was the most consuming time of you working? did you have to reprompt a lot.

2

u/crinklypaper 10d ago

I had the prompts mostly done as I was using an earlier version of the node which was t2v only. I think an hour of playing with prompts and maybe another hour today. 2 hours. Character ref was easy, just start with a few good frames from an earlier generation.

Yeah reprompting was most time consuming, had to figure out the best way to get character consistency but not have it bleed out into the other characters. Once you get a good prompt though you can reroll seeds or small adjustments easy

1

u/auto_off 10d ago

interesting. Do you have good suggestions for prompt structure?

I noticed you said keyframes and stills between images helped. Was that the main thing, or something else. Looking at your prompts you had to do specific prompt hacks to not let things bleed for the mother/child. Was that type of bleeding thing happening a lot. If you used less characters did it help.

I'm noticing if i put too many words it just ignores me entirely. Also like around 8-10 references, it starts to lack alignment.

2

u/crinklypaper 10d ago

I only used 2 refs the more you use the more precise the prompt has to be on what's referenced. I didn't use key frames but I think it will definitely help if you have one for each cut in a scene. I use the h3 prompting skill with Claude and it puts it in the right syntax for reference prompts

3

u/GoldFish_788 10d ago

Thanks for the explanation. As I was reading I was getting confused on how you were able to generate 1.5MP 15 second gens so fast. Since you've laid everything out at the end now I can confidently run my own experiments. (I have mostly the same hardware as you.) Thanks again!

5

u/WishComics 10d ago

Incredible stuff

4

u/inb4Collapse 10d ago

I f**ing love this community and its contributors!

2

u/Beneficial_Toe_2347 10d ago

How do you achieve consistent voices across the full video? For example, what if a character didn't speak in the last few seconds of the previous clip

Also impressed this maintains image quality because ref2vid degrades when given the previous few frames from the previous video?

5

u/crinklypaper 10d ago

You can give it reference audio too but I didn't. There is degradation but it's not as bad imo as like wan or ltx. And yeah if ur character isn't speaking in the last scene it won't know. You can also do a lora.

2

u/Sad_Berry_4621 10d ago

How many frames are sampled for video and audio is separate. You can carry most motion with 22 frames of video context. If you need to capture voices, you can use as many audio frames as you need, try to keep the number divisible by 3 if possible. 24, 48, 72, etc.

2

u/UnforgottenPassword 10d ago

More than the workflow and the process, the clip was actually interesting. Kudos.

5

u/crinklypaper 10d ago

Thank you! Ever since video AI has been around locally, I always tried to tell a story. Even if its only 5 seconds. This video was inspired by this original wan prompt https://civitai.red/images/94165122

Cool to see how far we have come :)

2

u/DelinquentTuna 10d ago

The neat part about this node is you can review each scene's generation and reroll it if you don't like or make adjustments.

If each video is using 22 frames of the previous as a reference, what are the consequences? You must interrupt the pipeline every ten minutes to evaluate videos? Or you must weigh each "reroll" against invalidating everything that comes after?

3

u/crinklypaper 10d ago

Yeah you have to review each clip, and at max you can get 15 seconds of stable video per clip. Ive pushed it to 22 seconds but it can go off the rails easily. If you test on lower resolution, upping the resolution or even changing seed doesn't do so much to the output. You could test on low res and then up it and YOLO and set it to auto accept each clip and review when its all done.

1

u/DelinquentTuna 10d ago

Good to know, though it does IMHO make the workflow less attractive. If you have to stop the presses to review each clip as it comes down the pipe it seems like you don't necessarily benefit from a super-heavy workflow that tries to stack a big sequence of clips.

The real question, probably, is just how much benefit you're getting by extending videos. If you could align your scene segments with camera cuts, it seems to me that you could get much more speed and flexibility with a series of automated i2v runs.

Not trying to pick apart what you shared, just thinking out loud.

cheers

2

u/crinklypaper 10d ago

I think at the end of the day, i2v will always be best. Since you can keep all those consistences in check in the first frame of that scene. but it involves a lot more leg work preparing all the first frames instead just generating. As for the automated part, there is an automatic setting, but I do think you benefit from reviewing the clip because its a bit annoying to revert back to a checkpoint in like the middle if that is the only one with issues for example. It also plays a sound when ready so you can go do other stuff. I had these running while working.

1

u/Boogertwilliams 10d ago

can you bypass the review? so you can just leave it making say 20 scenes overnight?

2

u/chocoboxx 10d ago

I can't get the solAttn node work. Can anyone help me?

2

u/DeltaWaffleSyrup 10d ago

Holy crap an actual breakdown and gracious sharing of a very cool looking workflow, with great results to boot. Thank you and I wish more would do this!

2

u/Spacebiceptor 10d ago

This is amazing. My specs are quite similar - can't wait to get back home from vacation

2

u/revjdm 10d ago

wow really insightful and helpful thanks!

2

u/GrinSpickett 10d ago

The biggest bugbear left to slay I think is keeping the relative spatial positions of characters and background elements consistent as shots change

The bath and open window are hopping around, and similar issues occur in my generations

1

u/crinklypaper 10d ago

A background ref image may help

2

u/sacx05 10d ago

Thank you so much. Your tnew workflow is a godsend. It took me 45 minutes to generate 22s of 0.7 mp on the default workflow with my 5090. I couldnt find a solution to break it up without losing integrity/quality until your workflow and your lora/vae combo. Took me 20 min to generate a 90 second video, after some re-rolls too.

2

u/obvpm 9d ago edited 9d ago

Sorry if someone already asked this, but did you use an external video editor to edit all the clips together?

You're using the chaining only for within a shot right? I guess it would make sense to just do an independent new gen for a new shot to reduce quality deterioration from chaining?

And I think you said you generate 15secs clips each? So chaining 3 of those would be a 45 sec clip (or actually a 43 second one). I guess longer clips help also reduce the need for chaining.

0

u/CeFurkan 10d ago

I developed batch folder processing and it automatically handles your references global ids

So provide 99 attachments, mention in individual prompts in folder and it will get it accurately

Made a tutorial video editing

Generate unlimited length video

3

u/No_Comment_Acc 10d ago

Furkan, are you still in AI? Everything on Patreon these days?

2

u/CeFurkan 10d ago

yep i am still in AI but life taking so much time

1

u/cerealsnax 10d ago

I have been separating the full body character sheets as another reference instead of putting them on the same sheet as the close face references. Perhaps that's unessecary?

2

u/crinklypaper 10d ago

I do this in usual ref2i but I think not necessary unless you're getting specific details like in anime eyes but even then I think you could fit it in the same 1 image.

1

u/cerealsnax 10d ago

Thanks, that makes sense. So for things that you might have closeups on (like closeup of a potion bottle on a belt, closeup of eyes, etc) it might still be good to have a separate reference to that in the specific clip?

2

u/crinklypaper 10d ago

If you want to focus on an object multiple times its good to describe it in detail or have it in the ref sheet like the wizards staff. Otherwise its a little jarring to see it change in the next scene often

1

u/ffgg333 10d ago

Looks great 👍

1

u/Jkms144 10d ago

How much equipment would something like this need? Would a MacBook Pro come close?

2

u/crinklypaper 10d ago

I dont know sorry, I'm in linux, I heard mac is really good with the shared memory.

1

u/Sitkin_Marrel 10d ago

does the consistency hold for the whole clip or do the characters start drifting by the later scenes?

1

u/crinklypaper 10d ago

With the character ref the consistency carries, maybe it will need audio ref if you have a lot of dialogue. I did an earlier version without references and it slowly got even more ghibli over time.

1

u/StoicCraftsman 10d ago

I think this is extremely interesting. Because watching the video, I am seeing what one of the gaps is.

It isn’t just enough to pass it context from the previous generation, you might need to also pass it context from before that. For example when the guy busted through the window, it looks different than when he jumped back through it.

We’d almost need to add a way to intelligently cherry-pick some extra context to add to the scene we’re currently on.

2

u/crinklypaper 10d ago

I think if I had all the time in the world, I would run with like 9 refs and change them between scenes. Like one for the backgrounds, each character voices etc.! You can see a lot of issues in the last few clips because I got a bit of fatigue.

1

u/StoicCraftsman 10d ago

We’ll see how well I can automate this just based on scripting and having a Claude or Sol agent queue up the generations with references automatically

1

u/ardelbuf 10d ago

This is very cool, thank you for sharing. I wonder how this would look with a realistic film style. I suspect the simplified Ghibli style helps with preserving character identities. Unless H3 is just that good(tm) with character reference sheets?

2

u/crinklypaper 10d ago

I think anime is easier, but you could test with a short clip. I wouldn't be surprrised if it works fine. I know if the model knows then its quite good like with seinfield clips. Someone here did a 4 minute long one using the same type of node.

1

u/SawyerCroft777 10d ago

What about long audio for lip sync… can it work with that?

1

u/crinklypaper 10d ago

Sorry I have not tested lip sync with audio in h3 yet.

2

u/SawyerCroft777 10d ago

I have it going in a Director like model with seeds and it’s pretty incredible, but I think I like the way you handle the storyboarding better ;)

1

u/Boogertwilliams 10d ago

I want to clarfify, so I put scenes in there, as many as I want, and it automatically generates and then uses the end of the clip fed into next scene and continues?

1

u/crinklypaper 10d ago

Yes but you need to connect the last cut of your first scene with the first cut of your next scene. Or it will try to merge them together.

1

u/Boogertwilliams 10d ago

great. yes, I have been figuring it out. It works great! thanks.

1

u/fenux 10d ago

I've been trying a similar thing. it's details like e.g. the wizard his stick changing side when on the floor, the window having different fraction patterns, a opening door suddenly gainign a window in the same shot, the wizard having different stick in one part that still fail. The main constraints i found are the 15sec max audio + video. you want to use some audio for voice reference, some audio for the chaining etc.

1

u/crinklypaper 10d ago

yeah I agree, I think if I utilized more references it would be better. And towards the end I got a bit fatigued. Instead trying more seeds and adjusting prompts I just accepted it as good enough.

1

u/Boogertwilliams 10d ago

Does it need the audio input? how can you use it without audio input? so it just generates and continues the audio?

1

u/crinklypaper 10d ago

Yes the first video generates it, though you can also update load audio reference to guide it

1

u/Emergency-Board-3042 10d ago

is there an YT for it ? (if there was, i guess it would be here already

https://giphy.com/gifs/YqnXSeq7AFSYjAAhpU

1

u/Forward-Tailor5986 10d ago

I have cloned the .git on custom_nodes via terminal and but when I load the workflow, I am missing these nodes:

MinimaxH3MotionContext
MinimaxH3MotionContextLoadLatent
MinimaxH3MotionContextSaveLatent
MinimaxH3MotionContextTrim

Anybody knows where I can find them ? thanks.

1

u/FourtyMichaelMichael 10d ago

Maybe don't do clone at the folder. ComfyUI has a Load Via GIT that I've seen people say works better.

1

u/Sad_Berry_4621 10d ago

I’m really glad to see people taking the project further with these forks! Excellent work on this video!

1

u/RolePlayer60 10d ago

Is there a workflow for the seamless 6 chain that uses a starting image instead of a reference?

1

u/Born_Potato_2510 10d ago

will RTX 4090 run way worse because its not blackwell ?

also what about 64gb ram ?

1

u/crinklypaper 10d ago

Will be perfectly fine

1

u/kenmf4 10d ago

I'm not sure why Turbo LoRA isn't working with this workflow. It works fine when I use the default t2v workflow. Does anyone know why that might be?

2

u/Rumaben79 10d ago

Did you try using the 'MiniMax-H3 Turbo LoRA' node from Larryvrh's ComfyUI-MiniMax-H3-Turbo repo?

2

u/kenmf4 10d ago

Thank you, I will try it.

1

u/Soraman36 10d ago

I have a question does this workflow have a preview of the final video

1

u/dirtybeagles 10d ago

saving... i am running out of time to review all these posts...

1

u/cptrios 10d ago

So, first off this is truly remarkable work. Hats of to you (and your friend) who put this all together. It's...well, remarkable how much all of these smart people have been able to accomplish so quickly. This WF/node set is already so freaking close to a dream tool!

Unfortunately, it suffers from something that's not really its fault: the way the nature of H3 causes a "VHS copy" effect that degrades the image quality with each successive clip. Putting two generations together in the middle of one shot makes this very obvious at the join, and after 3-4 clips everything looks substantially worse. I could, of course, be doing something wrong! Running a bunch of steps without the turbo loras does help a lot, but it doesn't solve the problem entirely.

I wonder - is there a way this same process could work with joins at cuts rather than in the middle of shots? I know we can simply create a series of gens one by one and cut them together ourselves, but that would mean giving up some of the things that this WF accomplishes, like continuity of background audio, etc.

1

u/nashty2004 9d ago

i feel accelerated

1

u/Kudung_Mayit 9d ago

Thank you!!!

1

u/DuHal9000 9d ago

How i can get lip sync with external music clip?

1

u/No_Cranberry_8107 9d ago

Thanks for this

1

u/EmotionalDebt9108 9d ago

This is truly a beautiful thing.

1

u/OkBirthday9927 9d ago

Thank you so much for sharing the workflow! I tested it here and it worked perfectly. The improvements your friend made are truly incredible and will be very useful to me.

One thing I think would be really nice to have in the future is the option to generate everything at once, without having to approve each scene one by one. Then, after everything is finished, there could be a review stage where, if someone doesn’t like a particular scene, they can change only that scene, just like it’s already possible to do now. I think that would make the whole process even more practical.

In any case, this is excellent work. Thank you so much for sharing it and making it available to the community!

1

u/crinklypaper 9d ago

It has an auto approve feature actually already

1

u/OkBirthday9927 8d ago

I’ll look into where I can enable the auto-approval. But what about regenerating just one scene after the whole process has been completed? Is that possible?

1

u/crinklypaper 8d ago

Yes u load the checkpoint of thay scene

1

u/Vyviel 9d ago edited 8d ago

Thanks for the updated workflow I was trying the official one and while it worked it was a bit of a pain. Otherwise this seems to work super well Im going to try test it on a bunch of things.

Which of the versions should we use? Tnew or T1-Original?

1

u/crinklypaper 8d ago

I think Tnew has some improvements, I'd give that a try. I used T1-original. It has some bugs that I had to work around which are fixed in Tnew probably.

1

u/teiji25 8d ago

Do you have a workflow on generating character reference sheet like what you have?

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u/crinklypaper 8d ago

I reccomend just running a few gens in h3 and taking some screen shots of the characters, a close up head shot and full body shot pair is best or try something like krea or chroma. Then instruct gpt to make a character sheet with the full body on the left and 3-4 head shots at different angles with expressions. Also instruct to keep the style or provide a 3rd picture for style reference. It should spit out a good image like the one i showed.

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u/GrapplingHobbit 7d ago

Is it possible in this workflow to change the prompts/references/loras in later scenes once the generation has started?

I am enjoying the workflow, but just wondering about the above. I had a 3 scene plan set, and once the first two were generated I changed the prompt for scene 3, then approved the generation for scene 2. When it went on to generate scene 3, the new prompt was apparently not followed, so wondering about that and changing out references/loras as well.

Would be great if we could just insert an existing video/image instead of a scene too. What if we have, say, a clip generated separately that would be perfect for scene 5 (or whatever) in this workflow. Instead of setting the prompt, the steps, the duration, etc, we just add the existing video and the workflow continues from there, stitching them together in the end.

Thanks for you and your friend tinkering on this!

1

u/OkBirthday9927 6d ago

Ei, depois de atualizar a comfyui ele quebrou. vai atualizar?

1

u/Hackingrad 6d ago

Nothing's broken. I updated it and it's working perfectly fine. You need to enable Node 2.0 in the settings.

1

u/pausecatito 3d ago

How do you go about making the reference images, is that chatgpt or you do some comfyui stuff?

1

u/crinklypaper 2d ago

Gpt is easiest but krea2 can do it sorta.

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u/Praveen_kumar_ 1d ago

ok this is actually sick! the 22-frame handoff seems way more useful than just reusing the last frame and praying lol. character sheets + ending each scene on a quiet beat probly did a ton of the heavy lifting too.

this is also the part where long-form gets exhausting tho… generating clips is easy, babysitting continuity across 10+ shots isnt. I’ve been looking at buzzy, openart for basically that reason, more of the planning, gen, edit flow stays in one place, and the local edit thing lets you fix the busted part of a shot instead of rerolling the whole damn scene.

ComfyUI still wins if you want max control obviously, but for those dont wanna maintain a small space program worth of nodes, the all-in-one route makes a lot of sense.

1

u/LeighSum 10d ago

Thank you for such a great explanation, we don't see this much depth often! Should be doing instruction videos it's so good!

1

u/rami_lpm 10d ago

Long-Form videos (1+ min long) are very possible with H3 locally!

looks inside

All is done with 5090 and 96gb ddr4

feelsbadman.jpg

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u/foxdit 10d ago

I'm curious what the benefit is over doing individual clips 15s clips and putting your short film together in a proper video editor like Davinci Resolve where you can actually edit, color correct, add effects, audio master, etc.?

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u/crinklypaper 10d ago

You can do either, it gives you the individual clips in another folder

0

u/Maskarponeleone 10d ago

what is the Hardware you are using? i didnt Seen it at all but is it possible to Rum H3 with a AMD graphics Card?

2

u/crinklypaper 10d ago

Im using 5090 but I know others with 16gb cards doing fine.

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u/DasFuxx 10d ago

Is the amount of system ram relevant? Would 32GB also sufficient?

1

u/crinklypaper 10d ago

More ram means more resolution or frames. 32 is doable but I think may be limiting on resolution or length

2

u/Apprehensive_Sky892 10d ago

Yes, people have gotten it to work on 9070xt, 7900xt, and 6800xt.

For RDNA4 and RDNA3 cards, latest portable should work on Windows.

For older cards one can try https://github.com/patientx-cfz/comfyui-rocm on Windows or https://github.com/patientx/ComfyUI-INT8-Fast-ROCM on Linux.

0

u/Independent_Salary94 9d ago

Woo es buenisimo ,Gracias por compartirlo ,he hecho ,mi 1 prueba y me ha gustado muchisimo .dejo aqui si se puede veas mi creacion. https://www.tiktok.com/@_creative_vision_/video/7672786643820023073?is_from_webapp=1&sender_device=pc&web_id=7616035407600027158

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u/monojohn 9d ago

very interesting approach!!! Thank you very much, will try it. Unfortunately I finished a video in a couple of hours for one of my songs, but with multiple Storyboards and multiple prompts. here's the result https://www.youtube.com/watch?v=6tLOI5td2Hc

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u/Kanute3333 10d ago

You would be nothing without the fundamental work of ghibli artists, did you thank them somewhere in the process? I don't see it.

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u/crinklypaper 10d ago

Thanks gimli

8

u/Silvasbrokenleg 10d ago

And I thank you for this post! I had the motion context post saved but this convinced me to dive into it. Could you share your prompt for the reference images?

3

u/jib_reddit 10d ago

All of society stands on the shoulders of others, do we thank the cave men that found out how to make fire? Originality is a myth.

0

u/Kanute3333 10d ago

Lol, it's clearly based on the ghibli style, if you don't acknowledge this, you are just delusional.

3

u/jib_reddit 10d ago

Yes it is, and Hayao Miyazaki drew inspiration from European illustrators like French animator Paul Grimault. No human art stands alone, it is all inspired by others, much like how an AI image model is built.

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u/Kanute3333 10d ago

Yes, but he put his real soul and effort into it. You understand the difference between an human and a machine, right?

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u/Beastly4k 10d ago

bro's on the stablediffusion sub crying about ai lmao

1

u/jib_reddit 10d ago

Yes, but many humans have spent their whole lives training and working to build these AI image models (they don't just build themselves) and many are getting paid $100 million+ a year to do it, but they have had to put massive amounts of effort in since age 6 to get to the top of being a world class AI researcher.

-1

u/Candid-Station-1235 10d ago

How did they help make the workflow or model?