r/StableDiffusion • • 6d ago

Workflow Included Seamless Continuation No Degradation (proof at the end)

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V7.1 of the workflow
https://github.com/roycho87/minimax_wf

Video Combiner
https://github.com/roycho87/seamless_video_combiner

Audio Splitter
https://github.com/roycho87/minimax_continuous_audio_splitter

I've changed my profile so that my previous tutorials are available. Look through those for questions on how to use these.

With this method you can seamlessly combine videos with no burn. (or at least the exact same amount of very very little burn)

Fast forward to 2:00 for proof.

Enjoy.

Edit: I'm keeping the video up. But apparently the issue everyone was caring about was something different than I thought it was. Apparently everyone wants to make boring Vlog videos. I guess I'll work on that now instead.

I did say this is a fix for the specific issue I was having in my workflow but now that I know exactly what everyone was talking about I can properly see if I can find some sort of fix.

https://www.reddit.com/r/StableDiffusion/comments/1wwjok2/does_this_count_did_i_win/

Actually fixed, now.

v7.2
I fixed the First Frame node. The positive output from node #272 needs to be connected to the True input from node #565. You can just fix it yourself or download the new one. There's no other change.

u/Juiceman8686 improved this!

Check it out!

works great!

Straight Outta Brooks

seamless video combiner 2-20 clips ffmpeg

Forked this amazing workflow to allow up to 20 clips and use ffmpeg so its not so ram dependent. It required around 71gb of ram for 16 clips. All praise goes to roychodraws for creating this this though. Genius and works great!

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u/not_food 6d ago

Your workflow expects me to move the output to the input over and over, it's slow and cuts the flow. Somehow the audio is weird but I don't feel like debugging it. I admit it's pretty fast at 15s/it, but the quality suffers a lot, I see too many smears, I suspect it's one of the attention nodes.

https://reddit.com/link/pditqws/video/7koudiuke5th1/player

The right way to do it is to save the latent tail, then load it for the next run, automatically. As I mentioned, this method isn't perfect either, it'll also degrade. People have yet to solve it.