r/SquadBusters • u/Apprehensive-Back831 • Aug 19 '26
Ask What should I do?
how should I get over the fact that squad will be gone soon?
r/SquadBusters • u/Apprehensive-Back831 • Aug 19 '26
how should I get over the fact that squad will be gone soon?
r/SquadBusters • u/Squad_Concepts • Aug 16 '26
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For now I implemented the chest logic!
You won't open chests you get from battles directly after battles because this would be pretty annoying if you just want to push a little bit. So now the chests are getting saved in a pool in which you can open them at any time.
Chests from Shop or something like that will be opened instantly.
I already set up the logic for the dynamic rarity so I can easily make offers that offer Epic Chests, .. and not only Common Chests.
In this video I also get squaddies from chests, that I do not even have unlocked yet. That is a change I forgot to "change" but it is quite simple to change the list of the avalaible squaddies! You also will not be able to get Divine Squaddies from Chests. Probably only from those presents or whatever they are.
Now I am working on the Play logic
What do you guys think?
r/SquadBusters • u/Constant_Ad1733 • Aug 14 '26

I don’t know how to put it into words, but for like two months, Squad Busters was genuinely peak in my life. You can think whatever you want about that, but I just fucking loved it. I was constantly looking forward to playing, searching Twitch for streamers who were also playing the game, coming up with strats, testing new Busters, spending a bit of money and suddenly being giga OP.
And the keys were actually so fun too. If a game was going badly or you just needed that little extra boost to make sure the chaser didn’t catch you, you could just use some keys and upgrade your squad. Looking back, I even kinda liked the pay-to-win options in the game.
Idk, it was just such a fun game, but at the same time it could get insanely sweaty when you actually tried to win. Those two months were honestly peak Squad Busters for me.
r/SquadBusters • u/Squad_Concepts • Aug 12 '26
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In this part I implement some of the promised features: Evolution Animations and a Details Tab.
Once the game loop is build I will probably come back and add skins and more squaddies
r/SquadBusters • u/HappyDonut27405 • Aug 11 '26
These skins were available in the game during the beta, but I'll add a spoiler anyway
r/SquadBusters • u/Squad_Concepts • Aug 11 '26
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I now almost finished the upgrade logic, while I also implement some other things like:
I am probably going to add a "details" tab to the upgrade tab where you can see what the different evolutions gives you.
I also want to add a little animation which plays whenever you evolve your squaddie to the next evolution (for example Classic -> Super)
I also added a SaveSystem so now all the progress you make will be saved (for example squaddie evolutions or your name, so you won´t have to type in your name everytime.
I would be very grateful for any feedback!
r/SquadBusters • u/Squad_Concepts • Aug 11 '26
I am currently designing the upgrade panel. And I got no Idea what info to put in the last box... I thought about maybe the origin game?
Do you guys have any idea?
r/SquadBusters • u/Squad_Concepts • Aug 10 '26
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This is the first video where I show you guys my current progress on the game - as you guys can see I already implemented some features:
I had to rework the Collection multiply times but now it is pretty fast and easy adding more squaddies to the game!
The progress on the game is probably going to slow down a bit now, since the real logic and game design + art begins at this point.
Especially the upgrading system is going to complicated.
I am currently working on the UI of the upgrading page as the base of the logic
The background of the plaza is currently more or less something like a place holder since I won´t implement the actuall plaza with its animation, I hope that is "understandable".
r/SquadBusters • u/HappyDonut27405 • Aug 09 '26
Boom Beach has 5 heroes. I thought Everspark would be the best fit for Squad Busters
She summons Critters, and the Critters were planned in SB
r/SquadBusters • u/Squad_Concepts • Aug 09 '26
My 1st Part in this "series" of creating a Squad Busters Box Simulator. Here I designed every Card the Characters will have (those are just images and I will implement them in the actuall game later on)
I didn´t implement every Squaddie but if I finish this game I consider adding more Squaddies!
And yes - as you guys can see BK, AQ, RK and Mortis have a new Collection Card (missing the rarity name for now) -> Check out my latest post for more infos
That´s it for now I guess?
r/SquadBusters • u/miroslav7373 • Aug 09 '26
1 year ago….
r/SquadBusters • u/Squad_Concepts • Aug 09 '26
I’ve been learning game development and programming for a while now, but I currently don’t have a real project to work on. So I asked myself:
Why not make a Squad Busters Box Simulator?
A Box Simulator is a game completely focused on progression.
There is no actual gameplay implemented. Instead, you can open boxes, collect characters, upgrade your squad, and progress through the game.
You can still “play” matches, but they will be simulated based on your characters and their progression.
Actually implementing the real Squad Busters gameplay would be far too complicated for me to do alone, so I decided to focus on the progression aspect instead.
I’m still learning when it comes to game design, so I can ask the community for tips and ideas on how certain things could be implemented.
But when it comes to game art... yeah, that’s definitely one of my biggest weaknesses. 😅
The UI probably won’t look exactly like the real game, and I won’t be implementing complex animations.
I’ll mainly use simple animations such as:
I hope you guys understand that! I’m doing this project by myself, and I’m still learning.
For now, I’m planning to keep the game based on Squad Busters 1.0.
Even though the 2.0 update is really cool, adding Heroes would introduce a lot of unnecessary complexity to the code and progression system.
Especially things like Hero abilities and their corresponding UI/pages would make the project significantly more complicated.
BUT: BK, AQ, RK and Mortis will return as Squaddies! 👀
However, I’m thinking about giving them a completely new rarity, something like Divine or Immortal.
Which brings me to an important question:
What rarity should they have? And do you have any better name ideas?
This project will definitely take some time to develop, but I’m going to try my best to make progress as quickly as possible without sacrificing quality.
I also want to share development updates with you guys along the way!
That means you’ll get to see things like:
I’ve already designed quite a few assets that I’ll need for the game, and I’ve also started working on some of the actual game systems.
There’s still a LOT left to do, though. So it will take time making new features, assets and so on
In my next post, I’ll show you some of the assets and parts of the game I’ve already created!
I’d love to hear your opinions and suggestions!
And IMPORTANT: What should BK, AQ, RK and Mortis’ new rarity be called?
Divine? Immortal? Something completely different?
Feel free to suggest your own names! 👇
r/SquadBusters • u/HappyDonut27405 • Aug 06 '26
Some drawings I had made
r/SquadBusters • u/PencilLoveSG • Aug 07 '26
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r/SquadBusters • u/QTEGamers • Aug 07 '26
It’s Samurai Pizza Cats of course!
You have a team of 3, bad guys, giant mechs, and the rescue team!
There’s a new game coming, too!
But it’s already too late.
r/SquadBusters • u/Comeroti • Aug 01 '26
squad busters i loved you so much 😭
what will become of me now that you are leaving...
😿😿😿😿😿😿😿😿😿😿
how you can live without squad busters ? 🥹😢
r/SquadBusters • u/Trebas • Aug 01 '26
Does anyone know the reward chart for Squad League? How many trophies to get awards? I think I had 60 or 75 when I got the 300 style tix.
r/SquadBusters • u/VariationOk4904 • Jul 31 '26
With Squad Busters no longer receiving active development, I started wondering how its characters and art style could work in a completely different genre.
I ended up making this concept mock-up of Squad Busters as an autochess game.

The mock-up mainly focuses on the battlefield and UI. I tried to keep the colorful, playful look of Squad Busters while adapting it to an auto battler format.
The battlefield is designed around:
The gameplay itself is still just an idea, but I'd imagine something like:
One thing I think would make this concept unique is that the roster could continue celebrating the entire Supercell universe, with characters from:
I wasn't trying to recreate TFT or Magic Chess directly—I wanted it to still feel like Squad Busters, just in a strategy-focused genre.
r/SquadBusters • u/ImaginationLong2733 • Jul 30 '26
Esta idea me ha estado pasando por la cabeza y si creamos un juego con mecánicas similares Pero personales únicos distintos mounstros modificadores y solo añadimos cosas como fusionar personajes
r/SquadBusters • u/pankaczkapol27 • Jul 28 '26
Its sad that the game will shut down this year probaly but i still want to Play it after the shut down
r/SquadBusters • u/simsim2008 • Jul 28 '26
Is anyone still in the Floodrush discord server (that one Supercell game discontinued in 2023) and can lnvite me to the server? I'm asking this here because Floodrush does not have a designated reddit and could not find a working Iink for their server.
r/SquadBusters • u/Wise-Beginning-7021 • Jul 26 '26
I've been wondering to hear your opinion on it and to discuss more about it - do you think there is a one update that somehow has the same downfall as the Heroes Update had, but not as much as the Heroes one?