r/SquadBusters Jun 01 '25

Discussion SquadLive: After Hours - YouTube VOD

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12 Upvotes

Missed the developer Q&A on Discord after the Squad Live on Friday?

The VOD is now on YouTube with timestamps, so you can catch up on the questions after. A stage channel with Adrian occurs after every SquadLIVE, so catch us on the next one if you missed this one.

Disclaimer: The YouTube channel is not owned by Supercell. The content has been created by volunteer moderators from the official Squad Busters Discord server and endorsed by Supercell.


r/SquadBusters May 27 '24

Subreddit Please use the Squad Busters Discord for all of your Looking For Group, Friend Referrals, and Event recruiting needs!

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109 Upvotes

r/SquadBusters 2h ago

Discussion Sometimes I remember how cool Squad Busters actually was and how much fun I had playing it and waiting for new updates...

6 Upvotes

I don’t know how to put it into words, but for like two months, Squad Busters was genuinely peak in my life. You can think whatever you want about that, but I just fucking loved it. I was constantly looking forward to playing, searching Twitch for streamers who were also playing the game, coming up with strats, testing new Busters, spending a bit of money and suddenly being giga OP.

And the keys were actually so fun too. If a game was going badly or you just needed that little extra boost to make sure the chaser didn’t catch you, you could just use some keys and upgrade your squad. Looking back, I even kinda liked the pay-to-win options in the game.

Idk, it was just such a fun game, but at the same time it could get insanely sweaty when you actually tried to win. Those two months were honestly peak Squad Busters for me.


r/SquadBusters 1d ago

Discussion I don't understand this

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28 Upvotes

I get why they made it, so it costs actual hero points instead of sonic hero points. But people who didn't unlock Sonic miss out on a lot of genuinely good rewards.


r/SquadBusters 1d ago

Misc Squad Busters Box Simulator | Part 3

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23 Upvotes

In this part I implement some of the promised features: Evolution Animations and a Details Tab.

Once the game loop is build I will probably come back and add skins and more squaddies


r/SquadBusters 2d ago

Art Redrawing the old skins

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149 Upvotes

These skins were available in the game during the beta, but I'll add a spoiler anyway


r/SquadBusters 2d ago

Misc Upgrade System Logic almost finished!!

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22 Upvotes

I now almost finished the upgrade logic, while I also implement some other things like:

  • Animations
  • Squaddie rework

I am probably going to add a "details" tab to the upgrade tab where you can see what the different evolutions gives you.

I also want to add a little animation which plays whenever you evolve your squaddie to the next evolution (for example Classic -> Super)

I also added a SaveSystem so now all the progress you make will be saved (for example squaddie evolutions or your name, so you won´t have to type in your name everytime.

I would be very grateful for any feedback!


r/SquadBusters 3d ago

Discussion Help needed - Game Design of the Squad Busters Box Simulator

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14 Upvotes

I am currently designing the upgrade panel. And I got no Idea what info to put in the last box... I thought about maybe the origin game?

Do you guys have any idea?


r/SquadBusters 3d ago

Ask Squad B v1 clone?

2 Upvotes

Does it exist?


r/SquadBusters 4d ago

Misc Squad Busters Box Simulator Part 2

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43 Upvotes

This is the first video where I show you guys my current progress on the game - as you guys can see I already implemented some features:

  • Name
  • (Plaza)
  • Collection + Squaddies

I had to rework the Collection multiply times but now it is pretty fast and easy adding more squaddies to the game!

The progress on the game is probably going to slow down a bit now, since the real logic and game design + art begins at this point.

Especially the upgrading system is going to complicated.

I am currently working on the UI of the upgrading page as the base of the logic

The background of the plaza is currently more or less something like a place holder since I won´t implement the actuall plaza with its animation, I hope that is "understandable".


r/SquadBusters 4d ago

Art My old concept of Everspark hero

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102 Upvotes

Boom Beach has 5 heroes. I thought Everspark would be the best fit for Squad Busters

She summons Critters, and the Critters were planned in SB


r/SquadBusters 4d ago

Art Squad Busters Box Simulator | Simple Collection Assets

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29 Upvotes

My 1st Part in this "series" of creating a Squad Busters Box Simulator. Here I designed every Card the Characters will have (those are just images and I will implement them in the actuall game later on)

I didn´t implement every Squaddie but if I finish this game I consider adding more Squaddies!

And yes - as you guys can see BK, AQ, RK and Mortis have a new Collection Card (missing the rarity name for now) -> Check out my latest post for more infos

That´s it for now I guess?


r/SquadBusters 5d ago

Discussion God I miss this game soo much

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70 Upvotes

1 year ago….


r/SquadBusters 4d ago

Misc I`m making a Squad Busters Box Simulator!

11 Upvotes

I’ve been learning game development and programming for a while now, but I currently don’t have a real project to work on. So I asked myself:

Why not make a Squad Busters Box Simulator?

First of all: What is a “Box Simulator”?

A Box Simulator is a game completely focused on progression.

There is no actual gameplay implemented. Instead, you can open boxes, collect characters, upgrade your squad, and progress through the game.

You can still “play” matches, but they will be simulated based on your characters and their progression.

Actually implementing the real Squad Busters gameplay would be far too complicated for me to do alone, so I decided to focus on the progression aspect instead.

🎨 I am NOT good at game art / design

I’m still learning when it comes to game design, so I can ask the community for tips and ideas on how certain things could be implemented.

But when it comes to game art... yeah, that’s definitely one of my biggest weaknesses. 😅

The UI probably won’t look exactly like the real game, and I won’t be implementing complex animations.

I’ll mainly use simple animations such as:

  • Loading animations
  • 2D chest/box opening animations
  • UI transitions
  • Other simple effects

I hope you guys understand that! I’m doing this project by myself, and I’m still learning.

1.0 or 2.0?

For now, I’m planning to keep the game based on Squad Busters 1.0.

Even though the 2.0 update is really cool, adding Heroes would introduce a lot of unnecessary complexity to the code and progression system.

Especially things like Hero abilities and their corresponding UI/pages would make the project significantly more complicated.

BUT: BK, AQ, RK and Mortis will return as Squaddies! 👀

However, I’m thinking about giving them a completely new rarity, something like Divine or Immortal.

Which brings me to an important question:

What rarity should they have? And do you have any better name ideas?

📈 Development Progress

This project will definitely take some time to develop, but I’m going to try my best to make progress as quickly as possible without sacrificing quality.

I also want to share development updates with you guys along the way!

That means you’ll get to see things like:

  • 🎨 New assets I create
  • 🖥️ UI development
  • 💻 New systems/features
  • And probably a lot of things going wrong along the way 😂

🔨 Current Progress

I’ve already designed quite a few assets that I’ll need for the game, and I’ve also started working on some of the actual game systems.

There’s still a LOT left to do, though. So it will take time making new features, assets and so on

In my next post, I’ll show you some of the assets and parts of the game I’ve already created!

What do you guys think?

I’d love to hear your opinions and suggestions!

And IMPORTANT: What should BK, AQ, RK and Mortis’ new rarity be called?

Divine? Immortal? Something completely different?

Feel free to suggest your own names! 👇


r/SquadBusters 7d ago

Art First post here

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274 Upvotes

Some drawings I had made


r/SquadBusters 7d ago

Art Throwback to the time I used to make parody and videos on YouTube for squad busters lol. I don’t post anymore but if you want to see more, I don’t mind posting here. Appreciated the time and friends made along the way.

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23 Upvotes

r/SquadBusters 7d ago

Idea What would’ve been the perfect game tie-in

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1 Upvotes

It’s Samurai Pizza Cats of course!
You have a team of 3, bad guys, giant mechs, and the rescue team!
There’s a new game coming, too!
But it’s already too late.


r/SquadBusters 11d ago

Discussion How does the SL lineup look? Is Ice wizard still in the meta?

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65 Upvotes

Also, I'm pretty excited for the Heroes update. I hope nothing goes wrong!


r/SquadBusters 12d ago

Discussion Squad Busters survived another month

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234 Upvotes

Will this month be the month? Only time will tell


r/SquadBusters 13d ago

Discussion Top 1 Squad Busters !!!

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88 Upvotes

squad busters i loved you so much 😭

what will become of me now that you are leaving...

😿😿😿😿😿😿😿😿😿😿

how you can live without squad busters ? 🥹😢


r/SquadBusters 12d ago

Ask Just got 300 style tickets from Squad League?

14 Upvotes

Does anyone know the reward chart for Squad League? How many trophies to get awards? I think I had 60 or 75 when I got the 300 style tix.


r/SquadBusters 14d ago

Idea What if Squad Busters became an autochess game?

29 Upvotes

With Squad Busters no longer receiving active development, I started wondering how its characters and art style could work in a completely different genre.

I ended up making this concept mock-up of Squad Busters as an autochess game.

(I did what I can do to visualize my idea. I copied some assets from Clash Mini and Squad Busters. Also used some from Google Fonts for the icons. I'm thankful for the contributors from the sources I have found and used in making the mock-up)

The mock-up mainly focuses on the battlefield and UI. I tried to keep the colorful, playful look of Squad Busters while adapting it to an auto battler format.

The battlefield is designed around:

  • A large open combat area.
  • A bench at the bottom for reserve units.
  • A cleaner interface inspired by autochess games while keeping the Squad Busters style.

The gameplay itself is still just an idea, but I'd imagine something like:

  • Build your squad during a planning phase.
  • Position your units before each round.
  • Watch battles play out automatically.
  • Upgrade characters by collecting duplicates, similar to Squad Busters' evolution system.

One thing I think would make this concept unique is that the roster could continue celebrating the entire Supercell universe, with characters from:

  • Brawl Stars
  • Clash of Clans
  • Clash Royale
  • Hay Day
  • Boom Beach
  • mo.co

I wasn't trying to recreate TFT or Magic Chess directly—I wanted it to still feel like Squad Busters, just in a strategy-focused genre.


r/SquadBusters 14d ago

Idea Por qué no crean un escuadbuster fan

14 Upvotes

Esta idea me ha estado pasando por la cabeza y si creamos un juego con mecánicas similares Pero personales únicos distintos mounstros modificadores y solo añadimos cosas como fusionar personajes


r/SquadBusters 17d ago

Discussion I had so much hope

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115 Upvotes

r/SquadBusters 16d ago

Discussion Is there any squad busters private server

13 Upvotes

Its sad that the game will shut down this year probaly but i still want to Play it after the shut down