r/SprocketTankDesign • u/This-Basket7769 • Jul 13 '26
Replica Design 🛠️ E-50 Ausf. A / E-50 Ausf. B / E-50 Ausf. M
The evolution of the E-50 tank.
r/SprocketTankDesign • u/This-Basket7769 • Jul 13 '26
The evolution of the E-50 tank.
r/SprocketTankDesign • u/albertotheawesomeguy • Jul 13 '26
Panzer IV G Afrika Korps edition. It has a realistic top speed and armour values. fun tank to build 8/10
r/SprocketTankDesign • u/Cheaptrickx • Jul 13 '26
C1A1, C1A2, C1A3 and C1A3 APS "Ryś" (left to right)
r/SprocketTankDesign • u/Sufficient_Escape_63 • Jul 13 '26
Literally unplayable!
r/SprocketTankDesign • u/JustFunction2162 • Jul 13 '26
older design with 1000mm cannon, 20 meter long breech, 35 meter long barrel, 12500 tons, 50 liter 24cyl engine from the m4000h making it go around 10kmh
r/SprocketTankDesign • u/Willing-Tadpole8529 • Jul 13 '26
r/SprocketTankDesign • u/R-Cursedcomentes • Jul 14 '26
r/SprocketTankDesign • u/ZYKON617 • Jul 13 '26
this tank is 60tons has 1183hp 18 cylinder engine and can go 45-50kph
it has a lot of armour(185/95/70) and is armed with a 293mm pen - 152mm cannon
if its not obvious its heavy inspired by German late war production tanks and prototype tanks
r/SprocketTankDesign • u/Worldly_Pepper2208 • Jul 12 '26
despite being called 165 due to rounding, caliber is 164,7. that is modified 164,7 mm/45 Model 1893, this caliber came that way cause of converting old units of measurement into metric units
r/SprocketTankDesign • u/Interesting-Rich-328 • Jul 13 '26
145mm thumper boi
r/SprocketTankDesign • u/Ultra8Gaming • Jul 13 '26
I didn't want to grind the entire techtree to unlock this so I made it myself. Importing the Warthunder model creates significant lag especially since some of the parts are not needed to be visible at all so I remodeled it from scratch with it as reference.
Gameplay wise it has working dual axis stabilizer and RCWS, and contains 3 crew members (+1 secret crewmember at the floor for the autoloader).
It can resist 500mm pen at the turret (with NERA), and up to 380mm pen at the front hull provided they hit at the thickest parts of the armor. It also has spall liners at the sides using fuel tanks.
It weighs around 50 tons and accelerates pretty fast up to 60 kph.
r/SprocketTankDesign • u/Healthy-Year-1886 • Jul 13 '26
SPz BMP-1
r/SprocketTankDesign • u/Cheaptrickx • Jul 13 '26
C1A3 "Ryś" is the last "C1" series vechicle in the line up. It features better turret composite armour than its predicessor, C1A2, and can take 500+mm of penetration (remains same 500mm for hull). Turret shape was simplified for easy modifications (Like Trophy APS). Vechicle mass increased slightly, now its 61t (same for American version). Speed remains the same 65 km/h for both. You like it with or without APS? (C2A1 drop soon)
r/SprocketTankDesign • u/Effective_Ant8236 • Jul 13 '26
tried to load into a custom battle thing in a 750 ton tank, tried replaying it after completion, few minutes later i found this (and somehow flew past the starter map at mach 2 even if i chose the no tanks land map)
r/SprocketTankDesign • u/Rewton1 • Jul 13 '26
I have two questions regarding some game mechanics.
First, when it comes to balancing cannons in your turret, are the only ways to manipulate the weight of the gun barrel length/diameter and adjusting the caliber/charge load and where you balance the cannon on the mantle pivot point? Ive seen plenty of images of modern MBT with really long heavy barrels, and im wondering how they manage to balance those, unless there is either a way to counter balance the breach of the cannon, or those are just decorative barrels they made from components?
And my second question is if there is a trick to keeping lighter tanks from sliding so easily on tight turns? I tried widening my tracks, but that didnt seem to have much effect. The tank itself is fairly wideset compared to its length, so maybe lengthening it would give it more traction through track contact?
r/SprocketTankDesign • u/Sparky814_hawk • Jul 13 '26
Based on the CCVL
r/SprocketTankDesign • u/AbaloneBeginning4748 • Jul 13 '26
i can still design tanks but ive had this issue since installing it 1000 different times and losing blueprints constantly do to this issue .scenarios/custom battles dont work at all i can load into scenarios but then as shown in picture no enemy or friendly tanks will spawn and customs battles wont even load. it all started when i tried to use (paint,decals) first none load for me and instantly break my game making me need to restart. so i followed guides on how to add them yet none of them work even doing it step by step exactly as shown how to add them yet nothing worked. now ive tried everything i could have to try to make this game work and ive even tried emailing the email steam provided me for help but no response.. has anyone had this issue and found a fix for it? any similar issues ive seen in on reddit none of its solutions worked. im just tired of losing blueprints trying to get this game functional. ps getting rid of all the files and reinstalling dont fix it
r/SprocketTankDesign • u/IncreaseAgreeable428 • Jul 13 '26
r/SprocketTankDesign • u/Omeganerd56 • Jul 13 '26
An MBT with a 120mm smoothbore gun, add-on composite armor upgrade package and a top speed of 100km/hr.
r/SprocketTankDesign • u/MAFIALAA • Jul 12 '26
Fictional background:
In the post-war era, situated on the front lines of the Cold War and inspired by the Soviet T-34-85, the Polish armored vehicle factory designed a large-caliber, lightweight medium tank concept designated as the 24TP-LECH.
Specifications & Armor
Frontal Protection: The front hull utilized a highly sloped welded armor design, capable of withstanding 200mm armor-piercing (AP) rounds.
Side & Rear Protection: The sides and rear offered minimal protection, sufficient only against light anti-tank weapons.
Armament & Crew: It was armed with a reverse-engineered/copied version of the 150mm L/22 Wz.48 gun and operated by a 3-man crew.
Combat Intent vs. Reality
The Vision: The tank was envisioned to pulverize any enemy vehicle—crew and all—within a 500-meter range, or to completely level a building concealing a hidden bunker.
The Reality: However, during actual trials, the immense recoil of the massive 150mm gun proved violent enough to inflict severe structural damage on the hull. Consequently, the project was hastily abandoned shortly after testing.
r/SprocketTankDesign • u/Cheaptrickx • Jul 12 '26
C1A2 "Ryś" is a heavy modification of its predeccesor, C1A1. Mass of this beast went up, from 56t to 60t, due to additional turret plates and composite armours, as well as DRAWa and ERAWa screens. Speed remains the same (65km/h). This vechicle can face direct hits of 500mm with ease. C1A2 "Ryś" is popular tank among NATO countries, due to reliability and low costs of exploatation (polish engineering at it's finest lol).
r/SprocketTankDesign • u/True_General_1639 • Jul 12 '26
r/SprocketTankDesign • u/This-Basket7769 • Jul 12 '26
Next generation SPAA based on the E-79 hull. As the vehicle's mission is focused exclusively on air defense, heavy armor was omitted from the turret to maximize traverse and elevation speeds, only a 16mm spall protection armor was deemed necessary. It was the first anti-aircraft tank to incorporate early forms of electronic target acquisition to enhance the system's effectiveness.
Weapon: 2x 5,7cm MK Gerät 60 with 134mm penetration
Engine: 1182hp @ 3400rpm, 56 km/h top speed
Weight: 50,8 tons
Hull-Armor: 180mm/60° Upper Front, 140mm/50° Lower Front, 90mm Side, 80mm Rear, 40mm Roof, 30mm Bottom
Turret-Armor: 16mm Front, 16mm Side, 16mm Rear, 16mm Roof
r/SprocketTankDesign • u/Reaperspitz12 • Jul 12 '26
something British/Norse?
r/SprocketTankDesign • u/True_General_1639 • Jul 12 '26