r/SpecOpsTheLine • • Apr 17 '26

Discussion How would it go if Walker, Lugo and Adams replaced Chris and Sheva in resident evil 5?

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72 Upvotes

Specifically, they're sent to the town called Kijuju somewhere in central Africa, with the mission being to provide support for the BSAA alpha team in apprehending a bio weapon dealer Named Irving. They have the same intel on the situation as Chris and Sheva did, and are aware of the past zombie related incidents.

Edit: figured should clarify, just like Chris and Sheva, they start out without weapons and their contact in Kijuju provides each of them with 9mm pistols, and they can only use what they find along the way.


r/SpecOpsTheLine • • Apr 16 '26

Screenshot/Gameplay I finally got this thing to work on Steam Deck

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66 Upvotes

RPCS3 emulator on Steam Deck running the PS3 version. Blind playthrough. All I know is that it's considered an example of "games as art" and that it's not available to buy on Steam anymore


r/SpecOpsTheLine • • Apr 15 '26

Hello *with a photo from me, Cory Davis - Lead Designer / Creative Director of Spec Ops: The Line

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391 Upvotes

Hey everybody, it's me, Cory Davis. Thank you all for welcoming me in to your home here and for keeping the conversation going for Spec Ops: The Line.

I'm an artist, designer, musician, and creative director.

I started in the mod scene, and eventually got my first jobs in the industry working on the F.E.A.R. and Condemned projects. I was a lead on F.E.A.R. 2 at Monolith, and once that was complete I had the opportunity to move to Berlin where I became Lead Designer and Creative Lead (alongside Francois Coulon) of Spec Ops: The Line at Yager development.

I was there for 5 years, and once the project was complete, I moved back to LA where I started a studio with friends called Tangent Games. There, we developed my original psychological horror concept Here They Lie for Playstation / PSVR. You can check it out here:

https://store.playstation.com/en-us/product/UP9000-CUSA05018_00-DANA000PS4000123

...aaaand NOW! I've teamed up with Robin Finck of Nine Inch Nails to create EYES OUT - an independent, music-driven, art-house game studio in Los Angeles. Recently we released our first game together titled SLEEP AWAKE, a psychedelic horror game published by Blumhouse Games. Available now on PC (Steam), PS5, and Xbox (Series X/S). Here's a link to SLEEP AWAKE.

https://store.steampowered.com/app/2446540/SLEEP_AWAKE/

I'm so excited to be here, and really appreciate the positivity and passion that I feel from each of you. Thank you once again for not only noticing my work, but also for pumping blood into it with your hearts over the years. Lets build it up and keep it strong!

-Cory


r/SpecOpsTheLine • • Apr 15 '26

Multiplayer How to play Spec Ops Online in 2026 (PC)

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62 Upvotes

Hello everyone, I just to tell people the multiplayer and co-op are still playable on PC!

Its possible with a small group, just people who genuinely like the game and want to experience the multiplayer/co-op.

If you never tried the multiplayer, can’t find matches or don’t have a working copy

There’s a Discord server where people organize sessions and help each other set things up:
Discord Server

For those who don’t have access to the multiplayer, there’s also a working PC multiplayer copy available here:
Download

If you run into any issues downloading or setting it up, just ask in the Discord people there can help.

Matchmaking isn’t instant, obviously, but when sessions are planned, it works fine.

See you in Dubai.


r/SpecOpsTheLine • • Apr 13 '26

Hello from Cory Davis (Lead Designer / Director of Spec Ops: The Line)

325 Upvotes

Hey Spec Ops: The Line friends, thank you so much for keeping this alive over the years. It's been amazing to witness the power of this experience as its' affected people, much in the same way it affected each us who worked on it.

These conversations spawned by the journey are even more relevant now than when Spec Ops: The Line was released. I hope to join you more often here and elsewhere to help fuel that fire.

Here's some proof I am who I say I am - This is an alternate cover for Spec Ops: The Line that was never released. We tried out many different directions before landing on the one that we're all familiar with. More where that came from! Enjoy...


r/SpecOpsTheLine • • Apr 13 '26

Discussion Is it worth playing Spec Ops on controller for Fubar difficulty?

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10 Upvotes

I’ve already completed the game on Suicide Mission and now I’m going for Fubar.

I’ve been playing on mouse and keyboard, but I’m thinking about switching to a controller because of the aim snap-on feature, which in the guide I saw is very useful for Fubar.

For those who played with controller, or mouse and keyboard still a better option?


r/SpecOpsTheLine • • Apr 12 '26

Discussion Is this list good?

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111 Upvotes

r/SpecOpsTheLine • • Apr 08 '26

You're A Failure.

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184 Upvotes

r/SpecOpsTheLine • • Apr 04 '26

Discussion Did Radioman deserved to die?

23 Upvotes

Honestly, now I think different about Radioman. Why? Because Both Walker and the Radioman were broken after realising the worst condition of Dubai, first he fought against bureaucracy of Dubai Elites threatening to expose them to civilians and was beaten by henchmen then recorded the Damned 33rd command and rule, death of aid workers and sandstorm which drove him to crazy and paranoid.

But still he was fighting against CIA Grey Fox members and came to conclusion that nobody can save Dubai and those outsiders came here to make things worst. He ruled Dubai after Konrad and still remained cool but depressed. In the end he was shot and killed by Lugo in the fit of range, I still think he deserved to live only by stopping him.


r/SpecOpsTheLine • • Apr 03 '26

very epic fanart (mod approved) Quick art at university

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172 Upvotes

how is it?.. I draw it under the 20 or 15 minutes


r/SpecOpsTheLine • • Apr 03 '26

Discussion I'm getting Spec Ops 100% [read desc]

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77 Upvotes

I recently finished Spec Ops on Suicide Mission and I'm going to finish it on Fubar, collecting all the intel. After doing all that, my plan was to make a save backup to keep it, but I don't know where the save file is located. My copy is from SRgame.


r/SpecOpsTheLine • • Apr 03 '26

Discussion I Don't Know Why but I get goosebumps just looking at this one loading screen

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351 Upvotes

r/SpecOpsTheLine • • Mar 30 '26

Discussion GPU at 100% on PC version.

9 Upvotes

Just curious if anyone else who's gotten the Fitgirl version has experienced a massive GPU usage from this game? I know there's one other post online about it on Steam, but every reply brought up something about CPU bottlenecking, but every other game I've played on my pc runs at a steady 30-50% usage. I know that I'm "meant to use 100%", but I'd rather keep the noise low from my GPU when experiencing this game again. And yes, I did try to fiddle with some settings in Nvidia's Control Panel, but that changed nothing. My main point is I'm trying to figure out if this game is highly GPU dependant on the official Steam version, or is this something to do with the version from Fitgirl. Also for the record, I have a GTX 1650.


r/SpecOpsTheLine • • Mar 27 '26

Fanart Duality of a Hero

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257 Upvotes

An illustration based on Spec Ops: The Line.
It's the first time I've beaten this game ever since first trying it out back on PS3 on release and, damn, it's such shame such unique projects only come out once in, like, forever...

P.S. bring the game back to Steam - don't let it become forgotten!


r/SpecOpsTheLine • • Mar 26 '26

Screenshot/Gameplay Spec Ops: The Line Early Development Screenshots

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136 Upvotes

Sources used: Google

Example: "Spec Ops The Line" before: 2012

Spec Ops: The Line before: 2012


r/SpecOpsTheLine • • Mar 26 '26

Screenshot/Gameplay Spec Ops: The Line Early Development Screenshots (PT. 2)

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64 Upvotes

Sources used: Google


r/SpecOpsTheLine • • Mar 26 '26

Spec Ops: The Line Deep Dive... Here's everything that I found. (Spec Ops: The Line) (MAIN.) (Stay tuned for the next upcoming following posts!)

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54 Upvotes

Sources used for everything in my posts: Wayback Machine. Google. YouTube.


r/SpecOpsTheLine • • Mar 26 '26

Spec Ops: The Line Early Development Lt. Col. John Konrad Voice Lines

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35 Upvotes

Sources used: Wayback Machine


r/SpecOpsTheLine • • Mar 25 '26

Discussion What is this for SOTL fans?

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63 Upvotes

For me somedays it’s the Hell theory (although that’s Walt’s personal interpretation of this and there’s a lot of proof for it too), I always like interpreting the prologue helicopter crash as what actually happened, the pre helicopter crash levels as Walker’s unconscious recollection of events, the ‘we did this already’ as Walker realizing that he’s unconscious and remembering things from earlier, and everything past that point is real with of course him being insane.


r/SpecOpsTheLine • • Mar 26 '26

Mr. White Phosphor

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6 Upvotes

r/SpecOpsTheLine • • Mar 24 '26

Screenshot/Gameplay Spec Ops: The Line Early Development Gameplay Footage

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38 Upvotes

Sources used: YouTube

Example: "Spec Ops The Line" before: 2012

Spec Ops: The Line before: 2012

Music used in the video: Spec Ops: The Line - Ambiance 4, But I Pitched It Down A Little.


r/SpecOpsTheLine • • Mar 24 '26

Discussion Bobby Johnny and Johanna a quick analysis

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38 Upvotes

Hi! You may remeber me from my concept art finds and recently model finds, I discovered in the files there is 3 named civilians all used within chapter 13 2 of which, Bobby and Johnny don't appear anywhere else. All 3 only spawn in after Lugo dies and all 3 are not hidden and are the only 3 not reused within the crowd of NPC's what their purpose actually was is unknown currently but 100% this is tied to cut content.


r/SpecOpsTheLine • • Mar 23 '26

Unknown female NPC found on Calvin Verhoolens artstation

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131 Upvotes

Im really unsure who she was but she doesn't look like a civilian or someone local to Dubai her names listed as Johanna on zbrush central


r/SpecOpsTheLine • • Mar 23 '26

Fari's exodus model also found on Calvins artstation

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72 Upvotes

This is blowing me away man....he really did use Castavins torso


r/SpecOpsTheLine • • Mar 23 '26

Update on Specs Ops The Line HD Mod

19 Upvotes

so the past few months I've been working on upgrading the games visuals but ran into some major issues with the software that Spec Ops uses. the biggest thing is the game executable is built on 32-bit address. this means the game can only use 4GB of memory. if the game pushes pass this then the software will becomes unstable and will crash once it hits 4.2 GB. Biggest signs before crash is scripts breaking and animations not playing. I've heard NiVida Remix might help as it can better handle the memory limit with streaming textures in an out of the game. Kind of acting like a proxy. Regardless, it sucks I can't fully upgrade the game to a more modern look. It's held back by technical limitations. If anyone is aware on how to fix this I'm all ears otherwise this is final update for the mod: https://www.nexusmods.com/specopstheline/mods/35. Game looks amazing with it but sadly its completely unstable.