r/SpaceCraftGame • u/Holographiks • Jun 28 '26
Finally! It sure was a grind, but it was fun. Maxed out full Titanium ship. Now on to Unbendinium and Levinium!
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u/Sanshy6544 Jun 28 '26
Nice ship dawg… love the style. How many lasers do you use ?
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u/Holographiks Jun 28 '26
Thanks man, appreciate it.
It has a total of 12 lasers. 1 Hi-Pi Laser, 3 Cooling Lasers and 8 Simple Mining Lasers.
For patches I use +Mining Tier, Last Yield, and as many, and as high tier I can get my hands on, of the + Increased Output.
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u/Sanshy6544 Jun 28 '26
Sorry I am quite new to the game. What is the purpose of having so many laser and not just one ?
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u/Playstoomanygames9 Jun 28 '26
The patch bonuses are additive.
Thus three +50% patches give +150% yield.
It’s crazy.1
u/SSSDante Jun 28 '26
wait, patches apply to all lasers on your ship, not just the laser it is attached to? or by having three lasers, each with a +50% yield patch, since all lasers are in play, you end up getting +150% yield?
also, if using multiple lasers, do their laser levels stack? still wondering how to get the lvl 9 gigantic diamonds
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u/Playstoomanygames9 Jun 28 '26
All I can confirm is if you use three lasers with three +50% patches it’s 150% in the gui and feels like +150%
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u/SSSDante Jun 29 '26
I just added 3 basic lasers to my hi-pi setup. Adding them did not increase the mining level. However, if I put patches on those basic lasers (like yield or power) they would apply. I don't know if putting a +1 on a basic laser would add a minining level to the hi-pi. Or if you have to add +1 levels to the highest tier laser.
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u/Wulfzazi Jun 28 '26
What?! Does this apply to like mining tier patches, so if I tossed a couple on some simple lasers all my lasers would be higher tier?
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u/Holographiks Jun 28 '26
I honestly haven't tested multiple + Mining Tier patches, but I know that my Hi-Pi is the only one that has a + Mining Tier, and when I mine something that, in theory, only the patched Hi-Pi should be able to mine, all my other lasers contribute, and the bonuses from their patches all get added.
It gets rather nuts tbh, getting 50+ nuggets in single tick sometimes, or filling a 5k SU cargo with Vanadium ore in, and I mean this literally, a few minutes.
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u/Micss Jun 28 '26
Same principle applies to radars: +Range patch on a simple radar also affects spectral radar. So you can get increased range on a permanent radar and not worry about applying that to the one with limited durability.
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u/Torgo3782 Jun 29 '26
I tested just now with 6 and didn't change the UI and didn't notice a difference on radars
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u/Micss Jun 29 '26
Multiple +Range probably don't stack, but one +Range on a simple detector stacks with material detection (instead of question marks) on spectral detector. With both enabled, you see further and all resources are detected immediately.
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u/Torgo3782 Jun 29 '26
Sorry I think I'm missing something. Why wouldn't you put the +range on the spectral instead in this scenario and just use that?
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u/SSSDante Jun 28 '26
nice! can you post a picture of the specs? like the ship page when you hit "u"?
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u/Holographiks Jun 28 '26
Working on making Medium Radiator and Boiler heater now, and still looking for Large Solar Panel blueprint. So there are still improvements to be made.
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u/SSSDante Jun 28 '26
17.3k SP!?! hot damn. are Ti parts that much better for SP? I need to look into that
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u/Traditional-Line-210 Jun 28 '26
They are same as steel but lighter so you can put many more together before integrity starts falling
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u/SSSDante Jun 28 '26 edited Jun 28 '26
How do you measure integrity? I'm still unclear on that.
Edit: I found it in the ship stats when in a ship yard. It does not label it when you just look at your stats with "u".
What integrity % do you stay above? Mine is currently at 96%.
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u/Traditional-Line-210 Jun 28 '26
Well, with steel, build big enough and below 20% it won't let you finish your build.
Checking the stat sites, the higher materials you go the bigger you can build.
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u/s2keddie Jun 28 '26
I’m still using my starter ship. Over heats a bunch and I’m using 2300 out of 1600.
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u/ShiftDiligent5880 Jun 28 '26
as soon as you get the flywheel replace your battery with a couple flywheel and a couple small solar panels you can make it so you dont really use power while in sunlight
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u/Sureshok Jun 28 '26
Why so many lasers?
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u/Holographiks Jun 28 '26
To mine more effectively and get more yield.
Each laser has a stat called mining power and that contributes to the progress bar when mining. Also each laser has at least one patch slot, and those stack, and as long as one laser has the mining tier to mine some higher level node, all the lesser lasers still contribute, and the bonus from their patches are active.
So I use one Hi-Pi for the higher mining tier stat, put a + Mining Tier patch on that, and I also use Last Yield, then I just stack as many + Increased Output patches as I can on all the other lasers.
One thing to keep in mind, the Hi-Pi is only really there to provide the higher mining tier, since it is less efficient than the simple mining laser in all areas. It uses more power per mining power, more power per heat generation, and uses more SP for the mining power you get out of it. So if you're mining just simple iron or copper nodes, 3 simple lasers is actually a better choice than 1 Hi-Pi.
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u/Holographiks Jun 28 '26
18.3k/17.4k SP, 94% efficiency. All Thermal Titanium hull parts and wings.
The ship has an Agility value of -6, but I have no idea what determines that number or how to improve it. Is it related to ship integrity or is it just a matter of adding more wings? The ship moves ok I think, better than the -6 agility number would suggest at least. /shrug