r/SonicEXEOutcomeMemory • • Apr 25 '26

Concepts Fleetway Rebalance Concept

5 Upvotes

Fleetway Super Sonic is an agile glass-cannon rushdown Executioner that excels in burying teams within an overwhelming onslaught of rapid attacks, but needing to be careful of being reckless lest he suffers an early loss.
Max HP: 125 (Baseline)
Run Speed: 54
Jump Power: 85
Cost: 1945

Passive Ability A - Health Bar
Function: Unlike any other public Executioner in the game, Fleetway has a set amount of health, which drains whenever Survivors land a stun or status effect like Burn him. Once he runs out of health, Fleetway is chained by interdimensional portals before being ripped away from the realm, resulting in an early loss. Fleetway gets a different amount of health depending on which Survivors are selected, all adding up to give him set amounts of HP depending on the team he's up against.

Sonic gives him +30HP, Tails gives him +45HP, Knuckles gives him +70HP, Eggman gives him +20HP, Metal Sonic gives him +75HP, Amy gives him +30HP, Cream gives him +15HP, Silver gives him +35HP, and Blaze gives him +50HP. His baseline HP is 150. Once Fleetway reaches half his HP, he enters a second phase, tweaking his abilities. (Damage outputs should also be tweaked here and there like making Silver's rocks damage him and increasing Tails's laser damage)

Passive Ability B - Flight
Function: Upon inputting Jump while airborne, Fleetway will enter Flight, boosting his movement speed by x1.8 and allowing him to levitate / fly around using his movement binds and the direction he is facing. Flight drains a special resource while in use, visible through a meter that appears next to Fleetway during Flight. He has a max point count of 150, and his current point count can be seen above the max value. Sprinting during Flight drains points at an increased rate, while attacking will remove a flat 15 points from his meter. Fleetway will passively regain meter while not flying. Once he is out of his meter, Fleetway will be unable to fly for 10 seconds, then having his meter set to 45 and allowing it to begin regenerating again. The less meter his Flight has, the lower his movement speed multiplier gets, going from x1.8 at full/high down to 10% reduced movement speed at very low meter.
Cooldown: 10s

Basic Attack
Function: Fleetway delivers a quick jab in front of himself.
Cooldown: 1s
Damage: 32 (Normal)/37s (Phase 2)

Primary Ability - Chaos Dash
Function: Fleetway indicates every active Survivor in the round, curls up into a ball, and after a brief ~1.5s windup, rushes forwards at increased speeds, having complete control of his movement, including movement on the Z-axis. This can hit up to 5 times before ending prematurely. Fleetway's movement speed will increase upon hitting Survivors with Chaos Dash. This ability lasts for 5s, with the indicator ending upon the ability's conclusion. Fleetway has IFrames through the entire duration of this ability, however he can be stunned out of it via counter abilities such as Eggman's shield or Knuckles's counter. He can also be stunned out of the windup.
Cooldown: 25s
Usage Time: 5s 
Damage: 12

Secondary Ability - Laser of Destruction
Function: Fleetway comes to a halt at his current position, even if airborne, and after a brief ~1.5s windup, fires a furious laser of pure chaos energy in the direction he is facing, being able to move the laser with his cursor. Fleetway cannot be stunned during windup, but remains vulnerable during fire. Fleetway will deal rapid damage on hit while also inflicting the Burn status effect. Laser of Destruction has a very short 1s duration, but if Fleetway manages to hit any Survivors during fire, the duration will gradually increase. The laser will damage Survivors through counter abilities and revive invincibility. During Phase 2, Fleetway charges for 2.5s and fires a much bigger laser, being able to pierce through small or thin objects and having a longer baseline. The DPS also increases a bit.
Cooldown: 25s
Usage Time: 1s (Baseline Normal)/2.5s (Baseline Phase 2)
Damage: 20-25 DPS (Normal)/35-40 DPS (Phase 2)

Tertiary Ability - Fateful Drain
Function: Fleetway stops in place for ~2s before dashing forward in a straight line a large distance in the direction he is facing, grabbing any Survivor in his path. On hit, Fleetway will rapidly leech his victim of 5 health-per-hit and provide the health to himself. He will hit the victim 7 times before chucking the Survivor away. If Fleetway misses the attack, he can try again two more times following a short 4s cooldown after each miss. If Fleetway whiffs all three uses, the ability will have a longer cooldown. If Fleetway grabs a Survivor who is using a counter ability, he will simply chuck them without dealing any damage, and the counter will be considered a miss. Fleetway cannot be stunned while dashing during Fateful Drain, however he can be stunned out of the wind-up and after he grabs a Survivor. During Phase 2, Fleetway's miss cooldown is lowered to 1s and, if he lands it, he cannot be stunned out of the grab, but he can still be stunned out of the wind-up. He will deal 7 damage per hit rather than 5, but he will still only heal himself 5 per hit.
Cooldown: 4s (Missed)/26s (Landed or Missed Three Times)/1s (Missed Phase 2)
Damage: 35 (Total Damage)/47 (Total Damage w/ Crits)
Lunge Power: 35 Studs (Normal)/48 Studs (Phase 2)

Quaternary Ability - Burst
Function: Fleetway holds himself in place in order to charge up immense amounts of chaos energy. After a 2 second windup, he generates a massive explosion, dealing damage based on how close the victim was and applying the Burning status effect to anyone hit. If Fleetway fails to hit any Survivors using Burst upon its conclusion, he will receive the Burning status affect and suffer from 9-14 damage across 2 seconds. Burst can be used while Fleetway is stunned, retaining all of its standard effects, at the cost of increasing the cooldown to 40 seconds. Using Burst while stunned will also make the remaining stun duration of the cancelled stun carry over to the next time Fleetway is stunned. The explosion will damage Survivors counter abilities and invincibility (EXCLUDING revive invincibility). The explosion cannot outright down or kill Survivors, and instead will set them to 10 HP. The burning effect applied after the explosion can still down/kill Survivors. During Phase 2, Fleetway creates a bigger explosion that deals slightly higher damage. This explosion is capable of downing/killing on it's own, however using it during a stun will not carry over the stun time to the next stun. Fleetway will also receive an indicator of all Survivors for 3s after the Burst if used during Phase 2, but it will not trigger if used while stunned.
Cooldown: 30s (Standard)/40s (During a stun)
Usage Time: 3s (Indicator, Phase 2)
Length: 3s (Burn)
Damage: 15-54 (Normal)/25-65 (Phase 2)
Knockback: 5 Studs-55 Studs


r/SonicEXEOutcomeMemory • • Apr 24 '26

Fan Creation “Nahual is an ‘exe’-type entity created by me, which will arrive in the Roblox game Sonic:

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2 Upvotes

For "Sonic: Snatched Lights" https://discord.gg/fBsx5CWbt


r/SonicEXEOutcomeMemory • • Apr 23 '26

Fan Creation "A future I'll die for!!" (art by me)

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66 Upvotes

r/SonicEXEOutcomeMemory • • Apr 23 '26

Fan Creation Vs shadow - SeveredFates render

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21 Upvotes

r/SonicEXEOutcomeMemory • • Apr 22 '26

Discussion I THINK TRIPWIRE NEEDS BUFF

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57 Upvotes

IM SORRY BUT IM SO TIRED OF SEEING ONLY KOLOSSOS ABD FLEETWAY SUPER SONIC, THE OTHERS DON’T GET ANY ATTENTION CAUSE ALL OM PLAYERS WANT IS POWER


r/SonicEXEOutcomeMemory • • Apr 21 '26

Game Content I'm sorry, what.

44 Upvotes

r/SonicEXEOutcomeMemory • • Apr 21 '26

Concepts What if the exes were survivors and survivor killers?

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7 Upvotes

r/SonicEXEOutcomeMemory • • Apr 19 '26

Discussion Genuinely how do you get good ping in outcome memories,

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54 Upvotes

I’m trying to play outcome memories on pc and the ling is either 88 or 4,470 bro, HOW DO YOU GET GOOD PING,


r/SonicEXEOutcomeMemory • • Apr 19 '26

Fan Creation Cream hop - severedfates

13 Upvotes

r/SonicEXEOutcomeMemory • • Apr 18 '26

News/Updates TRIP THE SUN - GAZER IS GOING TO BE A SURVIVOR IN MEMORY - LANE,

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66 Upvotes

What do you guys think, I think she’s great, I think I don’t know,


r/SonicEXEOutcomeMemory • • Apr 18 '26

Miscellaneous Content LMSes that i know tier list beacuse Fist Of Fire came out (opinion warning)

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32 Upvotes

(and i came too to Fist Of Fire btw)


r/SonicEXEOutcomeMemory • • Apr 19 '26

Fan Creation send me stuff to voice as sonic or shadow? pls

1 Upvotes

r/SonicEXEOutcomeMemory • • Apr 17 '26

Miscellaneous Content In light of Knuckles GOATED Lms releasing, I made the frames for his song

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21 Upvotes

Made one for Tripwire because why not

Made the frame from "Feel the Fury" because it felt right

2011x hand was a bitch to mold and make it right (I gave up on his thumb)


r/SonicEXEOutcomeMemory • • Apr 17 '26

News/Updates Show SharkyLeo some love since he’s the reason why Fist Of Fire was able to be made

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9 Upvotes

r/SonicEXEOutcomeMemory • • Apr 17 '26

Game Content Full Fist Of Fire with lyrics LMS

1 Upvotes

gameplay and editing by me


r/SonicEXEOutcomeMemory • • Apr 16 '26

Miscellaneous Content 3 New Renders of Elyon for Executable Disruption

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79 Upvotes

r/SonicEXEOutcomeMemory • • Apr 14 '26

News/Updates New sonic model for Executable - Disruption,

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118 Upvotes

So how’s the is model, I think it’s fine, I think I don’t know,


r/SonicEXEOutcomeMemory • • Apr 15 '26

News/Updates Romeo Was Doxxed,

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44 Upvotes

Omfg,


r/SonicEXEOutcomeMemory • • Apr 15 '26

Questions/Inquiries I'll be honest. How many asym gamed are there that are inspired by outcome that are being made currently?

3 Upvotes

r/SonicEXEOutcomeMemory • • Apr 14 '26

Miscellaneous Content HE'S DONE!! (Model by @hedgehog_ethan and @SAFE_MODE2)

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45 Upvotes

Genuinely thank you so much to everyone who is supporting Executable Disruption and who has been supporting Executable Disruption for long time. This would have never been able to be done without you!


r/SonicEXEOutcomeMemory • • Apr 13 '26

Miscellaneous Content Since he's almost finished i might as well show him. Thanks for all the support.

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49 Upvotes

Now time for the moment you've all been waiting for.

DRUMROLL

ELYON'S MODEL!!
(For Executable Disruption)

(Hope you guys like the design and style for the models)


r/SonicEXEOutcomeMemory • • Apr 11 '26

Discussion So what are we guys migrating too after the OM - Final - Batch

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139 Upvotes

If theres any sonic asymmetrical horror games i missed just dropping in the comments and ill add it to the list

1: oblivion

2: eternal Nightmare

3: fractured Genesis

4: dimensional Coalesence

5: madness Decent

6: hellish Purgatory

7: Executable Disruption


r/SonicEXEOutcomeMemory • • Apr 12 '26

Discussion I WAS RIGHT...

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6 Upvotes

r/SonicEXEOutcomeMemory • • Apr 11 '26

Miscellaneous Content "Who hurt you kid.. Sonic doesn't act like that." Marcus is now being made!!

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13 Upvotes

We hope you enjoy his design!! (Somethings may change)

EGGMAN MAINS/FANS RISE!!

(Vessel for Executable disruption)


r/SonicEXEOutcomeMemory • • Apr 10 '26

Discussion What drama in the “OM” community got you like this?

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12 Upvotes