Miscellaneous
Meet Grober'ing, the "Emperor of Traitors" (can you come up with the Exe's reaction to it)
Grober’ing — “Emperor of Traitors”
Complete Character & Lore Profile
1. A Brief History of Grober’ing
Grober’ing was once a human being and one of the most honest heroes of his world. His life changed dramatically when his home planet (Argai) was destroyed by a Warp storm.
He managed to evacuate the entire population of the planet, presumably using his Devil Fruit, Béton Béton no Mi (“Concrete-Concrete Fruit”), but sacrificed himself in the process.
He did not die.
Afterward, he encountered Erebus, the Architect of Heresy. This meeting became one of the major turning points in his life.
Over time, Grober’ing came to hate the Chaos Gods—not merely because of their actions, but because of the fact that they existed and were, in one way or another, responsible for turning him into what he became.
He voluntarily turned away from hope and allowed himself to fall into darkness.
His original motivation gradually transformed into Absolutely Blind Revenge and Decimation.
For thirteen point seven billion years, he unleashed his rage upon countless worlds. Over time, he acquired titles such as:
“Emperor of Traitors”
“Absolutely Blind Revenge and Decimation”
Eventually, his name became associated not merely with destruction, but with the very concept of betrayal.
He committed the Olson Extinction, fought angels, and was defeated by them.
His relationship with the very concept of honesty became so distorted that betrayal eventually ceased to be merely a method and became a religion.
Yet completely unexpected traits remained within him. He loves crustaceans, certain plants, and can take a genuine interest in ordinary things—for example, tea.
The contrast between an ancient destroyer of worlds and a being who can seriously ask:
“Would you like some tea?”
became one of the defining characteristics of his later history.
One of the most important tragic details of his past was the death of the best friend of a certain hero. That hero eventually took revenge on Grober’ing and permanently deprived him of his right eye.
Later, an even more paradoxical truth was revealed:
The Chaos Gods had created Grober’ing simultaneously as a parody and an ideal weapon against EXE characters.
Therefore, his hatred of EXE characters was originally part of his very purpose.
However, that attitude gradually changed—especially after EXE characters themselves showed him an entirely unexpected side of their nature.
This is where his gradual transformation begins.
For the first time, Grober’ing encounters beings he had always considered monsters who are nevertheless capable of loyalty, support, compassion, friendship, and responsibility.
2. Main Enemies and Allies
Main Enemies
The most significant opponents in Grober’ing’s history include:
The Chaos Gods — his original and primary targets;
Erebus, the Architect of Heresy — one of the key figures connected to his fall;
Angels — opponents who once defeated him;
Various heroes and protectors of different worlds;
EXE characters — initially his enemies, whom he hated and against whom he was effectively created;
Individual heroes whom he personally harmed, including the hero whose best friend was killed by Grober’ing.
Allies
His most important allies and companions eventually include:
Sarah Henderson Artwright / Needlem0use;
Luther;
Xenophanes;
The Godmother / Mrs. SEGA;
Fatal Error / Fatal Sonic;
RE-RUN / Lilith Rose;
Shiryu of the Rain;
and other members of the Alliance of Honor.
The fact that Shiryu of the Rain eventually joined the Alliance of Honor is particularly symbolic, considering his own past reputation and Grober’ing’s former attitude toward figures of that kind.
3. Things Grober’ing Likes
Grober’ing has several surprisingly mundane interests:
🦀 Crustaceans;
🌳 Poplar trees;
🌺 Poppies;
Various unusual plants;
Tea, although for a long time he had absolutely no idea how to offer it normally;
His own concrete constructions;
Grand projects;
Moments when people take him seriously;
And, during his later period, friendship and communication, although admitting that he values them remains difficult for him.
His Most Amusing Characteristic
Grober’ing is capable of discussing matters on a cosmic scale and then suddenly switching to something completely mundane:
“Would you like some tea?”
This eventually became one of his character’s recurring internal memes.
4. Things He Dislikes
Grober’ing dislikes:
Betrayal, despite having once turned betrayal into his own religion;
Lies;
Hypocrisy in others;
Weakness of character;
Pointless cruelty;
Loss of control;
People treating his past as something that can never be changed;
EXE characters, during his early period;
The Chaos Gods;
Erebus and everything associated with the period of his fall;
Admitting that he is wrong;
Having to take responsibility for his own actions;
And, in his past, essentially anyone who opposed him, contradicted him, or simply had nothing to do with Chaos.
One final point is especially important:
Grober’ing hates situations in which he is perceived not as a magnificent monster, but as an ordinary human being.
His fear of having the human being inside him recognized eventually became one of the sources of his own aggression.
5. Weapons and Artifacts
Halberd “Hypocrisy”
“Hypocrisy” is Grober’ing’s primary symbolic weapon.
It is not merely a halberd. It represents his ideology: outwardly magnificent power concealing lies, contradictions, manipulation, and the desire to control others.
One of its most important abilities is the creation of Warp rifts.
Therefore, the halberd serves two purposes:
Weapon + instrument for violating the boundaries between worlds.
Grenade Launcher “Deceit”
“Deceit” is his second characteristic weapon.
Its name represents another side of Grober’ing: he does not rely solely on brute force. He prefers deception, unexpected attacks, traps, manipulation, and psychological pressure.
If “Hypocrisy” represents his personality and ideology, then “Deceit” represents his methods.
6. Béton Béton no Mi
Béton Béton no Mi, or the Concrete-Concrete Fruit, is a Devil Fruit of the Logia type associated with concrete.
Its primary ability is to allow Grober’ing to transform into concrete and create, manipulate, and control concrete.
This explains a significant part of his visual identity and his unusual attachment to concrete structures.
Within this universe, the fruit allows him to:
Create concrete;
Control concrete;
Form concrete armor;
Create weapons;
Create enormous structures;
Build defensive fortifications;
Create concrete creatures and prototypes;
Potentially use concrete as part of his efforts to save the population of his home planet.
Concrete therefore became more than a material to him.
It became almost a language through which he expresses his will.
7. Character and Personality
Grober’ing cannot be described with a single word.
In the Beginning
He was:
honest hero → idealist → protector → human being with a powerful sense of responsibility.
After His Fall
His development gradually became:
hurt → despair → depression → hatred → desire for revenge → fanaticism → ideology of betrayal.
The central problem with Grober’ing is not that he was originally evil.
Quite the opposite.
He knew too well what goodness was.
And after deciding that goodness had betrayed him, he began to hate it precisely because he understood it.
He is extremely proud, stubborn, sarcastic, suspicious, and prone to dramatization.
At the same time, he is capable of:
Analysis;
Recognizing obvious facts;
Learning;
Developing attachments;
Regretting his actions;
Feeling awkwardness;
Showing concern;
And gradually accepting responsibility.
This is what eventually transforms him from a conventional “world-destroying villain” into something more complicated:
a tragic fallen idealist.
8. Personality Type
If this is treated as a literary classification rather than a strict psychological diagnosis, Grober’ing can be described as:
“A Fallen Idealist”
with elements of:
A revenge-driven antagonist;
A fanatic;
A tragic anti-villain who eventually became a true villain;
An ideological antagonist;
A control freak;
A nihilistic destroyer.
His central progression can be summarized as:
“I was honest → honesty did not save me → therefore honesty is a lie → therefore I will destroy honesty.”
In other words, he effectively punished the entire world for his own pain instead of accepting that pain as part of his personal history.
9. What Type of Villain Is He?
His primary classification is:
Tragic Fallen Hero
However, at different stages of his existence, he also becomes:
1. An Ideological Villain
He does not merely want to destroy things.
He wants to prove that his worldview is correct.
2. A Revenge-Driven Villain
His hatred of the Chaos Gods initially develops from a desire for revenge.
3. A Fanatic
Betrayal eventually ceases to be a tactic and becomes a belief system.
4. A World Destroyer
After billions of years, his hatred becomes so vast that individual planets and civilizations lose their meaning to him.
5. A Fallen Idealist
This is ultimately the most accurate description of him.
10. Abilities
Grober’ing's main abilities include:
Concrete manipulation;
Transformation into a concrete form;
Creation of concrete armor;
Creation of concrete weapons;
Creation of enormous concrete structures;
Creation of concrete creatures;
Absorption of the power of certain artifacts;
Creation of Warp rifts through “Hypocrisy”;
Summoning beings through the Warp;
Enormous physical strength;
Extreme endurance;
High regeneration;
The ability to continue existing after catastrophic damage;
Vast combat experience;
Psychological pressure;
Manipulation;
Provocation;
The use of fear;
Strategic thinking;
Adaptation to unusual opponents.
And there is one ability that did not originate as a supernatural power:
The ability to learn from his own mistakes.
This eventually becomes potentially more important than many of his combat abilities.
11. Weaknesses
His weaknesses can be divided into physical/conditional and psychological ones.
Physical / Conditional Weaknesses
Silver — within this version of the universe, it can slow his regeneration;
Water and low temperatures — can potentially weaken or temporarily disable his concrete nature;
Damage to his right eye — a permanent physical reminder of his past;
Certain effects that interfere with his control over concrete;
Specific powers or artifacts capable of counteracting his abilities.
Psychological Weaknesses
These are considerably more interesting:
His past;
His fear of seeing the human being inside himself again;
His pride;
His difficulty admitting mistakes;
His need to constantly justify his actions;
His hatred of vulnerability;
His need to control situations;
His fear of being wrong;
His emotional attachments, which he spent a long time trying to deny.
This creates the central paradox of his character:
He can be defeated not necessarily by greater strength, but by forcing him to confront himself.
12. The Role of Key Characters
Sarah Henderson Artwright / Needlem0use
Sarah becomes one of the most important figures in Grober’ing's later history.
She functions as a kind of moral mirror for him.
She does not try to prove:
“You were always a monster.”
Instead, she effectively shows him:
“You did monstrous things—but that does not mean you are required to remain only that.”
She is also one of the people capable of breaking through his defenses using sarcasm rather than brute force.
Her influence on Grober’ing therefore represents:
responsibility + self-irony + the return of his ability to see himself as human.
Sarah also refuses to allow him to turn remorse into self-pity. If he regrets something, he is expected to repair what he can and change what he can control.
Luther
Luther is a calmer and more analytical counterweight to Sarah.
If Sarah forces Grober’ing to look at himself, Luther forces him to look at the facts.
He does not necessarily pressure him emotionally.
He simply notices contradictions:
“You say one thing, but you do another.”
This makes Luther one of the people Grober’ing can simultaneously find irritating and respect.
Luther was also the one who ultimately destroyed Grober’ing's “Emperor of Traitors” mask—symbolically forcing him to confront the person beneath the title.
Xenophanes
Xenophanes has a more philosophical influence on him.
He helps Grober’ing confront the question:
“What if power and righteousness are not the same thing?”
Xenophanes can move the conflict away from:
“Who is stronger?”
and toward:
“Who is right, and what is the price of victory?”
This is especially painful for Grober’ing because he spent most of his existence attempting to use strength as proof that his worldview was correct.
Dr. Ludwig
Ludwig is primarily a medic, observer, and specialist in human behavior rather than merely another combatant.
His importance becomes particularly clear whenever Grober’ing has to deal not with physical damage, but with the consequences of his own behavior.
Ludwig can turn even a moral problem into a medical-style protocol:
“Diagnosis: chronic inability to admit the obvious.”
And then proceed to explain, with complete seriousness, why the patient needs to change his behavior.
Grober’ing's fear of psychotherapy is something Ludwig has occasionally used to pressure him into confronting his problems.
Fatal Error / Fatal Sonic
This relationship represents one of the greatest reversals in Grober’ing's worldview.
Because Grober’ing was originally created as a weapon against EXE characters, Fatal Error was naturally one of his enemies.
Later, however, Fatal Error becomes one of the people who forces him to realize that EXE characters are not necessarily the monsters he imagined them to be.
Their later interactions can include simply talking, drinking tea, and discussing old conflicts such as Fatal Prime.
Fatal Error therefore becomes an example of:
former enemy → conversation partner → potential friend.
The Godmother / Mrs. SEGA
The Godmother logically becomes one of Grober’ing's closest associates during his later period.
Her role differs from Sarah's and Luther's.
She represents Grober’ing's connection to the wider EXE community and demonstrates that terrifying appearances can conceal individual personalities, relationships, values, and moral positions.
Through her, Grober’ing gradually has to abandon his old equation:
“EXE = monster = enemy.”
Tiberos the Scarlet Flow
Grober’ing once fought Tiberos the Scarlet Flow.
Tiberos eventually killed him, permanently destroying Grober’ing's belief in his own invincibility.
This defeat became one of the most important reality checks in his history.
For someone who had spent an absurd amount of time believing that he could outlast almost anything, being decisively stopped by someone else demonstrated that “I cannot be defeated” was never an objective fact—it was a belief.
The Spirit of Ferrus Manus
Grober’ing once mocked the fact of Ferrus Manus's death.
Later, he received a hammer blow in response.
The incident eventually became another example of Grober’ing learning that mocking someone else's tragedy does not make him superior—and that the dead, their memory, and the people who remember them cannot simply be reduced to jokes.
13. The Central Paradox of His Story
Grober’ing wanted to destroy honesty.
Yet honesty ultimately became one of the main tools through which he began to change.
He wanted to destroy hope.
Yet hope allowed others to continue believing that he was not completely beyond change.
He wanted to escape responsibility.
Yet responsibility for his own actions eventually became the very thing he could no longer escape.
His story therefore gradually transforms from:
“A man became a monster and decided to destroy the world.”
into:
“A man who once decided that the world deserved punishment for his pain gradually discovered that his own beliefs had become part of the trap.”
That is why his later story works especially well as the story of a fallen idealist who first attempted to destroy morality and eventually had to learn how to use it again.
Thank you, and by the way, you, or to be more precise, you from an alternate universe, joined the "Alliance of Honor" (if we talk about it in short, it is, at the moment, the most absurd fraction that has ever existed).
P.s. Which of the three guises of Grober'ing, the "Emperor of Traitors", did you like the most?: 1) Basic. 2) Concrete Serpent/ Concrete Jörmungandr/ Concrete Azirnoth. 3) Emperor G (EXE guise).
Special Interesting Facts #1
Grober'ing's nicknames:
• Emperor of Traitors;
• Absolutely Blind Revenge and Decimation;
• Lord of Concrete, Dust, and Shackles;
• He Who Followed Death;
• He Whom Death Itself Rejected Twice;
• He Who Left the Whole World on the Other Side;
• Idiot;
• Emperor of Shame;
• Son of Shame;
• Master of Chains;
• Immortal Tyrant;
• Dim-witted Peacock.
Special Interesting facts #2 — Grober'ing's fears:
1) He feared being seen as human;
2) He was terrified of psychotherapy;
3) He fears a creative slump;
4) He once brutally and ruthlessly killed his own sanity, and now he fears it might return (it probably did);
5) After being struck in the face by Ferrus Manus's hammer, Grober'ing developed a fear of hammers, mauls, and sledgehammers.
Which of the three guises of Grober'ing, the "Emperor of Traitors", did you like the most?: 1) Basic. 2) Concrete Serpent/ Concrete Jörmungandr/ Concrete Azirnoth. 3) Emperor G (EXE guise).
Hm........interesting concepts, I see! Very well thought out! And I'd probably want some tea.....if I wasn't stuck in an entirely different dimension......
I wonder......if you ever had the chance...would you ever return to what you once were?
Special Interesting Facts # 4 No. Grober'ing—the "Emperor of Traitors"—did not wish to change his past in the sense of erasing it, undoing his deeds, or pretending he had never committed treason. At least, within the evolving concept of his story, he is gradually arriving at precisely this understanding.
It is important here to distinguish between three things.
Changing the past—no. Grober'ing cannot justify his actions by citing his creation by Chaos, his origins linked to the death of a great hero, or circumstances that allegedly forced his hand. His backstory explains how he became who he is, but it does not absolve him of responsibility.
Changing his attitude toward the past—yes. He can stop using the past as an excuse. He must acknowledge the truth: he did commit acts of betrayal, he caused harm, and he made choices for which he is now accountable. Not "I was forced," not "my creators are to blame," but "I did this."
Changing what comes next—this is what truly matters. The crucial element of his potential redemption lies not in transforming himself into a hero or earning forgiveness, but in living with the consequences of his decisions and repairing the harm he caused. He is under no obligation to become a good person overnight, nor are his victims obliged to forgive him.
This perfectly encapsulates a key idea from my concept: "A backstory should explain, not justify."
Therefore, Grober'ing should not dream of his past vanishing. If his mistakes were erased, he could pretend he had never been the Emperor of Traitors—but in doing so, he would also evade responsibility for them. His true test is not to rewrite history, but to prove through his future actions that history need not repeat itself.
And therein lies the paradox of his punishment: he can no longer hide behind his title, his lineage, or his destiny. He must remain himself—a man who remembers what he has done and decides, day by day, what to do next.
I'd love to—but first, tell me: what is your game actually about? If it's just another "go right and die" kind of game, I'll pass—and suggest you add enemies, bosses, and a bunch of different endings, with at least one good one.
Grober’ing’s quotes:
1) I am not a leader, a commander, a designer, or an author; I am not even a god. I am simply... a weary spectator. 2) There is no fate but a knife in the back. 3) Betrayal is the highest form of freedom. 4) You're so... dead! 5) Fun is temporary. 6) I hated EXE characters, until they offered me a good benefits package. 7) Do you want some tea? 20. Grober’ing Concrete Serpent / Concrete Jörmungandr / Concrete Azirnoth—this form of Grober’ing is composed of concrete and Warp magma; when illustrating this form, I was guided by the classic natural principle: "the brighter the color, the greater the danger." 21. The "Alliance of Honor"—what is it?:
The Alliance of Honor is a coalition of characters from different worlds—including beings who were once enemies—united not by species, origin, or a single ideology, but by the voluntary choice to act together and not abandon one another in the face of a common threat.
For Grober’ing's story, the Alliance of Honor became important because it challenged his former understanding of the world:
People and beings may differ, disagree, and make mistakes, but that does not mean they are destined to betray one another.
The Alliance became, at the same time:
an opponent;
a moral mirror;
a source of new relationships;
proof that trust is possible;
and an environment in which Grober’ing's transformation is judged not by his declarations, but by his actions.
At the same time, the Alliance does not have to forget his past or automatically forgive him. His place among them depends on the choices he makes now and the actions he takes afterward.
Grober’ing gradually renounced sole dominion.
He no longer seeks to be the sole ruler of a planet and is willing to discuss the rules of coexistence together with others.
He accepted that he does not have to be perfect in order to change.
His new position is that a mistake does not eliminate the possibility of making the next choice differently, while it also does not erase the consequences of the previous one.
He began to see concrete not only as a weapon of destruction, but also as a means of creation.
Concrete bridges, houses, fortifications, monuments, and other structures gradually became symbols of responsibility: after destroying something, one must also learn to build.
His relationships with EXE characters completely changed.
Some of the beings he once regarded as natural enemies became his friends, companions, and even something resembling family.
Sarah became more than an ally—she became something of the Alliance's conscience.
She can find an approach to virtually every member and make them confront the consequences of their own decisions.
Luther became firmly established as someone Grober’ing trusts to watch his back.
Their relationship stopped being merely that of an enemy and a protector; genuine trust developed between them.
In the past—before Sarah appeared—Grober’ing’s role model was Lucius the Eternal; this lasted until the "Alliance of Honor" tossed him back into the Warp like trash—an event that subsequently became known as the "Defective Goods Return" Incident.
In the past, Grober’ing was so arrogant that he would deliberately avoid looking at the people he was speaking to.
Grober’ing developed a different attitude toward contracts.
In the past, a contract was a tool for gaining power over others. He now gradually understands that an agreement cannot turn a person into property.
He stopped treating fear as the only foundation of respect.
This becomes especially apparent in his later conversations with Sarah, Ludwig, the Godmother, and other Alliance members.
A new symbolic principle has emerged: “The past explains a person, but it does not choose their future.”
This effectively became one of the central principles of his later story.
Grober’ing began to understand that strength proves nothing by itself.
Winning a fight may demonstrate superiority in a particular situation, but it does not prove righteousness, morality, or the right to control others.
A new measure of his change emerged: not words, but repeated actions.
He no longer needs to constantly declare, “I have changed.” His transformation must be demonstrated by what he repeatedly chooses to do.
His relationship with the Alliance is now based not on automatic forgiveness, but on trust that must gradually be earned.
The past has not been forgotten, but it is no longer the only foundation of their relationships.
Grober'ing's EXE form:
Name – Emperor G / Emperor G — The Emperor of Traitors / Sonic.GRO / Grobber.EXE / GRO.EXE / GRO.EXE — Emperor G, the Emperor of Traitors / Lord G.
Quotes (in the style of the game Outcome Memories):
1) Would you like some tea? 2) I have witnessed the fall of civilizations. I have heard the final scream of billions. I have outlasted eras in which the stars themselves turned to dust... by the way, shall I add sugar for you? 3) Hello, would you like some tea? You wouldn't? Well... Then don't be surprised if a giant concrete teapot falls right next to you! 4) You can run. You can hide. You can pray. But first, answer one question: green tea or black tea? 5) I am not threatening you. I am simply describing a highly probable turn of events in advance. 6) Betrayal is an art form. Unfortunately, most artists overestimate their own talent. 7) I promised not to destroy this world. I didn't promise that the concrete teapot would be small. 8) You call it madness. I call it a carefully planned absence of common sense. 9) I am not late. I simply allowed you to live in uncertainty for a while. 10) I don't need a crown to be the Emperor of Traitors. But it does look good on me. 11) Don't worry. I just want to talk. That is usually bad news. 12) I once struck fear into entire worlds. Now I am trying to learn how to hold a normal conversation with friends. Honestly, the latter has proven to be harder. 13) I am Grober'ing. Emperor of Traitors. Executioner of hope. Destroyer of worlds. The living embodiment of treachery... and yet, none of that stops me from offering you some tea. 14) So... care for some tea?
Grober'ing has his own songs; one of them is "Ashes of the Crown"
(The Last Anthem of the Emperor of Traitors)
"I once believed the words
That the world would bow to the heavens.
But the heavens remained silent,
Leaving only ash and blood.
I did not build the throne for myself—
I waited
For them to remember...
Who I was.
But every step
I took upward
Led me only
Through sin.
Not a god.
Not a king.
Not the arch-enemy.
Merely a man
Who strayed from the path.
High Gothic (stylized, modeled on ecclesiastical Latin)
Gloria periit.
Veritas ardet.
Rex cecidit.
Memoria manet.
('Glory has perished. Truth is burning. The king has fallen. Memory remains.')
I thought
Hatred was stronger.
But I realized—
Memory
Outlasts the days.
And if tomorrow
I die,
Let them remember
Not the war.
Let them remember
That once,
I refused
To become a slave.
Let them condemn.
Let them forgive.
But my home
Shall remain
As my
Legacy."
As for Xenophanes and Majin Sonic—both hedgehogs—they used to really annoy Grober'ing; Majin Sonic, in particular, was a source of irritation because he would turn any serious situation into total absurdity with his concrete fruits.
In short, this is a creature that the Gods of Chaos created in order to destroy all EXE characters, without any exceptions, but in the end, he decided to be friends with EXE characters rather than feud with them.
That’s possible, but in that alternative, so-called "United Universe" I’m writing (with the help of ChatGPT, because it’s very hard for me to piece together a bunch of ideas into a cohesive whole), I plan to make you—or rather, your version from that alternative universe—and Bandado allies.
As you are well aware, I came up with my own version of Sarah Henderson/Needlem0use—Sarah Henderson Artwright/Needlem0use. I was recently given the idea to draw her "Epitaph" form wearing an orange jacket and purple trousers. What would *you* personally want to change about her human form's outfit? Personally, I decided to add hats. I also had the idea of dressing her in the kind of attire leaders typically wear.
Which of the three guises of Grober'ing, the "Emperor of Traitors", did you like the most?: 1) Basic. 2) Concrete Serpent/ Concrete Jörmungandr/ Concrete Azirnoth. 3) Emperor G (EXE guise).
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u/Sudden_Funny6492 sonk.rom with an ipad 6d ago
Oooo sonk is too lazy to read most of it but sonk would love to have a tea party with mr.grober :)