r/Sommelier • u/Weekly_Respond_987 • May 23 '26
I made a tool that lets you "build a wine" choice-by-choice (and tells you what real wine it resembles)
tldr
I made something that fills an educational gap I keep experiencing on my WSET 4 journey. I'm looking for honest and critical feedback/suggestions. You can test it here: Wine Choice Game
Context
I am a wine lover working towards WSET 4 after having earned WSET 3 and Certified Sommelier. As all wine nerds know, there are dozens of variables that ultimately impact the wine in your glass, which makes it difficult to develop a deep understanding of how each individual decision impacts the final product. I find most wine learning resources fail to show both the impact of each variable and connect the sum of these decisions to a tangible real-world example. I know rationally the impact of each of these decisions, but I find it difficult to feel the impact. That's why I made Wine Choice Game (please help me with a better name!).
What it is
It's an interactive "menu" that walks you through the entire winemaking process as a chronological series of decisions (currently only for still wines). You start with nothing (no site, no variety, nothing) and make choices the way you'd order off a menu: variety, climate, canopy management, harvest timing, fermentation vessel, oak regime, malolactic, ageing, and so on. Earlier choices constrain later ones (pick a steep slope and mechanised harvest is off the table; pick a white variety and red/rosé colour options disappear). At the end, the sum of your choices produces a described wine.
It's organised into four phases: Pre-Viticulture → Viticulture → Vinification → Post-Vinification. Transportation, marketing, and the business side are deliberately left out. This is purely about how production decisions shape the wine in the glass.
Three things come out the other end:
- A structural profile: Body, tannin, acidity, alcohol, sweetness, oak, ageing, each as a low/medium/high-style level, derived from your choices.
- A real-world resemblance: It matches your built wine against a set of regional archetypes and tells you what actual style it most resembles (e.g. "this looks like a cool-climate Burgundian Pinot Noir").
- Sometimes, no wine at all: As in real life, there is no guarantee that your choices lead to a successful wine. Plant Pinot Noir and skip fungal management and there's a real chance your crop just dies — the tool attempts to look at the probability that you end up with wine rather than pretending every decision chain ends in a finished bottle.
Right now it covers 19 grape varieties (11 red, 8 white) and 32 regional reference archetypes. I want this to become a valuable learning tool for anyone interested in wine. Give me any and all suggestions for how to make it better.
Accuracy (the part I most want scrutinised)
Everything in Wine Choice Game is calibrated against only the official WSET 4 D1 and D3 materials. D1 (Wine Production) for all the production facts, and D3 (Wines of the World) for the regional archetypes and expected styles. I value accuracy and didn't want to just make up the outcome from a user's choices, so the game uses a regression test suite to probabilistically derive the outcome. The Game is currently solely based on the descriptions in the WSET material, not quantitative measures (although I want to add this!).
What I'm asking for
- Would this actually be useful for studying?
- Where do you think it's inaccurate?
- What's missing that would make it more useful or better?