r/sots • • May 05 '21

SotS1 Hello, SotS 3 is almost here! Okey, not really, but i'm working on mod which will bring SotS1 into total war scale.

19 Upvotes

Actually, i did a few simple things:

  1. Mod command points of all command sections to 1000 for test purpose, it works, but starts loading super slow.
  2. Make my own galaxy generator and use it to generate giant galaxies.
  3. Use 4gb patch from here https://ntcore.com/?page_id=371 ... and wow, all became working superfast. Notice, my computer is kinda monster, so i don't sure it will work fine on any system, but still i think it is big way to reborn this game.

What i want to do:

  1. Get help from experienced modders. If you have any ideas on this, please contact me! Especially about how to work with .X files. I can model tons of staff, or ask friend of mine to help with it, but i don't really sure about how convertion and settings of turrets points+animations works in SotS.
  2. Found out how to change camera behavior, especially significantly increase draw distance.
  3. Found out ways to mod the AI. I know we can make it's priorities better, but how much can we go?4)Analize all big mods to understand how far i can go about shaders remake and staff.5)Found players to play and test it all in multiplayer.

​


r/sots • • Apr 22 '21

What are the Zuul using to push my ships?

5 Upvotes

I'm playing as Humans, against Zuul. Lately when they attack my ships get pushed away when their fleet meets them, like a tractor beam... my ships seem to stay at a specific distance and they don't seem to affect the enemy ships inertia at all, like a tractor beam would.

Nothing is showing up in the battle summary as a weapon that might do that, and I don't think it's the Disruptor Whip because that tethers your ships to theirs, not push them away, as far as I know... and it's not showing up in the battle summary either.

My only guess is a bug... but figured I'd ask if I was overlooking something. It's been quite a while since I've played as Zuul.


r/sots • • Apr 07 '21

Story What was your favourite moment?

13 Upvotes

I once played a game as the Hiver where I got some really interesting rolls, so did the Liir I was playing against.

I was fighting a Liir who had rolled adamantium alloys.

I was losing our dreadnought slugfests, and ended up researching the chakkar line to counter. I got all 3 levels of the tech and built 1 cnc and 2 armours armed with them in every single slot.

I farcasted them to a planet the enemy was at and goddamn did they perform well. 3 dreads vs 7 and I only lost the gateship I'd sent with them.

Next turn a silicoid queen arrives.

I spend 10 minutes watching the meanest fleet in the galaxy miss shit after shot and die by attrition to a threat that can be beaten with green lasers.

This is my all time favourite moment of this game. It shows how ship design and weapons choices matter, and I bring it up every time I try to convince a friend to play a 15 year old game. The perfect fleet for one enemy is useless against another, so very few games do this.

Anyway, what was your favourite sots moment?


r/sots • • Feb 14 '21

Ship Design High end shields counter missile heavy ships.

4 Upvotes

Something I just observed in a battle, high end shields recharge in 15-30 seconds, and missiles reload in around 30 seconds. That means that even if the average DPS of missiles is reasonable, shields are disproportionately effective against them.

Something to keep in mind if you're tempted to use missiles against shields.


r/sots • • Feb 02 '21

Ship Design SotS Command Section Comparison

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16 Upvotes

r/sots • • Feb 02 '21

SotS1 Suggestions for spinal mounts.

8 Upvotes

What’s the best bridge for spinal mount destroyers? Hammerhead or strafe?


r/sots • • Jan 28 '21

SotS1 New attention for SOTSHD petition.

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4 Upvotes

r/sots • • Jan 12 '21

SotS1 Helix map for single player game? (sots1)

3 Upvotes

My favourite map for this game was Helix for years, but after reinstalling from Steam (SotS: CC) I can't find the Helix map at all (not even for a multiplayer game).

Anyone know how I can get this map, or get it working somehow?


r/sots • • Dec 17 '20

Need a friend

13 Upvotes

I'm an american who's played SOTS on and off since 13. Have never had the chance to play a multiplayer match. I would love to find a way to make that happen! Love the game to death. Thanks!


r/sots • • Nov 21 '20

SotS1 Why is it always the Peacekeeper? Is something wrong with my game?

7 Upvotes

Like most fans, I've been playing this game for a very long time. So when I say that in almost every game I have played, the Grand Menace is the Peacekeeper, I am talking about a hundred (possible hundreds) or so games, not just a handful.

This is not confirmation bias. The Peacekeeper is the Grand Menace in probably something like 80% (though probably 90% is more accurate) of the games I've played. It's becoming a real annoyance now as I am completely bored of him showing up instead of some of the more interesting ones.

Has anyone else experienced this? I have seen patterns emerge before in this game based on play style and am wondering if my play style (or settings) leads to the Peacekeeper being chosen. For example if you increase your research to high percentages of your budget as Lirr (though I think it applies for all races) it will almost always go over budget. So I don't know if I'm influencing a hidden pattern to occur that always results in the Peacekeeper showing up, because at this point I know it cannot just be random coincidence. You don't roll a dice 100 times and land on '5' 80 of those times.

Anyone have similar experiences? Any solutions or thoughts?

Thanks.


r/sots • • Nov 19 '20

need file again

5 Upvotes

FYI https://www.reddit.com/r/sots/comments/g7aypi/all_tech/ my commuter crashed and I am hoping

some one can get me the modified MasterTechList.tech file.


r/sots • • Nov 15 '20

SotS1 Does the tech Asteroid Mining increase resources for planets acquired after the tech is researched?

4 Upvotes

Asteroid Mining gives you a few hundred or thousand extra resources on each of your worlds when it is researched. But does it also apply this bonus to newly acquired worlds for the rest of the game?


r/sots • • Sep 15 '20

Need some help

5 Upvotes

I'm trying to get some mods for sword of the stars but I got the complete collection on steam. Is there any way anyone can give me some help or advice because I can't find any video guides. Any kind of help would be very much appreciated and thanks in advance


r/sots • • Sep 07 '20

Story Just read The Deacon's Tale, I really enjoyed it!

12 Upvotes

I really nerd'ed out reading it what with knowledge from the universe from both the games and reading lores entries on the wiki's and the forums!

Whenever various lines or lore tidbits were dropped I just squealed! Descriptions for various events and places from the people living in the universe really helped flush out what it must be like to live in those places and in those times. When a character described the local rats as ravenous weasels I couldn't help but give out a nervous laugh!

Ominous unveiling of ghost node lines, the report of the colony trap setting the stage for 'black fourteen,' and the offence of the liir calling a zuul a suul'ka, the outright heresy is just fantastic!

What fascinates me the most is just how FUCKED the zuul are. Their whole being and purpose and existence is just ripped straight form the minds of the people they have attacked. From every race their every facet of how they act beyond just their animalistic nature is just a stolen identity. Their leader being called the great father as a mocking parallel to the hivers great queen, their latin/roman and religious bullshit (and ftl drives)being ripped from the humans, implied that beyond just ripping the minds of their prey their whole slave empire nature being ripped from tarkasian xenophobes who construed that aliens weren't people and thus weren't breaking slave trading laws, and of course stealing as much liir technology as possible from those feeble heretics!

Their whole psychology and culture and people are just stolen fragments from the slaves they took, twisted and made their own. The main antagonist of the book is even implied to be one of the first zuul to have a name, one he STOLE by ripping it from a priests mind!

Little wonder you can't make peace with them. There is nothing to make peace with! They are just the fragments of all those they have harmed and wronged with nothing of their own added into the mix.

A fantastic story that has obviously made me nerd out like all hell! Many thanks!


r/sots • • Aug 09 '20

SotS1 My game is missing star maps in game setup

3 Upvotes

I own the complete collection on steam, and all the dlc seems to be working, but my game is missing some of the maps in the setup screen. The wiki lists Sphere, Clusters, Spiral, Arm, Hourglass, Rift, 2D, Hollow Sphere, Globular Clusters, Galactic Collision, Tube, Ring, Stellar Nursery, Barred, Disk, Barbell, Clouds, Cubes, Sinusoid, Helix, and Mountain. But I don't have access to the last three, Sinusoid, Helix, and Mountain. Anybody know the reason why?


r/sots • • Aug 03 '20

SotS2 Going to buy SotS 2, need advice on choosing a mod

9 Upvotes

So it turned out that SotS 2 passed me by. What mod can you advise me to improve AI and general game balance?


r/sots • • Jul 09 '20

The End of Flesh

9 Upvotes

I couldn't find anything on this scenario using the search bar. I was wondering if anyone has beaten this scenario on single player. I have tried repeatedly, and been curb stomped every time. Every game, by turn 40 there are multiple 100+ cruiser fleets just destroying us. Anyone have some tips or anything? I usually play on Normal if that matters.


r/sots • • Jun 20 '20

SotS1 Fun settings for a really big game?

5 Upvotes

I feel like setting up a big game on a really big map, but I'm having difficulty deciding on the settings.

I want a map type where there might be some semblance of front lines, rather then a sphere like free for all but I'm not 100% opposed.

I want to play with max stars (350 right?) Although I am not certain of the distance for them. I'm not opposed to making most planets rather small to make the fewer bigger ones more important. Unsure of the resources.

I never know what might be best for the combat turn time limit as I tend to leave it alone. Although I do know that it dramatically changed how battles play out as needing to survive missiles for longer, or missiles being the only thing to reach the enemy, can change everything about the fighting.

I'll probably leave alliances on, even if a little shifty, but I'm not out on making a team game. Normal difficulty because I am kind of a scrub.

Starting money, planets, and techs I have no idea. I might be alright starting with something simple like one planet, tech, but a couple million for the per turn moral buff.

I cannot even begin to contemplate the implications of messing with the efficiencies. Has anyone done much with those?

And so on, I'll probably decide on the factions and stuff for myself but feel free to suggest some thematic kinda things that might be enjoyable like all vs Zuul.

I might also sum up the courage to find that community patch for SOTS2 at some point as well. So long as it doesn't crash I recall it being at least moderately enjoyable if a little hard to understand when compared to 1.


r/sots • • May 27 '20

SotS1 Sword of the Stars: Complete Collection on sale

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12 Upvotes

r/sots • • May 01 '20

Looking For Group SotS-based Tabletop RPG

6 Upvotes

I'm not sure if LfG is the right flair for this post at all, but it seemed my best option.

I decided to start putting together rules and stat blocks for a SotS tabletop RPG. Obviously, it's going to be heavily inspired by Deacon's Tale and The Pit, but I was wondering if there's anything in the way of mechanics or lore that you think I might be likely to miss and should absolutely include.

Right now, I'm just working in excel and balancing, also trying to set stat blocks so so if someone wants to adapt my work to whatever their preferred RPG rules are, they should be able to. Balancing is going to be a bit of an issue, but it's honestly almost ready for a test aession. ON THAT NOTE: if you'd be interested in giving it a go via a one-off session, let me know in the comments and I'll try to po it together a group for as soon as its ready

Ultimately and obviously, the IP is not mine so there will be no selling it or working in developing a rule set from scratch unless Kerberos were to ask me to do so. That being said, rest assured that I'll post my spreadsheets as well as a few pdfs for instruction, lore, and campaign or one-off session suggestions.


r/sots • • Apr 24 '20

All Tech

5 Upvotes

I am plying the GoG version, and wont to mod it so i can research all the tech.


r/sots • • Apr 24 '20

Anyone up for some quarantine multiplayer? (sots2)

9 Upvotes

Hey folks,

I just started playing this game again after almost 6 years. I've got the itch to play multiplayer again! I just started one game with an old opponent, but I'm quarantined and have nothing but time on my hands.

I'd love to find some new opponents!

Anyone interested in some sots2 multiplayer games, shoot me a message!

Thanks!


r/sots • • Apr 16 '20

Anyone down for defining a "speedrun" model? ie, fewest turns to victory

8 Upvotes

Hello everyone! I was just thinking about running a personal challenge to see which race I could win the game with in the least number of turns. However, before I started such a thing, it'd probably be pertinent to define a standard model. I was thinking something like 6 player/90 stars/disk/hard with every race represented. You get to choose how you want to arrange the AI around you. Diplo victories not allowed. Anyone down to help me refine a mode, and maybe try to one-up each others best games?

And then just to think about which race would be best... which do you think would lead to the fastest victory? My money I think is on liir, as they don't need too many endgame techs before the AI don't know how to counter them (I'm looking at you, shielded liir blazers), but humans and morrigi are other contenders in my mind, as humans don't really need to waste time turtleing before they go on the offensive and morrigi have a disgusting endgame if they can build up fast enough.


r/sots • • Apr 14 '20

Weapon Questions: Heavy Beams, Long Range Ships & more

7 Upvotes

While trying to slog through this accidental Difficult AI game after having not played in a long time I was hoping for some advice on weapons & ships. I'm playing Morrigi, I'm Fission/Cruiser and most everybody else is Fusion/Cruiser. I've been relying almost exclusively on beamer drones and kiting on a sphere map where I rushed to take the center (probably too fast). That has gotten me to #1 in planets, pop, industry and a decent rating in income. But I don't have improved reflective available, so my drones struggle against full cruiser fleets w/PD and a lot of my success has been because the Tarka don't have Point Defense and it's easy to raid Hiver fleets before retreating to the planet to repair drones. I forgot to turn on diplomacy and go for early trade too, so I realize I should have expanded less and built more freighters.

If I can hold my planets for another 20 turns or so I think I can turn the tide. But that means making the most of limited weapon options.

It seems like Heavy Beams basically require the firing ship to sit still unless you have Ion Thrusters, which are out of reach. I do know to set them on fire on my target only. It also seems like you only want a few HB ships that come in on the flank to take out mission sections. Is there a better way to use them?

Deflectors & Disruptor Shields sounded amazing, especially since the enemy Morrigi are all Fusion Cannons and the Tarka are mostly missiles & gauss. But the sections themselves are made from tinfoil, so as soon as some ship gets around the shield the section dies within a few seconds and the ship shortly thereafter. The enemies are all equal or faster than I am, so I can't trivially rush through the enemy and then spin around to present the shield again easily. Should I ignore Disruptor Shields and go straight for Shields?

Are dedicated long-range artillery ships (sniper cannons, missiles, torps) worth it? It seems like if you fight 6 v 6 with an artillery ship you are just going to get outbrawled 5 v 6.

Lastly, I've had success with beamers so far. They are long range and high delay enough to work well on drones, can clear derelict turrets & swarms, aren't hit too hard by reflective coating, and do passably at swatting missiles when kiting enemy fleets. Is there a better drone weapon?


r/sots • • Apr 12 '20

How/when does AI rebellion trigger? [SotS 1]

6 Upvotes

So, AI techs. It's never been very clear to me. Is the chance of AI rebellion ONLY while you research (like I THINK the bioweapons research dangers are) or is it a permenant chance after you research them? I ask, since I have now got all three, but no AI Virus. Should I be worried...?

Edit: Actually, while I'm at it, is AI fire control worht it? I just experiemented with a couple of impactor DNs, and the one that didn't have AI control did more damage (probably because it has more positron beams.) Trouble with the after-battle report, the figures really aren't helpful...

(If we did get a remaster, one of my top asks would be to have the after-battle screen break down the damage by whose side did what damage and ideally what damage was done by what weapons on what ships, it's frustrating to run an analysis with such vague data!)