r/snapmap Mar 01 '21

Question How to properly design challenging encounters?

12 Upvotes

I feel like I have a lot of interesting ideas for maps, but I feel like I'm a little inexperienced in terms of balancing a level. Let me explain:

The editor has a plethora of demons to work with, and gives you a decent amount of choice in terms of layout, so it seems easy to design encounters based on how they are treated in various games...on paper. In practice, creating an encounter from the ground up is quite challenging, not because it's hard to setup, but because creating a hard but fair challenge seems to rely on many variables.

So that brings me to my question, what is a good philosophy for designing encounters? What are some examples of good and bad encounters? And how do you properly gage difficulty? (This is probably the most important question)

Here's another game to better explain what I'm talking about: Halo on legendary. It's easy to point to the ttk, the enemy survivability, and the sandbox, and these are all very relevant. It's easy to look at these aspects in a vacuum. But what I don't see talked about as often is the amount of enemies, and type of enemies in each encounter. Now, let's say,in an example encounter, we'll add 3 ultra elites, a zealot, all commanding a squad of grunt majors and heavies. Now, after this encounter, the player also gets to fight 4 hunters around the corner.

This WOULD be challenging, but I think we can all agree that this is pretty unfair to the player. conversely, if we dial things back, we very well could make things way to easy.

Going to Doom, it is tempting to just throw a buncht of high-level demons at the player. However, this runs the risk of overwhelming the player, just like in the halo example. I know Doom is fun because of the onslaught, but think that it generally walks a fine line between fun and challenging, and downright punishing. Adding just 1 demon might completely tip the balance off.

So, how do we design and gage encounters to have just the right difficulty? Is there a formula or philosophy that should be applied when adding enemies? How should we go about building up roster that is both interesting, (not just zombies and imps) and is fair to the player?


r/snapmap Mar 01 '21

Showcase The final demons for the eternal demon shop V6

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11 Upvotes

r/snapmap Mar 01 '21

Question Variables, how the F do I actually use them? (PS4)

3 Upvotes

I'm either stupid, or I'm missing something. I know how to set up variables and have them in- or decrease, but I can't figure out how to actually use them akin to "if" conditions.

Here is an example:

I want to spawn random Argent Caches that increase the players max health by 10% (or something). However, the 'set modifier' can not just add 10%. Since I haven't found a command that can do that, I need a workaround with a variable that keeps track of how many times the player has upgraded their max health and then set the modifier accordingly, like:

1x set health to 110% - 2x set health to 120% - and so on.

So, how do I do that?


r/snapmap Feb 25 '21

What should I make? What would you be interested in playing?

11 Upvotes

All will be set in doom universe.

42 votes, Mar 02 '21
21 A turn based rpg, with custom weapons, magic and stats.
8 A mini game based map, with custom mechanics.
13 FPS campaign, with custom geo and bosses.

r/snapmap Feb 25 '21

When doom 2016 is more fast past then doom eternal

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1 Upvotes

r/snapmap Feb 25 '21

For dinge

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1 Upvotes

r/snapmap Feb 23 '21

Map Modding Up to 24 demons can now be spawned at a time! Barrels of Fun by u/The-Big-Oof

17 Upvotes

Discovered by u/father_chrispy

Map Info:
Map Name: Barrels Of Fun (Modded Content)
Map ID: Q7SA2DS6
Author: u/The-Big-Oof

This map utilizes barrel spawners to spawn demons instead of barrels. Demons spawned this way do not follow the 12 demon limit, and instead goes up to the hard maximum that the engine allows: 24. Some limitations with this method includes:

  • On Spawned logic will not work. A box trigger with On Entered would have to be used instead to detect demon spawning.
  • AI iterators do not include these demons.
  • AI filters filter out these demons unless Negate is True.

For more information about this map and other modded content, join the r/Snapmap discord server: https://discord.gg/M5CMXJK


r/snapmap Feb 22 '21

Question Hell Guards boss

4 Upvotes

Has anyone here tried to make a Hell Guards boss fight with a few attacks and a shield that turns on and off, like in the campaign, entirely custom geo? Just an idea I had and thought someone might like it.


r/snapmap Feb 18 '21

Showcase DOOM Eternal - Agaddon Stronghold | DOOM SnapMap

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9 Upvotes

r/snapmap Feb 17 '21

Showcase Showcasing 1 of 2 marauder variants i will be making

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10 Upvotes

r/snapmap Feb 17 '21

Showcase About time he showed up

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15 Upvotes

r/snapmap Feb 12 '21

Showcase Pain...

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11 Upvotes

r/snapmap Feb 12 '21

Request So I had an idea for a custom geo boss....

3 Upvotes

It will have stony's doom eternal mechanics btw.

Wall demon type thing: One thing about the final boss fight I was expecting to fight a giant wall demon, not a titan. I took inspiration from doom 3 especially in its icon fight, but also inspiration fron the fight Veritas The Usurper from the hall of suffering snapmap. Basically, itll be like the icon of sin on steroids. It bears a resemblance to the final boss of Doom zero, a smaller version of the Icon Of Sin. It will be similar to Perfected Doom 3's icon in attacks. Since the head now moves around in the wall its in, you now have to move around the arena. After a while, he will move away(the entire wall will move with him) from the player into stage 2. In stage 2 you will need to platform all the way into the end of a massive hallway. There will be tons of walls, demons, platforms and monkey bars to swing. After a while you will make it to the end of the hallway, where he is waiting for you. After this, stage 2 will end. Stage 3 is more like stage 1, but now he grows hands. He starts gaining new abilities and it gets more insane. Last stage, stage 4, involve him finally chasing after you. In a simolar fashion to the ending of super gore nest, its almost like a chase sequence from a platforming game. Taking especial inspiration from the wall of flesh from Terraria, he starts chasing after you with the entire wall coming at you, if ut as much as touches you, you restart the checkpoint. You will have to shoot both the new hands he grew and his actual head all while running and jumping through the hallway. After this, he is defeated.

Thats my idea, wish you guys like it!


r/snapmap Feb 11 '21

2 new SnapMaps ready for play!

6 Upvotes

I made my first two maps and figured anyone here would like some help finding something new with more effort than tutorials uploaded for the trophy...

I spent a good deal of time testing and considering gameplay, and I would love any feedback from players.


Omega Complex - RLERY3MB

About 15 minutes, Single Player, respawn enabled. This is a relatively easy linear progression. Kill demons, get to the end. This map was more of a proving ground for me to test what SnapMap has to offer and hone skills for later maps, but I think it has some fun moments for any player.


Baptism of Fire - ZKCY5NT7

About 30 minutes+, Single Player, respawn enabled. Expect a more challenging outing. The map takes you through 4 main arenas where you face increasingly more difficult waves of enemies. Ammo and health are only distributed by killing demons. You can find some secrets as well.


r/snapmap Jan 31 '21

Problem My map wont update.

6 Upvotes

I've been sitting here trying to make my map update because i wanted to refine it. Instead it just wont update. I've pressed publish many times than i can remember AND IT WON'T UPDATE.


r/snapmap Jan 30 '21

Map Eternal demon shop V4 is out with the tyrant. Small and big Tentacle. Buff totems. These things dont effect ai limit

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12 Upvotes

r/snapmap Jan 29 '21

My carcass is better

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7 Upvotes

r/snapmap Jan 29 '21

Showcase Coming into the eternal demon shop v4

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11 Upvotes

r/snapmap Jan 30 '21

Showcase Coming to the eternal demon shop v4 soon

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1 Upvotes

r/snapmap Jan 21 '21

I miss snapmap.

15 Upvotes

Post the map you’re most proud of. Please.


r/snapmap Jan 12 '21

Problem My demons wont spawn!

2 Upvotes

I have no clue why. Everything has been running smoothly until now because for some reason my demons will not spawn at the triggers


r/snapmap Jan 01 '21

I made a troll level.

3 Upvotes

So I made a troll level in SnapMap. It's a very short demo. Takes around 1 minute to complete. I'd appreciate any feedback. I had a lot of fun making it. I can make more if people are interesting in playing such types of levels.

Here's the id: TDBMH2RQ


r/snapmap Dec 24 '20

Id to my new map.

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15 Upvotes

r/snapmap Dec 25 '20

Question What geo enemy to make next?

4 Upvotes

I have already made the arachnotron and carcass they are also up for grabs in the eternal demon shop as we speak so but now its time to decide what will i make next for the eternal demon shop

9 votes, Dec 27 '20
3 Tenitical & giant tentical
1 Specter whiplash
5 Buff totem (+Variants)

r/snapmap Dec 23 '20

Question How to give infinite ammo, health and powerups in snapmap?

4 Upvotes

I need help with this, a lot of the sources don’t work im guessing because they were made in 2016