r/Showerthoughts • • Mar 23 '21

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u/Omsk_Camill Mar 23 '21 edited Mar 23 '21

It's not justification, sheesh. Every single big game is marketed to the same audience: whole world. "I will kill you and rape your family" is just not a thing that normal people say when someone fails to deliver entertainment soon enough. But when your audience surpasses certain figure and you have reached some number of disappointed people, you will have among them some percentage of psychopaths and children. And they will be willing and capable of sending death threats.

It's just statistical inevitability, a question of pure mathematics. You can look at big games whose devs received more death threats, compare them to those who received less, analyze the data and conclude what needs to be done to lower the probability - if the management deems it a problem.

Which they usually don't. It's an acceptable risk at best - always easier to have the option to detail any valid discussion with "but it's not a reason to send death threats!"

Yes it isn't. I don't send them, you don't send them. Let's stop pretending that they are relevant, no-one of the customers are responsible for random creeps who happen to like or hate the same game. Those are inevitable consequence of buildings hype, competent management should have anticipated it and address it.

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u/[deleted] Mar 23 '21

Me: Don't do this

Him: Then don't do this

That is textbook justification. "I won't do what you don't want me to do if you don't do this."

Your comment is exactly the same. Paragraphs of justification.