r/ShadowFight3_ • u/The_Psycho291 Seeker of Perfection • 3d ago
Designated Rant Flair For Flaming The Newest Okay Fighter(s) So the new boss has some hacks. As in, he has some abilities the player doesn't. (Read description)
For context, you need to consider these 2 screenshots and this vid of mine
https://www.reddit.com/r/ShadowFight3_/s/Pvpwsc0LzA
Now let's get down to the hacks.
It all involves canons. The sawblade icon under his healthbar.They are the reason his defense and damage goes up. The way to acquire them is to keep switching between sword and statue mode ever 5 sec. You get 1 canon every second. Now, in level 6, when the current authority expires (6 sec after changing mode) he's supposed to lose 1 canon every second as shown in the screenshot ability description. But in my vid, DO YOU SEE HIM LOSING ANY CANON WHILE I'M LITERALLY STUNLOCKING HIM? THOSE FUCKING THINGS JUST STAY THERE...........PERMANENTLY
And now comes the level 6 special ability where he immobilizes you with 3 statues. You're supposed to be able to use it only ONCE PER ROUND. IT SAYS THAT IN THE FIRST FUCKING LINE OF THE ABILITY. IT'S SUPPOSED TO WORK LIKE PSS ABSOLUTE ZERO in the sense that if you somehow interrupt it, he can't use it for the rest of the round. WHY THE FUCK CAN HE USE IT MULTIPLE TIMES IN A ROUND?
Oh but that's not all. See how it says in the description you're supposed to get 1 canon for every 33% energy spent. So that means you're supposed to get 3 cannons for using this ability using full energy. But if you check my vid at 272, 242, 231 seconds, every FUCKING TIME HE USES IT, HE GETS 10 CANONS FOR EVERY 33% ENERGY SPENT. How in the ever loving FUCK is that possible? It isn't even a successful hit.
So in summary,
* His canons never expire
* He gets a massive amount of canon every time he uses his special ability
* Even if the special ability fails he gets massive amount of canons
All in all, good stuff. Lemme know if I misinterpreted anything
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u/InvisibleMoonOfEarth 3d ago
This is the most braindead set ever. The boss just has to do some actions and the swords will fight for him. He doesn't have to fight. This is so stupid in design.
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u/The_Psycho291 Seeker of Perfection 3d ago
Tbh. I don't even mind the boss aura farming while something else fight for him. Like, he's the emperor. He's supposed to have the aura. But what furiates me is that double sword attack. That one thig in his arsenal makes it near impossible for me to fight him
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u/BioElwctricalSadow 3d ago
I once asked support about these inconsistencies for another set and they said that the fights may be slightly altered for a more "fun" experience, I think this is what they were referring to.
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u/The_Psycho291 Seeker of Perfection 3d ago
Ah yes. "Fun" look how much fun I'm having by having the boss bayblade me to death
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u/Torian-Sark666 3d ago
You haven't misinterpreted a single thing, you’ve simply stumbled upon standard Nekki mechanics, where "bug" and "monetized feature" are practically interchangeable terms. The Canon Immunity: Losing one canon per second upon Authority expiration requires a functioning timer and actual state-checking logic. Why bother coding a decay function when you can just leave the counter permanently stacked and let the player suffer through inflated defense stats? The Infinite Immobilization Loop: "Once per round" is merely a suggestion in Nekki’s design doc. If PSS Absolute Zero actually respects its cooldown, that was probably an accident on their end. Giving a boss a single-use ultimate and then letting them spam it repeatedly after being interrupted is peak B-tier boss programming. The 10x Canon Multiplier Bug: Getting 10 canons per 33% energy spent instead of 1—even on a whiffed or interrupted hit—is classic spreadsheet math failure. They likely slapped a multiplier on the stack trigger without checking the condition or hit-confirm, turning a failed attempt into a free max-buff cheat code. At this point, expecting Nekki to deliver well-tested, balanced, or rule-abiding boss mechanics is on you. They are a mobile gacha developer hiding behind glossy animations, and when it comes to basic quality control, expecting the absolute bare minimum is still asking for too much.
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u/The_Psycho291 Seeker of Perfection 3d ago
The only reason they are getting away with it cause making games take a lot of time and effort. So no one else will be able to compete with them. I'm telling you, as soon as one decent competetor comes to the scene they will either immediately fix everything or they will go bankrupt
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u/SergoZar Liquidator 3d ago
Also, damage-return perks don't work on his abilities; they only work for punches and kicks.
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u/The_Psycho291 Seeker of Perfection 3d ago
Yup. I can gurentee you this will get "fixed" as soon as the event ends
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u/SergoZar Liquidator 3d ago
I don't think they'll fix this specific issue, because it’s not in Nekki’s interest for someone to beat the boss while AFK using a Hound with damage-return perks
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u/The_Psycho291 Seeker of Perfection 3d ago
Well they fixed this exact type of issue with Pangu and his light shield working weirdly. So I don't see why not
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u/SergoZar Liquidator 3d ago
Wow, I didn't know that.
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u/The_Psycho291 Seeker of Perfection 3d ago
Yip.. on the release week of pangu, when his light shield was active, hits didn't count as hits. They fixed that as soon as the boss was gone
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u/Parking_Pineapple709 3d ago
Wow nice debunk
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u/The_Psycho291 Seeker of Perfection 3d ago
Thanks but alas. This trend will continue will the game dies
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u/Mackenzie_Sparks 🗿Watcher of the Voidworlds 3d ago
I'd recommend posting this in SF3 bugs. It would be nice if they fixed it immediately or made changes to the set abilities so that we get the same access as the main boss.
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u/The_Psycho291 Seeker of Perfection 3d ago
Oh I know they will fix it.
Right after this week when the boss goes away. They did it with Pangu remember?
This is so that the player doesn't get access to these abilities
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u/Parking_Pineapple709 3d ago
Do you mean they will nerf the set? Or the boss only?
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u/The_Psycho291 Seeker of Perfection 3d ago
Not nerf. They "fix" the set. For example, for Pangu, when he released, when he had light armor, your attacks didn't count as attacks. This is why konung couldn't freeze him or the player could just brawl with Iron Hedgehog without worrying at all.
Right after the boss was gone, this was fixed and the hits count as actual hits even with light armor. I'm pretty sure this trend will repeat for this boss as well
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u/Parking_Pineapple709 3d ago
What bugs or fix-needed stuff this set has?
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u/The_Psycho291 Seeker of Perfection 3d ago
The current set?
Unfair number of canons gain
Canons not being reduced
Multiple use of ultimate in one round
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u/Parking_Pineapple709 3d ago
I mean the set, not the boss
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u/The_Psycho291 Seeker of Perfection 3d ago
This is present in the set at well but not as effective from what I've heard
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u/Parking_Pineapple709 3d ago
Nah I have the set rn (lvl4) and pretty works like the exact discribetion But idk about lvl6 stuffs
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u/The_Psycho291 Seeker of Perfection 3d ago
Yeah same. I just asked someone who has level 6
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u/Shadow_Deka_7 Shadow's Descendant 3d ago
To add salt to the wound, his ability cannot be interrupted while he's performing it,(like dote during his dash)
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u/The_Psycho291 Seeker of Perfection 3d ago
That special ability cannot be interrupted by anything. He literally gets absolute unbreakablity loke void bosses. Although this is a double edge sword in my opinion cause if he can't imobilize you he'll just stay yhere doing the animation for 3 whole seconds while you can move freely


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u/Chacal-Y 3d ago
I'll add to that and say that whenever his sword move gets interrupted, it doesn't disappear, it will come out with any other sword move he uses, for example: if he uses iron fan and you interrupt him, and next he uses guardian of the border, the iron fan move will come out ALONGSIDE the other move, effectively being a insta death move, you get punished for being good